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sea-

Junior Defender
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About sea-

  1. I dunno if i'll be back ^^ The break gonna be long i think. I need a break cause fun goes away.
  2. Good evening everyone. I'm writting to you because tonight i take a huge decision. I'm exhausted with the endless waves, the Genies locked so high when they unsummon that you know you're fu***ed, death on the last wave because only Dark Elves and Mage are summoning in mix mode, playing a all night to hope for 1 good item, the sharks on low map so you can't get good enough item to farm new maps, telling myself that i don't have to wait for friends to finish this map because it's easier without them... Tonight i'm bored with all this. I'm asking me why am i still playing whereas after a long game i'm not relaxed and i haven't got the fun i was waiting for? I'm playing for amusement but i don't get fun anymore. I used to loved this game. I past many hours on the game. Most of people i played with where realy kind. I know some people will disagree with me and tell me if you wan't better stuff buy it. I'm not the kind of players who like to buy stuff. I like to get it on my own. I have quite good stats to duo all map. Not the full 3K builders but i have nice stats. I'm not asking for a easy game but i'm asking for the fun i had before the new patches. I had more fun before i played on mistymire forrest. I liked this map but recently i came to hate it. Like all the recent map. So yes, i know i'm not force to play on these map but to get a better stuff i have to. All good things come to an End. but ... Before i leave i wanna thanks the peoples who make this forum and reddit alive. I also wanted to share my opinion with everyone. I'd like to thanks everyone that helped me at a moment and to particulary thanks Kandar and Machiavell. I hope that you'll keep your energy to help people and talk again and again. And trendy, you used to listen to your community. I think you should keep doing it. Because i feel like i'm not the only one with the boring increase. Best Regards Sea as know as Prune
  3. That would be nice to hear about trendy and what they expect on these update.
  4. Hello, I'd like to thank you all for this topic. It resume my opinions on this case. I was reluctant to read all but for the lazy people like me it is totally necessary. I just want to add something a this proposal : My proposal is this: DLC should stay with DLC, and the core game should stay with the core game. You probably saw my post on Reddit, but what I mean by that is this: Spiders - only on Misty level Djinn - only on Moraggo level Sharken - only on Aquanos level OrcAliens - only on the Moonelesco level (yes, this is a guess on my part.) And then leave Nightmare Mode as an option with overpowered versions of the original enemies, Wyverns, Ogres, Niinjas, Zippies etc .... for an extra challenge include a new separate All-Monsters-Nightmare-mode that includes all of the creatures. I think this would be a simple and elegant solution. It would protect your core game and provide a path for players to progress in the game. A new player could then beat the game on Med, followed by Insane, and progress through Nightmare gearing up for the DLC. Fully geared up he could then go to Misty and encounter Spiders, Djinn in Moraggo and so on - a unique and special challenge for each shard. Once he has beaten all the 4 shards on Nightmare with their respective new enemies, or if he already has uber gear he can turn on All-Monsters version on those levels and have all the enemy types on any level he so chooses. Please consider this, from a nameless dude out on the internet who loves your game and wants to keep playing it. \TLDR Leave DeeperWell > Summit on Nightmare with core enemies only, keep DLC enemies in DLC, add all-Monsters toggle to NM mode. The ideas are really good. I propose this little change : Spiders - only on Misty and upper level Djinn - only on Moraggo and upper level Sharken - only on Aquanos and upper level I agree the game need to become harder each time. But making all the previous level harder is not a good option. I think it kills a part of the game. When I started playing nightmare. Djinn where already on each level. So the difficulty was quite hard and we couldn't do nightmare mode without a bit of mythical stuff. So we (my friend and i) had to buy some pieces of myth. We buy cheap myth but it was too good to play on low level. So we started at endless spires. It was hard but we like difficulty and we manage to go through. Now we try to farm transcendent on misty mire. The point it the levels before endless spires are useless because too difficult for the stuff you can get. That's why I find this proposal of the new mob to appear only on the map released after the release of this new monsters very good. You can add an option with the new monster which give better loot. In order for people play on these map. ( I 'd like to play on these map but the game isn't worth the candle ( I don't know if I can use the expression here. English is not my ****** language. I mean : the time spent worth the effort?) I hope this discussion will make the game better and better ! Thanks for reading. ( sorry for my fault and my missunderstood of English. Do not hesitate to correct me)
  5. Damn, this update is gonna kill me. I thought we would drop more transcendant because of the difficulty :'(
  6. have you seen more transcendant than usualy due to the lvl 83 Stuff ?
  7. Amazing ! I could AFK farm OMF quite easly. I started a new one to see how sharks are. First Wave : no more def Seconde wave, 4 sharks and i'm dead :D So i decided to put Gas Trap + Slow aura + Beam and.... I died again :D They can charge from a waaaaayyyy to far to be slow/root. And about their hp ? The 50% reduction is totaly needed !!!! So i perfectly understand the people who complain themself. And i agree with most of the post. I found it is boring to be unable to farm mythical whereas i was looking for transcendental. I'm not overstuffed like the ones who can say "guys, you're noob, I can handle it with my 3K stat heroes. It's easy ! u noob" and i found this is a bit to much. Let's see what the new patch does.
  8. Machiavell goods idea strike again ! I'd like a Walkyrie costume too !
  9. I sometimes criticize some points of the game but it's to improve the fun. I totaly agree with Guizmus and you're realy doing a good job. It's wonderfull to see that people can affect the game changes. And it's always in a good way. It seems that's how teamwork works and i hope it'll continue to be like this.
  10. They seem to have got it right for half of it but then not so much the rest, you get better loot and stuff with more people (I think) but the scaling is too much You get better loot because there is more monsters. When there is too many item on the ground, the crap disapear first. If you kill 1000 monsters instead of 2000 with 10% of getting transcendant the equation is quite simple. You may get better item on the second case. But since you can't reach wave 20+ with multiple players you're done...
  11. Well, we'll see if the new patch change some things... ^^"
  12. In my opinion it's not gonna change a lot. Scale will be the same no ? Still more monsters, but no more damage when 4 players are on map. It's just gonna make the solo way easier no ?
  13. increasing the DU if more players join would be hard to manage if the players left It was just an idea between a lots of. I don't pretend to be an expert, i'm sur Trendy have much more qualified worker than me. But I think something should be done in order to make 4 coop games playable.
  14. I'm not a pro player but I agree with Wes1180. The game scale a bit too much. 2 people is quite fine because you can repair faster and you can handle the added number of monsters with guardians. But if more players come, you may have more damage in early wave but in the end waves i personnaly don't do enough damage and have enough resist (even with almost 90% in everything). I just repair and protect from spiders (One buffed Dark Elfe and i'm almost dead). And with four players doing the same you have the same tower damage but many monsters. [QUOTE]It's pointless to do it with 3 when you can do it with 2. 4 is just a waste of time. [/QUOTE] That's exactly the problem. It's much harder with other players whereas it should be easier and fun. I'm not talking to divide the difficulty by 4 comparatively when playing solo but having the same difficulty would be nice. At the moment i think that if you are 4 on a map, game is just 4 times harder but you don't multiply your damage & resist by 4. Guardians help but not that much ! That would be nice to have more DU, less monsters or something else to be able to play with 3 or 4 friends.
  15. I tried MM Survival MM yesterday with a friend. We had some issue with the Mages. They chain fire balls and damage quite hard walls. Is it a bug or is it gonna stay like this ? At wave 15 it's quite impossible to repair everything and mages are too far to take damage from turrets.
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