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ceribris

Junior Defender
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About ceribris

  1. True but i think trendy needs to start putting in servers similar to how diablo 2 servers go. Lag is almost a normal occurrence in larger maps and it shouldnt be. If they hosted rooms when users created them and they would stay online around 2 minutes after you logoff then close but thats just my personal opinion
  2. i just found out diablo 2 does host transferring and once the original host leaves you take over
  3. Most of the changes you suggest are for DPS abilities only. For me, the problem with DPS will always be the same. It's dmg can be very nice on firsts waves, but will always be too weak to deal with end waves mobs as their HP go up and up all along. I'm against pushing everything up (I know thats not what you said, but most of these changes would just make the final numbers bigger, HP, dmg, everything). I think the best solution would be to add a "current wave" parameter in dmg ramp somewhere. With something like this, a barbarian wouldn't overkill everything on w10 and just make an ogre laugh on w25. well the majority of the game doesnt play on wave 25 nm herioc
  4. Id appreciate it if someone even acknowledged my thread because this was well thought out and hard work was put into it.
  5. How about the kick function stays exactly as it is, because it works. Everyone always cooks up new ways to avoid being kicked and all I ever see is another reason for me to never open my games again. I've said this before and I'll say it again. The only way to reduce kicking in DD is to let people talk/show their stats etc BEFORE they join. Put any kind of restraints on the kick button and griefing asshats will abuse it. Make a global chatroom or something like it where people can shout "LFG XXXXXXXXXX need XXXXXXX" etc. Problem solved. Next time instead of saying im cooking up a way to not be kicked be polite and and its not exactly problem solved if you have the attitude like that keep your games closed i enjoy constructive criticism but not douche bags
  6. I agree every time i join shops like that im like finally i can buy some good gear then bam every last ones full
  7. As the title says occasionally when i play the game i start seeing all the xbox 360 buttons every its not a major bug but if you guys can look into it itd be great
  8. A standalone search bar rather than clicking 2 links in order to get to it.
  9. The abilities are currently not used very often due to their drawbacks but in the below suggestion the abilities in theory should be practical, viable, and rewarding to game play and performance of each and every class. *Note* I am strongly against making games face roll easy so in order to balance the hero ability buffs i recommend that if this is ever implemented (as highly unlikely as it is) that the npc monsters should gain a Health buff respectively to the new heroes base damage output. *Note* I do not favor any class over another I have played all classes and believe that abilities should be a bigger part of the game. (SQUIRE) [Circular Slice] This ability is very dangerous to use in since spiders were implemented being still too long can make you vulnerable to webs and be your ultimate downfall, Also being that there is a charge up time and it takes time after you spin to begin attacking it makes this move impractical in use of end game content. I propose that there would be a shorter charge up time and cool down to make this more effective [Blood Rage] This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly. (MONK) [Defense Boost] This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly. [Hero Boost] This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly. (HUNTRESS) [Invisibility] This ability is a Utility and needs no change because it is not a damaging spell. [Piercing Shot] Piercing shot has an Instant cast time and is used by almost every huntress. This ability is perfect in its state but again regarding to the suggested monster health buff should have the damage changed accordingly. (Apprentice) [Overcharge] This ability is a Utility and needs no change because it is not a damaging spell. [Mana Bomb] This ability does a great job at clearing out smaller creatures but is not used against larger creatures or bosses due to its low damage. I suggest that the damage be ramped up significantly due to the high cool down time. (BARBARIAN) [Hawk Stance] Currently used for finishing off ogres and djinn hawk stance seems like it can be put to better use. I suggest making it an instant attack similar to huntresses piercing shot. Now the damage would be way too high for an instant attack with that cool down so it would have to be reduced. I believe that the base damage (0 points into Hawk Stance) Should do base weapon damage + Hero damage stats. (COUNTESS) [Joust] Since this ability is able to be charged outside of the fray and plunge into it, it is more commonly used than circular slice due to its mobile nature, but in respects to the charge up reduction time of squire this move should probably be reduced as well to satisfy both users. [Call to arms] This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly. (RANGER) [Invisibility Field] This ability is a Utility and needs no change because it is not a damaging spell. [Piercing Spread Shot] <--- *BTW Misspelled In-game* This ability is fine in its current state but in respects to the monsters proposed health bonus should be increased accordingly. (INITIATE) [Tower Boost] This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly. [Enemy Drain] This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly (ADEPT) [Purifying Blast] Being a mirror of Mana Bomb I believe that the same should be applied to this move as Mana Bomb. [Instant Upgrade] This ability is a Utility and needs no change because it is not a damaging spell. I will reiterate, I am Strongly against making the game easier and it is crucial that you also take into the account that i propose a mob health buff gain in respects to the ability moves gains. I feel this game is great but it needs to take advantage of what is already there before progressing into the next level. We have hero abilities that are not used as much as intended. This also opens up to the players making skill matter even more that it used too rather than gear. Using the right abilities at the right time can make the difference between saving a wall and holding off a horde of enemies or having them plow right through your defenses. Id sincerely appreciate it if a Mod or Anyone from Trendy would send a response due to the large amount of effort that went into writing this and having to write it twice since my browser went non responsive. Thank you for your time -Cerb96
  10. Being someone who already knows most of the tricks and tip id probably enjoy the game if the rest of the community had an easier access to them and have a better community Such as when loading on that rotating rune screen at the bottom it would say something like "Wearing all one armor type yields a 30% bonus to your heroes stats" "Don't try to power through levels with one builder, Strength lays with the variety of buildings" these are just ones i thought on the fly but you get the idea I see so many people not using armor sets because they simply dont know or dont think they have access to this knowledge. With this way we can educate the game community and provide a richer play experience for everyone.
  11. If people kick you within seconds, without even saying or asking anything, then they're probably not worth playing with anyway. An option like this would bring with it the disadvantage of being unable to kick ninja looters and such. That's enough of a reason to not have any kind of immunity, in my opionion. Further, you can always make your own OMF if you keep getting kicked right before the pets get handed out. If I make one, it usually fills up within a matter of seconds. Can't be all that hard to do? read the second half of the first post
  12. Face it its just ugly its a low quality image of the cursor. I know its just aesthetics but Polishing it up makes the game more inviting to new players and less like a scrapped together game (the game is awesome its just how i see it from the icon) Below i attached an image of the icon i use it is beautiful found it on web probably already in game a link to an image and it what it looks like on my browser ive upped the magnification upon scrollover for this purpose also there is a post of the icon alone on my account http://s241.photobucket.com/albums/ff144/robert_svr/?action=view&current=Untitled-2.png and here is the icon alone http://s241.photobucket.com/albums/ff144/robert_svr/?action=view&current=dungeon_defenders_icon_v3_by_kamizanon-d4t8h2z.png if none of these links work you can just scroll through my albums at http://s241.photobucket.com/albums/ff144/robert_svr/ Thank you
  13. yea i find this game is really taxing its playability due to its upgrade costs especially in high end gear you will be bankrupt for weeks with just one piece if you dont have an epic builder
  14. I'm pretty sure the second sentence is quite relevant. Besides, your whole post is full of crap - apprentices aren't that weak and if you had a clue you'd get much further in any survival using the apprentice rather than your squire. Saying you don't just shows that you're either lying or bad. way to keep a level head when trying to make a rebuttle nice insults to the OP Keep your arguement mature please
  15. How about this 15 seconds immunity upon Combat phase No Kicking after Completion of Mission and During the 15 seconds the player can not loot or sell defenses? better?
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