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Jammerr

Junior Defender
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About Jammerr

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  1. This was awesome! Glad to revisit this map, which I had only previously defeated on insane. Boss could have gone smoother, but otherwise it was a good run. https://steamcommunity.com/id/jammergg/
  2. Question: If we also do Winter Mire, do we enter a separate "General" draw for that map as well? If so: Jammer: https://steamcommunity.com/id/jammergg/ and Mr. Wilson: https://steamcommunity.com/profiles/76561198162029699/ Thanks!
  3. Entry for... Jammer: https://steamcommunity.com/id/jammergg/ and Mr. Wilson: https://steamcommunity.com/profiles/76561198162029699/
  4. I have two favorites... My first fav is the Diamond because of its beauty, value, and difficulty to obtain. My second fav is the Eternian Staff that I got after defeating The Old One for the first time on my Apprentice. I've always been a huge App fan (especially as DPS), so this particular staff is near and dear to me. https://steamcommunity.com/id/jammergg/
  5. Discovering as many easter eggs as I could, and combing each new map, filled with anticipation about what might be discovered! I'm still finding new things to this day! Thanks for all the hard work and dedication you all put into this wonderful game. https://steamcommunity.com/id/jammergg
  6. Hi everyone, I'm just looking for a way to re-bind the 6, 7, 8, 9, 0, etc. skill keys on the summoner. Does this option currently exist is some form or another? It would be a lot easier to summon things without going through the middle-mouse button wheel every time. Thanks in advance for any help on this matter!
  7. ^ This is why I love Trendy. You guys are pretty damn responsive. Thanks Tsuda, and we all love the work you're doing!
  8. @Kandar: I don't believe this started as a hate thread, however there are certainly mixed feelings about the situation. Mix mode? There's a pun in there somewhere, but I'm too lazy to be clever right now. IMO the most valuable possession that a mod/dev can obtain is respect from their fan-base. While Tsuda may be gaining respect with some, and losing it with others, it is the latter that concerns me. Just saying... @TheMaster: It is refreshing to have a mod speak as a person, and not a robot. And at the end of the day we are all humans behind the text. It seems to me that Tsuda didn't really take said "persons-behind-the-text" into consideration when he made his blunt remarks. They are people too, and while they may not be the best at conveying their issues with the game, they are still people nevertheless and should be treated accordingly (and not as another trash post, or whatever). These are just my thoughts on the matter.
  9. I think the point is being missed. There was a "fix", and there is not a fix. If you get my meaning.
  10. True. That pet is kinda worthless now...I'll buy it off ya for double it's total worth. 2 mana. ^^
  11. Awesome. Looking forward to it!
  12. We can't be the only people with this problem - has anyone else noticed this issue?
  13. The randomizer cares about wave number, difficulty, HC/MM, and each stage has an associated multiplier as well (so wave 20 Deeper Well is still going to be worse than wave 20 Misty) - that's all. Unfortunately, I can't give you the specific numbers for any DLC stages, but in general it improves between major regions, so I'd assume all of the core shards levels have similar multipliers. No other factor is included in that - though the floor loot cap increases based on the number of players, to my knowledge. If a stage has long enough waves to start despawning items, more heroes would increase the item cap. Score is pretty unimportant, it's just a tally of EXP and bragging rights. Thanks very much for this.
  14. Dingle, since you seem to be "in the know" for these kinds of things, could you direct me (or reply here) to how stats and upgrades on drops work? I.e. is it based solely on wave level, does score factor into the equation, etc.. Any sort of info on this would help me out a bunch! Thanks for your time!
  15. Most of us experiencing this problem (even though some may not realize it) certainly hope that this will be in the next patch. I would love to progress through mixmode 20+ NM HC Aquanos, but if fish are 1 shotting everything, it seems a bit futile. For now I will be content to do non-mixmode runs, however I sincerely hope that this gets re-worked in the next patch!
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