Jump to content

Hecate

Defender-In-Training
  • Content Count

    108
  • Joined

  • Last visited

    Never

Community Reputation

0 Neutral

About Hecate

  1. I have brought this up in the past as well. It is made even worse when you look at the damage type mix on a single hero. Squire attacks are phys, sword beam and earth smash magic. No matter the lane a Squire is always half a hero. Huntress has the clearest example of this disconnect. The large sphere that makes your attacks randomly be a full charge secondary shot. Sounds great until you see that her primary shot is phys and secondary shot is magic. Against a magic res lane those charged shot from the sphere do less damage than the normal shots. Against a phys res lane you are better off charging every shot. The sphere is at best null and against half of the lanes a detriment. Huntress and Squire can at least jump resist and at least still contribute. Apprentice is severely hurt by magic resist and cannot contribute at all to a magic res grounded lane.
  2. How about 3.5M xp to evolve just 1 level of a costume. Would be nice that when you are doing NM and higher you can also earn some kind of reward in xp. The costume XP issue in EndGame was an unfortunate oversight that we actually just talked about yesterday. It is a little tricky to fix, but we most certainly WILL be fixing this in the future. It was not the intention that costume accessories could only be leveled up effectively in Freeplay. :( Not just costume xp. Pet affection gains are also based on xp gains. Not to be confused with the levels from food which also require an extreme amount after the first evolution.
  3. Wave 15 after selecting currency. You will get a token. Not a random amount of tokens. A singular token.
  4. [[64025,users]] That is incorrect. I feed unequipped pets all the time without encountering the issue this poster has.
  5. I sent you a friend request. I tend to play late nights US time, not sure how that matches up to Oceanic but its worth checking.
  6. This statement makes tremendous amounts of sense, +1 Trendy for creativity. It makes no sense since pet's affection gain is based on xp and we have costumes that requires millions of xp to unlock beyond what is needed to reach level 50. End game xp needs to be brought up to at the very minimum the amount free play hard gives.
  7. Why not just cut the losses and send us all Grumpy Eggs? I'm sure you still have the record of who had max level characters before the wipe so just send it through the in game mail.
  8. I agree. It is difficult to get weapons for builder characters. Especially with the current game requiring everybody to bring a character that can hold a lane.
  9. Thunder O's basic attack is slightly above average for the pets, at least in the low evolutions. Legendary pets are supposed to scale better and he probably pulls ahead of much of the pack with higher evolutions. His special though is the weakest I've personally used. The generic elemental attacks do more damage in larger areas than his Thunderstorm. I have hope that this might be because it gets better when he continues to evolve (more strikes or something) but testing that is hard because of the astronomical amount of food necessary to level a pet.
  10. The most exciting thing for me is the concept of these new specialized builds. Giving us gear and spheres that combine to create unique play styles is a brilliant addition and I cannot wait to see what the devs add in the future. It adds a tremendous amount of longevity to the game as we will be constantly working to gear up the various specs and experiment with combining them. I am already theorycrafting about combining the hearty and frostfire specs since the towers involved already have innate synergy with the base game mechanics. Oil and cold slows do stack according to my tests so stacking slows with the burn status is looking to be tons of fun.
  11. I don't think the current NM gear will become insane gear but I think by squeezing a tier in the middle they can tack more tiers of gear on the end and make what we currently have become mid NM gear.
  12. The DU on liferoot is fine if you build for 4 lanes. However it is too easy to consolidate two lanes into one and get more bang for your defense buck. Most maps with subcores open up entirely new lanes that we must build specifically to counter. At best you can hope to combine a new lane into an existing lane but its not always that nice. In liferoot one of the main lanes combines with another main lane when the subcore falls and the new lane is just some air that flies directly down the now consolidated main lane. On top of this the consolidated lane actually pours into a rather tight bottleneck that is very easy for a squire to block off. This makes the map actually easier when we let the subcore fall which I think is counter to the intended subcore design.
  13. Bad people will do bad things is not a good excuse to do anything other than prepare to counter them. By your same logic we shouldn't do anything ever because some unethical person will come and screw it up.
  14. Harpoon oiling targets is great, except that fire damage is magic and harpoon is a physical damage tower. With NM resists this isn't a combo we are going to see or use very much. Unless Trendy has plans for non-magical elemental damage it seems to me to be wasted effort with the current game.
×
×
  • Create New...