Hero damage and abilities exempt from lane resistance in Suggestions Posted August 30, 2015 I have brought this up in the past as well. It is made even worse when you look at the damage type mix on a single hero. Squire attacks are phys, sword beam and earth smash magic. No matter the lane a Squire is always half a hero. Huntress has the clearest example of this disconnect. The large sphere that makes your attacks randomly be a full charge secondary shot. Sounds great until you see that her primary shot is phys and secondary shot is magic. Against a magic res lane those charged shot from the sphere do less damage than the normal shots. Against a phys res lane you are better off charging every shot. The sphere is at best null and against half of the lanes a detriment.Huntress and Squire can at least jump resist and at least still contribute. Apprentice is severely hurt by magic resist and cannot contribute at all to a magic res grounded lane.