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About Guizmus

  1. For the reference, last time I did it : Magus w24 : 88 ogres Magus w25 : 35 ogres (Strange but yes, the 25th had less ogres... little more life though ^^)
  2. I found that 2 :mage: boosted could be of a great help for those ogres. My mages do around 700k AoE boosted, fast enough to clean every ogres if I just put a wall, without letting them hit the wall or anything. If the build is tough in this way, you can do this in the bottom south dual spawn, and the east dual spawn too easily. May be harder/impossible to be that effective on other spawns. Though, this map was exhausting and sooooo stressful :p
  3. I would love to say you were just trolling, but by reading all this, I'm wondering, do you really want to see this happening draemn ? Congratulations, you have been awarded 3 new achievements: Worst idea suggested in May Worst idea of 2012 Worst idea EVER suggested in the forums This ^ And I'll add one more : Worst idea EVER suggested in any game's forums
  4. +1 Too! In same order of idea, the summoner should be able to switch pet by pressing X. It's exactly the same issue, letting you compare 1 gear but not the other. In general, any dual wielding character should be able to switch by pressing the same button.
  5. I gave another try with this build, having a crappy summoner in my team now! For the purpose of the guide, I stuffed him with nothing but godly gear, bringing him around 350 dmg/200 to 300 all across. So same map, same build, but spam of :mage: on the buff beam. You can fit 3 per lane, on the buff, still far enough from the wall so they can't be hit by :ogre:. Their DPS is enormous and helps a lot for ogre stacks in the end waves. What the hell, I finished the map with around 700 in damage on the summoner (like any beginner would have if he plays the whole map and stuff him on the way).
  6. You still have a long way to go! Like said before, start by XP so you can put Myth gear on (no use having it if not ^^) Then, 180 being your best stat, you need to gear up in godly a little. Going through Endless spires with no gear at all today is, imo, crazy. People did that a lot when there were no sharks or djinns, but it gets harder and harder every new shard. I would suggest ramps in insane HC survival for top tier godly. Then, once you reach 250-350 all across on your main builder (squire or app), with crapy trapper/aura monk, you can try different things : - progressing through
  7. I don't think I saw anybody saying he liked it there. Should be renamed Sky o' hate imo. I want this crystal skin though ^^
  8. So, people debate between the use of DUs+MUs, and how it makes the game easier. Lots of points have been made (I'm quoting different people, this could present some paradoxes :p) : - the game is funnier as how it is - it should present more challenge with the addition of the summoner - people can limit themselves to use less DU/MU if it's too easy for them / this is not exploiting every possibilities we have - changing the current system/setting a "hard limit" over the whole community to please a minority is not fair I hope I didn't forget any major point in this debate... But al
  9. Well, a pet does something in battle, and will so learn things, because it has a brain. A sword may cut lots of enemies in half, I highly doubt it will learn anything. At most, it will be less sharp after a while. So based on RP, I would say no. Based on game balance, I would still say no, because if pets earn a little XP through battle, they also cost looooots more to upgrade. If weapons/armor were to earn XP too, they should have the same scaling in mana cost too.
  10. +1, we need full support of controller for summoner. Having the key feature of this char impossible to use because we are on a controller is not fair and should change the price if we think of it.
  11. Some feedback about what you said. [QUOTE]1) In game design we went over what makes gamers play games. What is there motivation? This being said the longer you play a game you should feel like you accomplish something. DD is terrible at this. [/QUOTE] The game changes with your progression through weapons (unique weapons drop in late maps), pets, or even trophies and crystal skins. I found it rewarding to have a Trendy crystal, or the sky o love one. [QUOTE]2) End game is NM but progression is very hard unless you use outside sources. I can farm survival maps all day long but rarely
  12. As said before, the HP are too much for fyverns in my opinion. Those are NOT flying ogres, right? And yes, the dmg is far too high too. I don't like to complain usualy, but having 90% rez poison and getting 1 shot by 1 single fyvern doesn't seem normal. Even ninjas don't hit that hard (comparing the same wave).
  13. Some pets too have this ability, to interrupt casting djinns for example, or like the electric tower stopping spiders and djinns. For example, the donkey stops every casting mob. If you keep close to a djinn with a donkey, he wont hit you. There are times between each donkey attack so it still may try to outrun you.
  14. Nice trans cupid! I hate this map too, and still need the achieve... Congratz to you! And for responding to your question : yes, I have the similar feeling about one map : the same one ! Had try too many times, didn't win yet...
  15. The harder the map, the better the gear (mostly), meaning Ramparts gives you better myth than Alch Lab, comparing the same waves. I would advise that you take one of the last 4 maps of the campaign and try to go as high as you can on NM. But, in order to do this, you have to level some alt chars, like mooke said. A huntress and/or a monk are needed to go high on NM. If you can get EV, it could be useful too.
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