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Junior Defender
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  1. Just purchased mine so it should be available to everyone soon if it isn't already
  2. Its Final Fantasy III The Shields original name is: Cursed Shield After equipping win 255 battles with it to break the curse and it becomes the Paladin Shield
  3. Wait. I always wondered what he said after leeroy. It was 3 mumbled words. I assumed it was a jenkins reference. But what do bears have to do with Leeroy? Maybe a reference to this book? Where-Is-Bear
  4. For number 1 and 2, how about Overlord mode by default having a minimap. The area of the map being viewed by the camera would be shown on the minimap as a box encompassing the area. Clicking on an area outside of that box would automagically shift the camera's view to that location.
  5. You don't think that saying "equip two guardians ... the strategic possibilities are very interesting" implies that the guardians would actually do more than boost stats? eh, whatever. Not misleading at all. A lot of the time in games a host will try and coordinate with people who join so that they have the right mix of gaurdians at different locations for their build. Now you have a character that can equip 2 at once, but doesn't boost minions he summons. So you mix him into the regular build where his gaurd boosts are doubled up wherever he chooses to plant himself AND has the extra MU fo
  6. I don't think it would be fun, unless the enemies drop from the middle of the map and you can only place towers in the back in a way they could always hit you. My spin on it would be no enemy spawns only TvT.
  7. Interesting. Maybe even to take it a step further, everything can damage everything, including: - Enemies on enemies - Heroes on towers - Towers on heroes - Heroes on heroes - Towers on towers I think the following would work better - Enemies on Enemies (Heroes and Towers) - Friendly Hero on Friendly Hero - Friendly Hero on Friendly Tower However, Friendly Tower on Friendly Hero I think is too much. It would be bad enough for you to be vulnerable to opposing team heroes, their towers and Friendly Heroes but having a stray shot, from a Friendly Tower, damage you would k
  8. A good variation of this may be to make a TvT map where each team defends a crystal. It would have a normal Build and Combat phase model with a Game being either 3,5,7 waves long. Each build phase the teams would build out the defenses for their crystals. Then once Combat phase begins you try destroy the other teams crystal. Each Combat phase would last until the total # of kills is achieved for that wave or a crystal is destroyed. Kills are counted as enemy hero kills + enemy towers destroyed - 1 for each friendly kill. Friendly-fire is limited to projectiles/melee attacks that come from frie
  9. However, even if you start it normal and then make it hidden your friend can still Steam Join you. I can attest to the fact that whether I've made a game public or private, after I click that hide button I cannot invite or have friends choose to join my game from Steam. Every time I get asked "Did you just kick me?"
  10. One thing I found is that Sharken tend to charge for the crystal not your defenses. Defenses between the Sharken and the crystal get pushed. By building my defenses further away from my crystals I've seen a large drop in Sharken charges. Now when they come upon my defenses they tend to pound on my walls while I or my towers kill them. Every now and then a wall will get bumped out of place but since my defenses are further from the crystal I usually have enough time to finish of the Sharken and plug the hole. Other than that I also try to find places for towers that are not in the middle of the
  11. Same here. Doesn't matter the difficulty it just bumps me to the games list. Verified local game files and still doesn't work.
  12. The Tycho skin for Squire has the same effect as the Mitt skin
  13. why not have it so that pressing G basically fastforwards to the next enemy spawn. That way if you get to end of wave and there's a wait between ogre or djinn spawns, pressing G would take you through all of that. Since there's not a ton of projectiles from towers firing at those times it wouldn't be an issue. Also, if in the middle of the wave while there are still tons of spawns occurring it would basically have no effect and again have no issue due to projectiles as well since it would stop at the next enemy spawn regardless of the enemy type. Then give this ability only to the host. Edit
  14. a hat has hooked onto the side The fact that the hat was on the side there gives me the idea that it may be possible for a close up screenie which I haven't seen anyone snag a shot of yet. Everything I've ever seen posted is from a mile away it seems
  15. They should be more specific then =\ That's true. Only time djinn interrupt is mentioned in the patch notes is to say it was reduced from 15% to 7.5% but nothing about the type of damage that is required to trigger it. I think it was clarified in other posts but was never in patch notes
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