
Norisame
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Everything posted by Norisame
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yea it was the whole thing with the adding other holiday loot to the mix that killed the rate when all is said and done its now like a 1/10k drop chance ....for it to be good... thats like another 1/10k
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[Request] Add a cycle targeted defense button
Norisame replied to Norisame's topic in General Discussion
Ever feel the frustration of having to search around a stack of traps or anything that lay in close proximity to each other to upgrade/repair/sell the tower of desire? Getting tired of having to spam that gas trap or harpoon to 3 star before you can even upgrade the buff beam once? Fear not ...with your help ...and some time .. cycling target tower could very well be in an upcoming patch. No more will you have to scour the field to find that one spot to upgrade your electric aura as a simple press of a button or roll of the mouse wheel you'll cycle through available towers till your on the -
While you rinto it WAVE 28+ MISTY NMHCMM ....the loot ...its just awful 20 items 7 of which were mythic (this is solo but still) items were poofing with nothing else being dropped ...items that were dropping were equivalent to like wave 8 survival gear and it didnt get any better on as i progressed (if you want i could run this again and SS whats left at the end of the wave trendy) ((not each item just a minimap shot clear of towers and a view of the loot)) [QUOTE]I opened chests on Wave 23 of NM HC Misty, and found several Amazings and Epics. 2 Mythics. It sucks. [/QUOTE] nononono
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Tavern Pet Quality after high quality runs
Norisame replied to Norisame's topic in General Discussion
for everyone unclear this is talking about patch 7.32 tavern rolls not prior patches -
I wonder kandar are you ever going to fiddle with enrage auras inside elec auras? ...ofc theyd be far better if they worked on dijin as well >.> but they do work on sharken ...only real issue lay in DU cost
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Can we not have Fish Wyvern hit exponentially more than ogres?
Norisame replied to bladekill990's topic in General Discussion
Not bugged at all far as i know. They're perfectly playable.. They gave the "Beware of the birdfish" warnings from the digest. least i think that is where i saw it. They move at a slugs pace, hit like a truck. nothing wrong with it. Perhaps not damage wise but HP wise they are a tad absurd in mix mode -
[Request] Let towers prioritize Sharken before the charge
Norisame replied to shivv's topic in General Discussion
definitely if ogre in front can be clipped with poon still while hitting sharken... but yea ...manual targeting commands ...please or at least this -
im pretty sure this has been stated somewhere in here but just to point out the obvious.... gas traps arent boosted in any OTHER way than activation range by buff beams.. and considering how dangerous sharken are ... I think tower damage should stop their charge ... even aoe damage should do someting
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actually the aqua campaign monk reward is > nos ....boxing glove is also > nos EDIT: [QUOTE] Try the halloween map to confirm that they still drop. I just did the halloween map and saw at least two ice swords in each of the later waves. [/QUOTE] uhm yea...the problem there is they meant for holiday weps and stuff to drop OUTSIDE event maps like that...like they have been with frosts before patch7.32
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Tavern Pet Quality after high quality runs
Norisame replied to Norisame's topic in General Discussion
hey there I usually play survival and Umfs and have noticed a disturbing trend I think starting with 7.31 but more prominent as in EVERY TIME on 7.32 all the tavern pets have 20-40 levels and are garbage after any amount of survival waves... ESPECIALLY wave 30 NMHC ... and UMF ones are the same.... its getting annoying Anyone else having this issue or am I having a streak of some seriously bad luck (P.S. its not just me its also several of my friends getting this cause personally I wouldn't be surprised if tavkeep was just trollin me) Edit: btw Jer basic logic here but could you buff lo -
sharken charging from gas trap stunned state in 7.32
Norisame replied to bbbbbob's topic in General Discussion
the problem about making something else stop its charge... they usually come from every lane at the same time... and where the HELL are you going to get the DU? Enrage works rather well on them BUT enrage has a 93% cap and is fire element for a TON of DU with no ACTIVE damage to mobs... and with dijin enrages are moot cause they can just unsummon the dam thing if there isnt a gas in center.... which makes it TOTALLY USELESS .. or pretty dam close -
sorry to necro this thread but since 7.32 ive not seen ONE holiday drop (etherian holiday,halloween,or pres royal) PERIOD on any game ....wtf is up with that? also tavern rewards are garbage again... every pet is like 30 levels ...and the armor and weps are horrid
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the waves in survival nm atm already hit you with everything at once .... sharken in that everything at once destroy you ...oh and the wyverns too
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btw Kandar I do hope you already know that other than activation range buff beaming dark and gas traps is useless (no boost to effective range, duration, or reset time)
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idk what they did in 7.32 to change or "fix" sharken mechanics dev explanation? mostly annoyed that ogres have target priority over charging sharken
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Kandar mid 4 Du buff beam DOES work with a 3/2 split wall its just a pain to position it just right (this was a change i made before you officially changed it to keep things from walking around that 5 du wall another change is NW where i pulled the MM and harp over a tiny bit to the wall and pulled the reflect beam on an angle from back wall over to keep ogre balls from hitting it as well (keeps you from ever having to repair them save a rogue spider) as for the sharken on NW perhaps having the 2 DU wall slant inward ever so much so the ogre stands at that gap allowing a cross fire or harp
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sometimes thats not an option ...like in survival, you NEED those poons to ignore ogres at times and focus on sharken ....going back to the manual targeting config option as a solution ogres arent an issue anymore if they dont smack cades... but sharken even REACHING them is pretty much game over
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patch 7.32 and friggin sharken ....solo they just keep getting to center south from the narrow lane and absolutely destroy NW, for some reason my elec aura and inferno just do not do enough damage atm even though before ive had no issues beating survival. Ninja buff perhaps? i have no clue If playing this build i recommend HIGHLY to tower boost NW inferno trap as often as possible with the way everything seemingly spawns at once (my stats are low 2ks or so but 2600 damage and 1900 rate on my squire builder and ogres die in a heartbeat after i get near them)
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An idea that could improve loot progression for everyone.
Norisame replied to imported_some_guy's topic in General Discussion
would be nice... would also be nice if wave 30 loot didnt completely suck... and probably give us a random super loot item on beating survival based on map -
I got a myth feather ..No ss of it yet (currently busy studying for an exam will post one in edit later)
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Squire/Countess Block effectiveness now clamped to 95%
Norisame replied to Lars's topic in General Discussion
squires already move slow as dirt unless raging -
I can't hit this Wyvern directly in front of me
Norisame replied to Immortal-D's topic in General Discussion
while we are at it can we have the look sensitivity slider bar replaced with a number value that goes beyond what the slider does ...currently it takes me 3 passes with the mouse in chase cam to move 180 degrees -
ah that ... sometimes they get low enough to set it off traps have a decently high invisible activation box but traps never were meant for air management.... well maybe spike but spike sucks