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Everything posted by muskelberget

  1. Barbarian has very good surviveability in tough situations. He is superior for clog killing. That is the only areas he currently beats a dps monk though. His dmg is still too low in latewave survival. My monk outputs more than 4 million dmg a sec with pet and hero boost. He kills a 20million hp ogre in 5sec. He is just mythical. With trans/supreme and a seahorse it would be WAY higher. Adding tower boost the dmg output is even higher. He is also a lot faster than barb. His tower boost is very good for repairing auras. +He does ranged damage. With 2k+ stats he has 290k life and close to
  2. Is it worth it to buy a monkey pet that has 84/101 upgs used and has about 13k attack for 600m? Thanks! Depends what you need it for. For late wave survival you probably want a 200^+ one. If you only play campaign/challenges and perhaps some occasional w14 pet farming that pet will do just fine....
  3. There should be an option to make the game private. Not just open/hide it. It would prevent most of the kick-before-join situations I think. For me these kicks aren't that annoying though...you don't lose any time. Maybe a few seconds. Far worse is when the host takes in 3 players on a survival w19+ map to get quick upgrades and then kicks everyone when the wave is complete. I've experienced it a few tiems lately...
  4. Tried this build yesterday and finished wave30 on first attempt. Middle crystal got hit by something I didn't see and lost almost all hp at wave 28. Seems to have been a one time occurance though. thx for the build.
  5. I found the spiderqueen much more annoying than the kraken. I have better stats now but at least he doesn't spawn inside your base and targets towers specifically. If you move out of the base he always follow....without destroying your base. Myself I killed him with a 2300hp 1300dmg barb with a good dps pet. A blocking squire and a few monks should make it a very easy kill. Especially if you don't play hc.
  6. I've had a golden orc walk past a bouncer and 3 harpoons and smash the crystal in one hit...He moves with superspeed and looks very bugged:P
  7. The stats is possible. Quite common when it comes to sandblades even. I've found many with 400+ in multiple stats. I am very sceptical when it comes to the basedmg of that weapon though. Assuming every upgrade went into dmg it must have spawned with 8k+ basedmg. Sounds very unlikely for a myth sword.
  8. Walls would just be replaced with slicers. I would also like to see them more useful but not in this way.
  9. Could you post your layout/stats for these 17min-runs? ~1,5k hp 1300attackrate 2400dmg and 1200 range squire. Bosskiller is a 2400hp/1300dmg barb with a good monkey dps pet. Build is like 95% harpoons and an ensnare on each defense location. Due to my high stats I can steamroll it. With low stats you can forget 17 minute runs, but with enough stats it's a piece of cake really.
  10. Aquanos campaign insane hc takes me 17mins/game. That is with poons in middle (not spawnkilling). A run gives around 6-7 million exp. Probably closer to 8 million with a bosskill. (included in the 17mins). That is 7 runs aka 42-56million exp in 2hours. There is no way glitter beats this. *my numbers come from solo/duo play. With 4 people and the low mob scaling the exp from a full game is even more...
  11. Aquanos campaign insane hc takes me 17mins/game. That is with poons in middle (not spawnkilling). A run gives around 6-7 million exp. Probably closer to 8 million with a bosskill. (included in the 17mins). That is 7 runs aka 42-56million exp in 2hours. There is no way glitter beats this.
  12. Also got a supreme reward on first try. Had 300+ in almost every stats but no hero hp=/ It's lvl 74 req
  13. i love my Hunt but its really awesome when someone brings an app to my games If you have a build with heavy focus on traps an app guard is probably preferred. huntress pet makes the trap go out almost faster than you can repair:P App is also good for 1 shotting spiders like someone already stated. I use huntress pet in most situations though and have never found the need of a squire guardian.
  14. Friend of mine recommended insane glitter survival. Low mob counts make for insane time bonus there. Apparantly. Haven't tried aquanos for the exp yet though, it might be absolutely amazing. I think a flawless glitter campaign on insane gives 1.5m-2m exp. Aquanos gives roughly 5-6 million on insane. More if you kill the boss at end. The wave bonus is crazy. I levelled a char from 0-74 in just a few quick runs. On the other hand, getting to level 83 requires crazy exp so it is just logical.
  15. Personally I didn't find him that difficult when I learnt how to keep him away from the base. I completed him with a barb, but I've heard monk goes a lot faster.
  16. When you say 'each side', do you mean the 4 corners, just North/South, what? 9 o'clock and 3 o'clock. Where the paths meet basically. Hard to explain, but it's all about reducing the mob movement distance
  17. Completed it with 2 barbs. one on each side of the map. Same strategy should work with bases, unless they bug (they often do:p)
  18. Just tried an alchemy labs wave 13. Mobs was reduced from ~4-5k down to 2k. Problem is they only spawn from 2 out of 5 spawns at a time. There are big timegaps between the spawning. It actually feels a lot slower than before... 1. Mobs at bottom spawn. 2. 5 sec break. 3. few spiders drops 4. 5 sec break 5. mobs at top spawn And so it goes on. it takes forever:P
  19. If you need another person you can basically only keep game open mid wave (when they can't press G). Noobs join and press G right away, quite annoying tbh. A "lock G button" option would certainly be useful.
  20. Uhm did we play the same character? I find barbarian to be one of the best endgame dps chars, definitiely superior to squire. Squire in bloodrage can output more dps but if you get webbed at a bad place you die. If a front wall goes down you can't tank multiple ogres. You have problem dealing with multiple spiders. Barbarian move superfast with hurricane stance, can tank tons of damage and clear mobs even at wave 25+ survival mix mode. I even finish omf with just a barb.... My barb has like 500k hp in nightmare. Definitely more than needed already. 200% more hp would put an endgame barb
  21. I had a reroll on a 255^ pet to 14^ in tavern. Now 2x huntress weps (a crossbow and some other wep) with reload in the 50-70 range both turned into -96 and -95. Something is wrong somewhere:P It's rerolls that shouldnt be possible
  22. well every dps char is different. I like barb though, you can play oasis monster fest without towers:P Tank and bring down wave20+ survival ogres if a wall goes down etc. Also very good for repairing since he cant get webbed. I also recommend focusing on hp and resis no matter what char you go.
  23. main problem i have with spikewalls is that ogres can jump over them and zippys glitch through...Have yet to see it happen with ev walls.
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