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MalenkoMC

Defender-In-Training
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About MalenkoMC

  1. I can think of two reasons: The strategic revamp (enemies, their immunities, enemy clusters, etc) is a lot more work than rebalancing the heroes. Once the heroes are rebalanced, it should be easier to tell if the enemies are rebalanced correctly.If the enemies would have been rebalanced before the heroes, the game would have become very hard and frustrating for a huge amount of players. I understand how you seek challenge and I would have been curious too how this would have turned out. I just think doing it the other way round would have turned away a lot more players from the game.But I thin
  2. The meta is always going to happen. There are too many followers in the world for a meta not to happen. People are always going to see something that works and try to match it for their own success. But regardless this isn't really about the meta. It is totally possible to roll back an update. All they have to do is replace the file on the servers with a backed up copy of an old version. BAM rollback complete! That said, I also gave an option for them for Step 1 if they couldn't roll back the update. Just patch the heroes back to their original settings and keep the rest of the updat
  3. Trendy, I've sat here on a weekly basis, playing this game that is very fun to me. I got about 500 or so hours in before I decided to join the IMPACT clan. The fact that this game has clans playing it is enough for me to know that it is a solid game. Then you went and screwed the pooch. I'm not sure how much planning went into the game, but I don't think your team thought about this the right way when it came to "how to release the updates." The game was semi balanced, then you release the Abyss Lord (AL). He was WAY OP, but you told us that he was at the level that you saw ALL heroes be
  4. One shot NM4 Ogres, man that's fun :/
  5. It's not about drop rates, it IS about the chest that you get for completing. I played the hell out of DD1 and do not remember rewards being this bad in that game.
  6. I use 2 sets of proton beams at each spawn area. Soon as you get them done, hit G, swap to a waller, put down a few walls at the top/bottom of each of the 3 sets of stairs leading up to the crystal. The rest of the mana is spent on archers, just around the core, to take care of anything that gets passed the proton beams. Using this method, I generally finish with 100ish +\- seconds left. I'm sure there is way faster methods, but this gets it done for me. Thats all I really care about. Are you doing 2 sets of beams in a line going from the spawn, or are you bunching them up somehow? A
  7. I got to the final wave with like 100+ seconds to go. But I'm not sure what killed the core. I didn't die, so it wasn't that. Does the sheogre get off that platform and walk to the core? If so, that is likely what happened since I didn't have anything placed between her and it...
  8. Care to share your builds? I tried archers along the rows, but they were getting taken out by flyers I assumed? Not sure since I figured they didn't aggro.
  9. I'm not saying you NEED full Legendary gear to beat it, especially in the current state of the game. But it is only going to get harder once they reveal the new enemies/resistances in the new strategic revamp. Until then, it would be nice to be able to prepare my heroes (12+), eventhough they are also planning a revamp of the passives and stuff like that. I guess it just makes sense to me that the hardest maps on the game should award completion with the highest rewards.
  10. So I should not be rewarded the HIGHEST POSSIBLE Chest reward for completing the HIGHEST POSSIBLE Maps? How does that make sense at all? NM4 Incursion is currently the most difficult of levels. There is NO REASON why a Legendary chest isn't given for completion of these maps. The ONLY REASON I can think of is that the system is broken. Nothing that comes out of a chest that is LESS than Legendary is useful to someone who can complete NM4 Incursion. PLEASE explain to me why YOU think it is a worthy reward to get less than Legendary for NM4 Inc maps, please!!!! So you are basically saying
  11. Well, since they revealed on the Dev stream that they are basically going to rework everything as far as passives go and stuff like that, I agree, it probably is worthless to search for gear right now. But still doesn't change the fact that THE HIGHEST LEVEL MAPS still give out *** gear chests at the end, even if you solo the whole thing! I love the game, but they should really think about the reward system.
  12. So I should not be rewarded the HIGHEST POSSIBLE Chest reward for completing the HIGHEST POSSIBLE Maps? How does that make sense at all? NM4 Incursion is currently the most difficult of levels. There is NO REASON why a Legendary chest isn't given for completion of these maps. The ONLY REASON I can think of is that the system is broken. Nothing that comes out of a chest that is LESS than Legendary is useful to someone who can complete NM4 Incursion. PLEASE explain to me why YOU think it is a worthy reward to get less than Legendary for NM4 Inc maps, please!!!!
  13. So here I am trying to solo for my Daily Bonus so that I can get that out of the way. I'm doing NM4 Incursions for all 5 maps. So far on this run, I have done: Gates, Ramparts, and Crossroads. On ALL 3 MAPS, I have gotten a Mythical chest?!?!?!?! WTF?!?!?! What do I have to do to get a Legendary Chest?!?!?! I can't kill anymore, it has to be more than RNG!?!?! So what is it? What else can I do to improve my chances because these 3 runs were just a waste of time to me. I don't understand how I am doing the HIGHEST level of map and getting worthless gear as a reward for completing it
  14. Question: What is the BIGGEST issue that Trendy is currently facing with the development of DD2? Why is it the biggest issue?
  15. Question: Where are we at with the ability to rename heroes and change the colors on their skins? I just hate looking like everyone else!!
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