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todaz

Junior Defender
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Everything posted by todaz

  1. i select the hero i want to delete and press the delete hero button and then nothing happens.
  2. Still no TIB come back patch? wat? i want all the drugs that you are having. so i can destroy them so you can realise what *** this "scavenger patch" is
  3. well his function is. if you play hoover simulator. he will now have the items if you have full bags. everything else = worse :D
  4. Your points against trading is the exact same thing your trying to say about maps. Trading CAN skip filler content skipping to nm4 CAN skip filler content. there is literally no difference^^ And there is nothing you can change about it unless you completly redesigned dd2 and make it not gear based.
  5. yeah. da *** trendy. how about we go forward in convenience than backwards?. You literally made us HAVE TO PICK UP EVERYTHING Which means you are not gonna have any space in your bags. which means most of your bags will be dedicated to trash bags. and then scavenger will be the new TIB(with way more inconvenience. Thank you autohotkey so i don't have to press e a billion times). why do i have to pick up everything you ask? Well play onslaught and then try to get to the item you want to check out without picking up any item.
  6. agreed with the wyvern token drops. did 24 runs. and not a single wyvern token drop. Also the actual gold drop is awful. 1 special enemy drops more gold than 5 rounds of the currency option(eggs/boxes sell for 500 the other gear(2-4 item drops) sell for 30 ish each.) Which means thats about 1300 every special enemy. depending on how many boxes/eggs they drop. while currency per round is 100-350. up the currency with about *10
  7. read the patch notes did not see any thing about splash/ moster buffs on any maps read patch notes again. they fixed nm. so now it is just triple the mobs. yay
  8. Never because without a level 50 you can't access any maps that actually give upgrades (unless you fail wave one over and over which is infinitely more dumb than grinding betsy). cant do that anymore on the nightmare difficulties. and since i am pretty much maxed ipwr at lvl 43. and dont wanna grind stupid betsy. game isn't being played . them not fixing shallium shards doesn't help.
  9. your whole system is borked when it comes to several queues together. free play easy :20-55 lowest ipwr needed = 18 free play med :52-93 lowest ipwr needed = 50 free play hard :100-149 lowest ipwr needed = 96 onslaught med : 85-105 lowest ipwr needed = 90 onslaught hard : 100-150 lowest ipwr needed = 110 incursion : 150-160 lowest ipwr needed = 145 theres no freaking consistency between these. You need higher ipwr to do the levels than what the levels drop. this is not the way in any of the free play or even incursion. Why do you force people to go to onslaught to go to free play hard? You need to lower the ipwr needed for the ones that are out of whack(free play hard,onslaught) and make those maps easier because the curve is pretty much a spike. which you can't touch unless you have gear from 1 of those maps. also keep in mind. there is no way you can survive any of these solo unless your getting carried by a builder. and that exp for all of these are just awful by a ton. also. end game onslaught HAS AN EASIER onslaught than we get. WHY? HOW ? WHY!? Remove the endgame easy and normal. they can do freeplay for that gear(this increases the player base in the free play queues and removes a duplicate) last note. please for the love of god remove the xp gains per end of wave. make us get the xp from the mobs and not for ending a wave. this means we are rewarded by effort and not by requeueing or abusing the system to get into a x/x map to get the max amount of xp(would be 30k for betsy without doing anything (this is pretty much 50% of xp gained)) curve should feel more like free play easy :20-55 lowest ipwr needed = 18 free play med :52-93 lowest ipwr needed = 45 free play hard :100-149 lowest ipwr needed = 85 onslaught med : 85-105 lowest ipwr needed = 83 onslaught hard : 100-150 lowest ipwr needed = 98 incursion : 150-160 lowest ipwr needed = 145 (drops 140-160) Also obviously reduce the difficulty to their respective ipwr levels. This makes the curve way way way better than what you currently have. 
  10. Except it's that Betsy Campaign is giving too much XP. A proper fix would only nerf said XP. :P Yep. but should also buff xp on all maps. *** is just way too grindy with all the horrible IPWR. and why end game is locked because you aren't lvl 50 is retarded. There shouldn't be a end game ipwr of 0-150. Thats where free play hard is for. instead you make them. Which means you have 2 SEPERATE lists which search for pretty much the same thing also no shallium shards. like wat. we told you this pretty much on day 1 of the patch.....
  11. ditto. which means. can't unlock all the campaign locked things ;( it is idiotic to make these things mandatory until you can do free play. Make the *** optional.
  12. if you really insist on having us on a timer. then allow us to reduce the time by bringing the egg along to fights to hatch it sooner. like exp would reduce the timer 1 hour for every 200k or something.
  13. this is still needed. trendy listen plox. Your matchmaking no matter what you do with it will always be flawed. Oh you make it so that if you leave a server you wont join it again. What if i was kicked by host(bug) now you can't join that awesome game again. You want to join a 25+++ incursion that got some decent item power and build. but you can't because you are literally randomized between all the games that don't have 4 people and you have no idea what any of their item power is. where a server list with itempower avg and top beside it would fix that. where as matchmaking is impossible to fix that except making it ask if you want to join this game with such itempower. then you go into another problem. You wanted to join that game but the server already let another guy in and now that party is full. Sure serverlist has the same problem that server don't refresh every second but here you got an overview instead of a single instance.
  14. releasing a build with such a game breaking bug? like wat
  15. still no fix for https://www.dungeondefenders.com/2/topic/114793/huntress-charged-shot-shoots-at-bad-angles ? its been 3 months. still there
  16. well bugs are fun to find and test too =) They're simply not meant to be in the game, we could kinda ask trendy to add some map easter eggs that would require creativity and parkour tho =P Most of these are not abuseable at all. and i even suggest that trendy makes the monsters impossible to kill and can walk through towers if they haven't touched the purple blocker yet Yeah but when they designed the map their intention wasn't to allow you to do that, and i bet that if such a thing was allowed it wouldn't be as fun =P So what if it wasn't meant to be like that? accidents are fun things and loads of great things are accidents. Even if some1 finds it aint it aint harmful why in the world would you fix it. there are like a bazillion things with game making that are misstakes that are just amazing and are not patches because it makes the game better. Ofc you shouldn't change how you make maps. If it happens and it is fun for some then keep said thing. Their intention = make a map. This does not detract from that at all. it adds to the map charm.
  17. well bugs are fun to find and test too =) They're simply not meant to be in the game, we could kinda ask trendy to add some map easter eggs that would require creativity and parkour tho =P Most of these are not abuseable at all. and i even suggest that trendy makes the monsters impossible to kill and can walk through towers if they haven't touched the purple blocker yet
  18. Why would i report them as bugs. they are fun to find and test. They patched the dragonfall bazaar thing which is just really stupid :/ [[43252,users]]
  19. Yay for being able to go out of bounds in this game. Btw if any trendy members watch it then you shouldn't fix it. Tell the programmers to make the mobs invincible until they reach the purple wall.
  20. You know you like! rock those non existing colliders woo <3 https://youtube.com/watch?v=9AXaL78T8JM 
  21. i know you can kill them there. i wasn't saying you couldn't i was saying they should make it so you can't
  22. you can't kill the mobs within so they shouldn't fix it :D or just make them invulnerable at the state which then goes away when they enter purple area. why? because it is fun to try to go places where you are not "allowed" It is fun and there is absolutely no reason to take it away.
  23. Exactly. Why make a great game when you can make a lot of money instead? how about you give some more points than money. You could say that they want to introduce people to waves since that is basically what lvl 1-3 does and 3-5 further expands upon that(Check that slow wave spawns for a reason).
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