
Grim indeed
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the broken aqueduct on forest crossroads drenches enemies who walk under it; though the feature is woefully underutilised
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why swap 'replay map' to 'return to HUB'?
Grim indeed replied to Grim indeed's topic in General Discussion
incredibly frustrating to have two options to return to lobby but none to replay map when doing dailies, especially egregious for the 3 forest/ruin quests because theres only a chain of 2 -
i disagree with it working fine back in NM, the interaction with premium pets was, and still is, pathetic... the obvious solution to the biggest problem would be giving pet eggs set rarities perhaps im the minority, but im very happy that pet stats (and damage) are marginalised, makes choosing which one you use less of a statistical impact and more of an aesthetic one, it also makes the difference between hybrid characters and a dedicated combat/builder character less than if they had good lategame stats
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Dryad - Sharing the Design Team's Thoughts
Grim indeed replied to Trendy Brett's topic in General Discussion
on 5, quick cast would be amazing (shouldve been in the game since abyss lord release), but not just on dryad, making it toggleable in settings would greatly help abyss lord and possibly future heroes -
chiming in to say that the janky hex thrower aiming is also true for normal javelin throwers, sometimes they be aiming at a wall and their aiming will be off potentially hitting a core behind them, seemed like this was exacerbated by dryad trees also whats up with this?
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i disagree with the easier assessment, its not hard but it definitely puts more pressure on players and build diversity than any other map i can think of the distinction between forest biome and the first halloween one is that halloween doesnt have w1 fliers, so your build doesnt have that incomplete feel that forest biome does, its inconsistent and personally i find it very obnoxious (its a great reminder to stop playing when it comes up though)
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getting this map in trials consistently makes me groan just because of how awkward building it is... why do we only get 1000 mana for a 1250 du map on wave 1? can it please be either upped to 1250 base or have flying lanes disabled for the first wave?
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Why do most new players struggle in chaos 1 & 2?
Grim indeed replied to SpiderDanX's topic in General Discussion
i think c2 is hardest part of chaos progression (though i havent jumped to c7 yet, still farming c6), cyborks are so disruptive to traditional building strategies, having to rely on flamethrowers (or ramsters if you have AL) for aoe is very difficult as they are on their own very very weak towers; a problem thats only compounded by lack of key later chaos shards... really to have a chance of solo progression i felt like i had to farm c1 like crazy for enroaching flames, stunfire and destruction shards (especially destruction, getting even a single drop took a disgusting amount of time, i would -
c6, not sure if it goes up in c7 (i only started c6 a day or two ago, did a lot of progressing whilst watching the international) but the drop speed of eggs is horrendous, it seems like it averages out at one per map run and 66% of those (assuming no weighting) are useless for me i have every other pet i want (evilwick and shinobi kitten arent legendary as id ideally want, but i refuse to wrestle with the ***ty premium system any more), but i wasnt bothered about jaderagon when it was added to the eggs and now that i want it ive only hatched one in a month or two and its been elemental-less
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disappointed they didnt learn from dd1 with the gender swap skill differences
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really want an earth damage jaderagon, completing maps as normal is such a slow income of eggs (most of which arent the ones im looking for even before they get incubated)... with the removal of onslaught is there some other fast and easy way to farm pet eggs?
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Ask the Devs Thread for Devstream 60: July 1st, 5PM EDT
Grim indeed replied to iamisom's topic in General Discussion
can you tone down the visual noise? the art team has done a fantastic job making everything look beautiful, the auras and hero boost/provoke were bad enough at destroying that but now we have the obnoxious constant provoke effect on flamethrower sword/halberd staff along with a constant green tinge on the latter -
Ask the Devs Thread for Devstream 60: July 1st, 5PM EDT
Grim indeed replied to iamisom's topic in General Discussion
when can we expect more achievements (if at all)? -
I feel disappointed in the devs, concerning the Abyssal Lord
Grim indeed replied to Neophold's topic in General Discussion
new hero != expansion quality those CD expansions you reference were so much more, take for example age of mythologys titan expansion (i forget the actual name) adding a new pantheon (terminology? its been so long) of gods (iirc there were three? ouranas, gaia and...? something else? chronos?) along with a full fledged single player campaign and new units, structures etc all added to the campaign creator also you have to consider that the game is in alpha (expansion as a comparison doesnt quite fit when the game isnt even fully released yet) and other aspects of the game (costumes, bags, p -
what happened to the dark elves? dark elf mages, archers and warriors made up a substantial part of the dd1 enemy roster... are DD2 floaty book mages dark elves? if not then it seems like it could make an interesting story looking at betsys offspring; wyverns arent necessarily destined to fight with the old ones? so what are betsy's motives for fighting with the green horde? or is itsy betsy just one of those non-canon fun things that really has no weight in a story? lightning round is horrible