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Everything posted by Vim

  1. You can tell when a WM gets disabled when the rings disappear, does that happen?
  2. The only real difference is the size of the stack, my first bag has a stack of everything that is in the material vault, so the items don't fall into my auto loot bags which I sell en masse. I just dump completed stacks into the vault. If the game loads really slowly because your variables are 1-9999 instead of 1-99 then you probably need better coders.
  3. Dragolich is good for AP builds as it basically doubles your damage in a burst. Other pets are good for Hero Damage builds, while Snowball probably hits hardest at 2,750% HD, there are a lot of pet abilities that inflict 2,500%ish damage. Market place has it's use, there are usually a lot more than 20 people in the lobby and you can find that you are in different clusters of people to other people wishing to sell. I tend to find market places a lot more frequently on the Euro server than the American ones. I'd prefer if people wishing to sell went to a marketplace. I like Onslaught and prefer the mechanisms to normal chaos level exploration, but I think the game needs to evolve where it incorporates Onslaught, Ascension, Ancient Power and Mastery into a unified system where there is organic progression, the game feels too much like it just has different individual systems glued together and while the design is functional, it lacks the elegance of system that was designed all at once. I am surprised the better aspects of DD1 weren't retained more than it has. Ancient Power resets is something optional, but eventually if you play long enough it will be one of the last things left for you to do, I think a lot of people who never intended to do AP are now finding it is the only way for them to progress further. Trendy is aware of that and are looking to revamp AP in some manner. I agree that loot is too finite. I like the mod system, I wished they expanded on it and reduced the gap between tier 9 and 10 values for most mods. However, if you get into infinite Onslaught level pushing, there is only so far you can get with a finite stat values.
  4. The Mat Vault should have been an extra Mat Bag, then there wouldn't have been an issue.
  5. I thought hitting non-siege rollers in the head was the weak point for most other mini-bosses but it is not something I build for and haven't tested.
  6. Lawlta loves getting tagged into threads because he obviously doesn't read any threads where he isn't. :P
  7. Yeah this is actually 100% true, most everyone who has done resets has had an alt account with full gear carry them. Which is frustrating to think having a second pc is almost the only way to do it quickly and efficiently. I have my girlfriends computer which I will use to grind us shards both at the same time. But I’m about to start resetting eventually and it’s annoying to think I’ll have to play on 2 accounts at once to get back up without spending all my gold every reset. You don't need another computer, just a Virtual Machine which even an i3 can run. It wont be super fast but it will work. It is just going to be a whole lot easier doing it with friends and unnecessary punishing if you play without friends. I am a long way ahead of my friends, if AP stays the same then I will probably reset first while they build then when I am done I will carry them. I am only going to re-pay for my gear once, i already have a bunch of unmodified L10 C1-C7 hero health gear so I can just be a sponge, it is not really an achievement unless you are forced to do it alone.
  8. Have they addressed the targeting issues with the ES? I recall that it didn't shoot at mobs like Malthius which made for an expensive paperweight when he spawned on those lanes. I think that is my major gripe with the defenses, many of them are extremely limited. I have a kind of bland selection of defenses and those are the ones I know are going to hit anything that comes down the lane.
  9. The name will be the same as his Steam name, make sure you report him to steam so he gets canned from all the games.
  10. Isn't the roller the only miniboss with a weak point?
  11. I thought "nice" when a 10/10 tenacity mod dropped for me the other night. Tenacity Chip. Motherf....
  12. Are these the same players who AFKed to floor 1000 building nothing but Bees/Trees? :P Those days must have been rough.
  13. My main concern is that changes seem to be made with how to keep the top tier of players from not being able to afk the content and they introduce changes that have a significant enough impact on maxed out characters and it has a significantly greater impact on players a long way down who haven't had the opportunity to max out gear, ascension, AP with obscene OP defences, like Bees which people abused to hell and back. It seems the more you try to keep the 1% in check, the greater you beat on those trying to struggle through the content who are a long way back.
  14. If you can walk past your blockades, lady orcs will as well. Not all the time, but eventually one will just ignore blockades so if you use them, you have to make it hard for them to get around them. Trees have one of the worst blockade bases, you can rotate it so it blocks more space diagonally but it still isn't great. Lanes that have lady orcs in you want to stun them in the kill zone and not rely on blockades.
  15. There are a few mods that seem like they are missing some zeros at the end of the number, they just do not scale well enough to justify even within the chaos tiers let alone onslaught. This is one of those mods.
  16. I typically use monk fire auras on most lanes, if I see this bad boy spawn I just drop a lavamancer oil geyser down in front of the aura and his shield drops down just before he enters the kill zone. You just need to keep 20du spare and move it to wherever you need it. I wanted an option that didn't involve moving my buns in case I had other issues to deal with. I think this turned out pretty well.
  17. Shards that haven't been modified should be able to stack, if you modify a stack of a shard it takes one out and modifies it.
  18. For a tower defence game certainty > unpredictability, if mobs could get through the WM stun and you don't have any walls then it is game over if a mob gets past and one shots the core. From what I have seen so far, it hasn't really impacted myself as things don't last much longer than the first stun. I think this is going to hurt the wrong group of players, it will be those with inferior mods, inferior gear and those who do not have a wide range of speciality geared builders who will suffer because mobs last a lot longer for the poorly geared/optimised and will be more prone to surviving long enough to trigger the CC immunity. If the map is small with only a few lanes, ie Gates of Dragonfall, your ability to cover a few lanes with walls being pummelled isn't too hard, not sure you ideally want to be relying on walls when there are a lot of lans and the defences are far apart. Not sure how the game will play at the extreme end of onslaught but I am guessing if they are going to be relying on walls a lot then they will be in for a bad time.
  19. keep some points spare, whichever lane spawns him drop a reflect beam on it.
  20. I'd hate to be a game developer, you try to create mechanisms people want and people complain anyway, maybe it is just different people. If the grind wasn't there then you would pretty much gear out and max out character development with a modest amount of time and effort and then there would be nothing else to do and you would stop playing regardless. We have been there before and it wasn't a better environment. AP reset is optional. You don't have to do it. If you don't have the time then why did you reset? It is not like it sounds like something you can do without a massive investment of time and resources. Just don't reset. I haven't reset, I play a few hours every few days and I have a blast. Yeah, I don't have maxed mods on all my gear, don't need it. If and when I get it then it will mean I will hit higher floor levels until I feel the pinch. Get as much AP as you can and hit as high as you can with onslaught and you will get to a point you will get challenged and perhaps get to a point you don't think you can get any further playing the way you have been. Then you can experiment with different characters, setups and you can have some fun testing new possibilities. Just because someone hits an insane floor level with a maxed out character and maxed our gear doesn't mean I need to be able to do the same thing to have fun. I've taken breaks from the game due to rl issues and am just enjoying my time when I can play. Stuff buying mods from other players, all you will end up doing is cheating yourself the opportunity of finding them yourself. There are some great games out there on steam you are going to love for about 20-40 hours, but they aren't designed to give anything more than that. Perhaps go outside and smell some roses, take a bit of a break, try some other games. If or when you return ask yourself what kind of experience do you want from the game and then ask yourself have you made choices which has diminished your ability to have fun because you are trying to chase what some other people are doing who have far more time than you and have far greater capacity to devote to the game. There isn't anything wrong with them giving you and him the ability to have fun with the same game. If I tried to do what some people can do with how much time they invest into the game then I'd be here playing some violin music and telling everyone how terrible my experience is. Just stick to what is fun. Honestly, I can't believe people are saying DD1 was less of a grind or it dropped constant upgrades. I wish I can take a dose of that amnesia, that game was a black hole of time consumption. Cheer up, it is a game!
  21. It wasn't so bad in beta because you didn't have shards clogging your inventory, there weren't mods like there are now, the storage for free players hasn't quite evolved like the accumulation of stuff has.
  22. The first. I assumed that games made from the private tavern would be private by default and games from the public town would be public by default. It is more convoluted than the old UI and it doesn't remember settings which is kind of annoying. Meh, I guess I will live. :P Thanks for the info.
  23. Hi, I am not sure if I am missing anything but created an expedition from private tavern and it put me in the middle of one that was already running, in the middle of a wave which I didn't think was even possible. What is going on? I made a few other games and had people coming into them, it is a bit of anarchy. I don't mind public games but some people don't have defences capable of withstanding the health boost of 3 or 4 players. One game I joined his defenses definitely couldn't handle all the players jumping in and I had to replace some of them for him. I think this needs to be fixed.
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