Wow this thread is kicking into action. Good to see feedback flowing. Like to add in as well -
-Have not done CR4. Immediately once I heard the math on the Kraken, I knew I would never farm that for the pet. Seems to be pretty tough with rewards not worth it, a trend I am noticing in map after map
-Emerald city is pretty rough. I agree with others on the mini djinns and difficulty factor, that it is very hard even with end game gear. I am competent at building, either making my own or using others, and this map was frustrating. The staff changes are pretty yikes, in the sense it was a purposeful nerf ... for what? Becuase once again, it is somehow still worth your time in akatiti with the current rates. And neither is fun, keep in mind a good ++ for apprentice weapons is a nightmarish grind that most either drop out, or accept a poorly rolled over clava. Buffing the ult rate back up and still keeping the stats for double keep is a necessity. I don't see any of the other weapons being farmed STILL, except people hoping and wishing for the staff.
-Coastal is a great map. Ult rates are good and I believe its a very good improvement over moonbase. As oppoised to bonny, I think the rewards are fine in their current state, but would support a buff to the enemies and health. It just felt easier than moonbase for me but that is very subjective. Iv only done around 10 survival runs and maybe 10 campaign runs as well. Love the addition of the new weapons rolling better, hope to see the sandstone sledge and the other Death from Above weapons too!
-Quality color around items - love it.
-DPS tool tips - great to see added as well (even if those towers are.. rarely used late game)
-Buff beam decimals - love it.
In general though, the end game maps being made are trending on the side of being too difficult vs the rewards. CR1-3 really stepped it up a notch for mid game players, and even in their current states are very very tough. Campaign bosses on 2 and 3 were already nerfed, and feel more ok. Survivals are a whole other story. CR2 and 3 are just ridiculous. I should not be required to wheel on any map or have that be such an essential component of the build, that people WILL NOT run without 2-4 jesters. Wheeling every 30 seconds 100% accuracy. Luckily, I was told base damage on insane for CR1 and CR3 W35 pets are actually using the NM damagen I believe still. This is allowing me a chance to farm good pets on insane, where ogres are still 20m hp+ and a nightmare for mid game players. I am only farming Insane as Nightmare is too much effort with forced roles to be enjoyable with my stats, which are more than sufficient.
So, get your good pets before they nerf insane base damage and require you to do ridiculous 20, 150M+ hp ogre Nightmare! Aren't you having fun yet?