
DeltaDefender
Defender-In-Training-
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0 NeutralAbout DeltaDefender

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a way to make boss rush farming more fun
DeltaDefender replied to imported_some_guy's topic in General Discussion
yeah that's really cool and funny -
Builders: EV, Summoner, monk, Huntress, Squire, App DPS: Monk, Barb So 7
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how do i drop items wherever i please in tavern?
DeltaDefender replied to alidan's topic in General Discussion
pretty sure you have to equip them then drop them -
You don't need a summoner playing through the original campaign. But when you get to end game survival games, yes you will need one.
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you were never able to play shard maps you didn't own even if the host had it. all other maps you could and still can afaik
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not every character has to be a dps character. Having said that definitely a buff not a nerf to the monk
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Does the propeller cat's boost stat cap like guardians?
DeltaDefender replied to DeltaDefender's topic in General Discussion
The boost itself caps at 200. No points above that do anything. According to DDDK, it won't let you upgrade once you're past 200, either. Basically, there shouldn't be a reason not to cap the boost stat. Oh, and the range stat caps at 125. thanks to you and all who responded. Now a proud owner of a nice cat -
Does the propeller cat's boost stat cap like guardians?
DeltaDefender replied to DeltaDefender's topic in General Discussion
Or is it worth upgrading it past 40? -
wait a minute... think I played with that huntress. Was completely useless..
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try trading.
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DunDef is up for 75%-off Steam Community Vote Deal
DeltaDefender replied to JeremyStieglitz's topic in General Discussion
I voted bastion :shifty: -
* Buffed Apprentice Towers Damage Ramp by 15%
DeltaDefender replied to Dingle's topic in General Discussion
my 2c. Who cares if it was ninja'd or not- it's a great change. -
dw I did say campaign survival. Even at 20+ traps kill everything but ogres and minions (especially ogres) are good at stopping wyverns. The only thing I ever have to be careful of is making sure a wall isn't destroyed and repairing proxies every now and again. The ogres will die before it ever gets serious. Of course this was before the update adding copters. Too annoying to survive with all these ogres everywhere and heat-seeking rockets coming out of nowhere. But I will say this, I am not losing because of the build. I am losing because if I die, then I can't repair which leads to an in
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I don't see how they are needed. Wyverns can be killed solely by minions and ogres will eventually die to traps. Trash is generally stuck in an gas/inferno/darkness spam and whatever gets past that is obliterated by a proxy. So what can physical towers do that non-physical can't? Pretty sure boss fights provide all the difficulty this game ever needed. Survival was always meant to be a test of strategy and stats. The copters kind of messed with strategy a bit too much and the extra ogres (that are almost guaranteed to land) kicked the stat ramp higher. are you playing on NM? Because on lat
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What about campaign maps where the people who farm these maps don't have the stats to overpower copter ogres? And he is right about physical towers. Using them is practically a waste because the only viable way to put them in is far away from a copter path and/or probably walling it off from everything else. The extra walls is just a waste of du. my point was on aquanos not campaign maps. And physical towers are still needed. If theyre not you're doing it wrong