Jump to content

jemmajule

Defender-In-Training
  • Content Count

    544
  • Joined

  • Last visited

    Never

Community Reputation

0 Neutral

About jemmajule

  1. the DD2 tools says chaos 1, tried to get a pic of it but my pc is not cooperating ^.^
  2. Yay!!! ☆*:.。.o(≧▽≦)o.。.:*☆
  3. DD1Planner.com? DDMapPlanner.com? DDMapBuilder.com? Just a thought ^.^, great job bringing this feature back!! <3
  4. I happen to have items dropped in front, that were moved there by the changes made to the tavern and because someone dropped them there when this save file was used for the beta. When I move up to the tavern keep, i need to move away from the items, which is normal, but when I jump on the counter the camera view goes to the floor on the top ledge and it just takes the right positioning to get the camera back. Super legendary skins do not fit in there. Their heads go through the floor of the ledge. When i removed the items I could easily move in close to the counter and select the forge or shop, but when jumping on the counter, of course, the camera view changes to the floor of the ledge. Yes, I have jumped on that counter a lot in my 3,895 hours of playing. Made fun of the tavern keep in numerous ways, this is a game after all! ^.^
  5. I too was very excited about the new tavern, i know many hours of personal time has gone into its preparation, time you say you will never get back...people volunteer their time without asking what they’ll get in return, knowing time never goes backwards, this is indicative of anything you agree to take on in your life. Now after a few years, the community finally gets to see it, test it out, and you get feedback that you probably knew was going to happen, some good, some not so good. Whenever someone puts that much time into something that is for a community, you have to know you're not going to please everyone. It doesn’t mean your effort and skill for creating this beautiful tavern/environment is not appreciated. We appreciate you and your design. Thank you for all your personal time you put into this project. Much love <3 goes out to you, because this was a huge undertaking. And we all know you’re putting this on your resume/cv. I think most of the tavern improvements/expansions and outside environment are very beautiful. It is overly large and there are many really nice things about it. -All the space, the area for show casing your treasures, shop floor space, areas for testing towers, the gathering area for friends, the secret stash areas, the balcony areas are a nice touch, the outside is beautiful. -There is a hint of what is to come in the future, although is it necessary now? And there are some not so great things about it: -The ledge over the tavernkeep’s head is very annoying. I cannot enter the forge or shop easily, the super legendary’s do not fit, there is no jumping (personally the fun sucked out of that area). -The outside, while beautiful is not functional. Having one sign saying “drop items at your own risk”, why? This is a tavern, our tavern, not a map. -Loading times and frame rate drops, let’s get real, and stop making excuses, this is a problem. You saying "take it how it is, or we'll take it all away" is a very childish thing to say, unprofessional, and not worthy of that person to be on a committee dedicated to help "improving" a beloved game. Whining about lost time and effort, kicking your feet, and general tantrums makes your work seem "less" in every way. No, we don't have to just take it, because someone worked on it. We are all human, we are not perfect, what makes us human is our ability to reason and our ability to change/adapt. So let us have a discussion, this is what beta is for, testing and getting feedback. Yes, the public will get used to the tavern and probably end up liking some things disliked now. You have to give us the opportunity to discuss it. I really dislike the ledge over the tavernkeep! That will not change. I also really dislike making a post like this, but i feel it has to be said.
  6. I am excited to try the diamond making machine ^.^ Anyone want to team up and pool some coal together? I have around 30 coal to contribute.
  7. I love the tavern <3 great job! I love that I can remove items from my shop that have been there for years, ever since my item box got full! Thank you!! I was worried about my save file because of the amount of items I have and everything is saving fine for me. The save file beta is using actually has more items than I currently do >.< I like the new map Dread Dungeon, only played it once, but I like the feel of a smaller map.
  8. Might just be me, I'm not quite following what you are saying :( Do you mean introduce a way to cancel out of the wheel, say by pressing c, which instead of finishing a combination just puts you back to normal? How is that different from just misfiring? I mean, currently if you press your WoF hotkey, the only way to get out of it is to complete the wheel or get struck by an enemy. I propose, if you press your WoF hotkey and want to get out of it or stop the wheel, you can press your WoF hotkey a 2nd time only you pay the penalty of loss of HP and the cool down timer starts, as if you were struck by an enemy only the timer will start. After reading Mambo's reply though, I think just loss of HP would be a better option.
  9. I am actually for something like this, and it would add more consequences. I have always wanted a way to stop the wheel myself (just like you can turn off hero boost), and maybe there could be a consequence for stopping the wheel as well, like, the only way to stop the wheel is to complete it or be struck by an enemy. So why not add a consequence if we stop the wheel we loose hero hp, and of course we have the cool down timer?
  10. Mr. Tubs you seem like a very nice person, good luck on your entries ^.^ #27
  11. What if you finish the game as squire on royal gardens, nmhc, and receive a small egg? Like winter wonderland, you need to re-run the map 24 times to get a costume? Or, make a special easter map (royal gardens like) and have an Easter Bunny boss? Complete the map on insane, get a small egg. for the costume. Complete the map on NM, get a humongous egg, need 36 for the mega chicken. Bunny pet for survival? Golden egg? The eggs won't devalue, they will be like coal, and most likely have a consistent value added to them ^.^
  12. My friend used to have this happen to him, by a few different users, and he would track them down...bottom line was always the same, people will take advantage of a situation if given the opportunity and no one is monitoring it. Is it illegal? no. Is it wrong/immoral? yes. Greed is everywhere. It would be a better playing experience if you could be assured to not be harassed by individuals you have blocked from your game/shop. Sounds like a Steam issue, tbh, something that i would like is when you "block all communications" the "join game" option becomes grayed out. As far as what could happen in DD, as it is now, when you are kicked from a game it is only for that one game. Maybe, just for example, what if it was possible to permanently kick? So there would be another button option, one for "kick" and another for "permanently kick" or something with that effect.
  13. I have played Dungeon Defenders since the release. One thing I have noticed with all the updates and the changes, it felt like Trendy was trying to please everyone, and with that the game became broken, one could say chaotic. We moved away from a challenging, fun, need to play multiple maps in the hopes(dreams) of getting that one reward to show off to your friends, kind of grind, to a boring, pay someone some coal to fill your item box with lab run goodies. Dungeon Defenders was pulled away from its original play style, where there were map specific rewards. I can tell you I have had much personal enjoyment of simply having multiple maps to play to get the chance at something spectacular. I know Lab Assault is kind of made to feel as a big "copy" factory, but who says "copies" need to be as good as the originals? Who says it has to have most all of the games rewards? Exclusive, difficult to get rewards? Most of the fun is playing different, difficult maps for that precious reward and of course playing with friends. I love this idea!! And Gigazelle, I love that mask!! (♥♥,) and I'm kinda partial to mustaches, got anything up your sleeve? Kindly, Jemma
×
×
  • Create New...