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gigazelle

Community Development Team
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gigazelle last won the day on January 22

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About gigazelle

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  1. Welcome to the community Brittani! Happy to see an advocate for us players again. As a former community manager myself, i have a special appreciation for your role and what it entails. I'm happy to chat with you anytime!
  2. To all those who have supported, participated, and overall helped keep this community alive and thriving: a heartfelt and genuine thank you. The Dungeon Defenders franchise is among my most-played games, and the opportunity to contribute to DD1 would not have been possible without a community that shares my passion for the game. Even though DD1 doesn't have any plans for future updates, I still plan to contribute through mods made by the community. 2020 has been a tough year on all of us - I hope each of you have been able to take it in stride, and wish you a safe and relaxing holiday season as we step into 2021.
  3. Not gonna lie, I'm pretty upset that Switch is being forced to take the backseat, especially since it was touted to release "soon" for such a long time. And during that time, all we got was radio silence without any sort of communication or updates. Understatement of the year
  4. As Switch owners we've already waited an entire year; what's another year more? ... Pretty upset by this news.
  5. Well, we officially have word now. Switch got kicked to the curb, Xbox is the new exclusive. Q1 2021, with Switch and Playstation coming after. As a Switch owner, I'm pretty disheartened hearing this news.
  6. Agreed. It took DD2 several rounds of almost every game mechanic getting revamped, but they eventually got a lot of things in a relatively good place. Obviously there's still plenty of room for improvement, but for reals, they genuinely learned from what DD1 did right/wrong and improved upon it. Even though DD2's game designers made some pretty huge mistakes, they listened to the community and improved. They have my respect for that, even if I still disagree with some of their design decisions. They also have my respect for managing to make DD2 what it is today given the F2P business model constraints they were handed. DDA made token attempts to improve off of DD1, such as with the hero deck, but DDA has almost all the flaws of DD1 and then some. I don't feel that same sense of innovation in DDA that DD2 had. I also know that they get a lot of feedback from the rose-tinted glasses of nostalgic DD1 players to copy even more things over to DDA, which further encourages that lack of innovation. As I've said from the start, DDA should have been a new unique title with new unique content. And while I still think that, I fear that it is too late for CG to pursue that path anymore.
  7. This is pure speculation, but I am fairly confident this is precisely why we don't have console release dates anymore. Pretty sure CG signed a deal with Nintendo that it would release on the Switch first, then other consoles later. Otherwise they wouldn't have originally implied simultaneous console releases on their Kickstarter, then later specified that it will be Switch exclusive before going to other consoles. When bringing DDA to the Switch they realized that performance on the console was abysmal Over the last bunch of months (I've lost track how many), they've been working with Nintendo and Epic to get performance up to par. It's just that the game is architected in such a way that this is proving to be a significant challenge. Since they can't release it to other consoles until they release it on Switch, they are forced into resolving the performance issues first instead of relying on more powerful hardware in other consoles. I'm sure they'll eventually figure it out and get it in a good working state for the Switch. When that happens, I don't think we will need to worry about performance issues on other consoles, and possibly even PC. Again, pure speculation, but I do feel there's merit to this. Given that cross-saves are a thing, it would be extremely risky for CG to tamper with number of mobs or equipment drop chances across platforms. With how loot-focused this game is, a change as big as altering number of enemies (which affects number of drops) would instantly make farming on one platform or another unequivocally worse or better. I don't think they're willing to risk that. I personally wouldn't want them to risk that.
  8. CG would need to work on their community communication first. Also, given that everyone in the CDT has moved on to other projects, it would be a lot harder to coordinate a project like that now. This month marks the 1-year anniversary of when the CDT was disbanded. There are some huge architectural differences between DD1 and DDA that would prevent DDA from being just a DD1 update. These differences are not immediately present, which makes it really easy to have the "this could have been a DD1 patch" mindset. The whole thing was built in Unreal Engine 4 (unlike DD1 which was built in UE3), and uses a completely different player save system. These changes allow CG to make the game much more difficult to hack, as well as offer cross-platform saves (...when its released on consoles). These core features are literally impossible to patch into DD1 unless you rebuilt it from the ground up. This doesn't excuse the poor quality and state of DDA, and I 100% agree with your post. I just wish they hadn't copied DD1...
  9. Ooh! I have some great tips to share with you in order to maximize your glamor shot! Before launching the game, be sure to apply the texture fix .ini! If you're not familiar with what that is, check the pinned posts in #general in the DDRNG Discord. Also before launching the game, click 'Configure' and make sure your graphic settings are set to 'High'. Press 'H' to hide the HUD. Turn your camera field of view all the way down. This brings your character into perfect frame. You can use the scroll wheel to zoom out a bit, especially if you have a larger weapon. Here's how mine turned out!
  10. DDA was sooooo close to being absolutely awesome. All they needed to do was give the base 4 heroes brand new abilities and defenses, similarly to how DD2 gave them brand new abilities and defenses. Toss in a couple of new common enemies and different nightmare enemies that would shake up builds a bit more, and you'd have a fresh new take on Dungeon Defenders that I would consider a lot more fun. Instead, we got DD1 for the third time. Also, I'm still pretty salty about them dropping the CDT like a sack of potatoes. Most of the CDT were willing to continue contributing to DD1, and some even willing to start contributing to DDA.
  11. OP is talking about drakenlord on random maps, not the drakenfrost keep map. Also, I don't think you can use the oil/fire pickups on that map against enemies; i thought it only worked with the torches.
  12. Giving the summoner their own MU would be a fatal mistake. Do you balance Massacre survival around only defense units, or DU and MU? If you balance difficulty around only DU, congratulations! Use your summoner to effectively double your DU and easily win without any challenge at all. If you balance difficulty around the presence of both DU and MU, congratulations! You are now absolutely 100% required to level up and play summoner. If you don't, you're gimping yourself by not using half of your available DU. In DDE, minions used DU, and they were still used in almost every build. Aside from that, I can understand and appreciate what the summoner has to offer, but I would much rather have a net-new hero instead of the third rehash of the same hero.
  13. 1) This was exactly the same way in DD1. No clue why CG copied this flaw. 2) This is what happens when multiplicative mechanics scale with tower stats. You get a 100% worthless tower early game, and a blatantly overpowered tower late game.
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