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Valiant Defender
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Everything posted by ShinUkyo

  1. Hey, yeah, January 5th hasn't ended everywhere yet. My work has been kicking my butt, but I needed to reply to this before it was too late. In any case, I could write a dissertation about my love for (and history with) DunDef. But I'll keep it brief. I started playing DD1 when it launched on consoles and Steam over eight years ago. I have intense memories of beating The Summit on Insane for the first time. It was tough, yet so satisfying to down that dragon. The progression up to then in the campaign was actually well balanced, as it was basically about making the right choices in your upgrade
  2. Hey Diana, good to see you! I wasn't addressing you with my post; sorry if there was any confusion. I was remarking mostly to Al, since he mentioned there not being any more patches or development for the console versions. Which is true; not since many years ago. And it's always good to remind folks of that. It was an honest mistake since the original post didn't go into much detail about what it was asking. But the original poster didn't ask about updating/patching the game; they wanted to know about Xbox One's Backwards Compatibility program. And so I explained what they meant, how games get
  3. It looks like folks misunderstood OP's question. They want to know if DD1 will be added to the "Backwards Compatibility" program for Xbox One. This does not require any development from Chromatic/Trendy whatsoever in order to happen. Titles are added to the BC program via work from the BC Team over at Xbox. It requires some form of consent from the property owner, and not much else as I've seen. There is no reason this shouldn't happen, no downside or requirement of manpower by Chromatic, and I sincerely hope it does happen sooner than later. Most every amazing coop game from 360/XBLA has made
  4. This is wonderful news! So folks are getting the intended amounts? This is both great news for me and bad news for my wallet haha. But again, especially having it timed with the Summer Sale prices like this, I can't resist. I'll be in gems for a very long while and happily support Trendy in further releases. I agree, also, that it would be nice to see the packs discounted on consoles. Though the reason for this, among other things, is that discounting DLC is not nearly as easy on there. Whereas with Steam it's easier overall (and even moreso during seasonal sales) to maintain control over you
  5. I noticed these packs had gone up as well, and I hope to nab them all before the Summer Sale ends. However the reviews for the Supporter Pack state the same as OP does above. How, instead of the 13,000 gems the pack is supposed to reward: they only received 3,000 gems. Has the issue been remedied? I want to buy it (and support Trendy as always,) but not yet if it's still bugged haha.
  6. He speaks the truth! Josh: you are loved and missed. Though as you pointed out above: the game and community are in good hands. Elandrian being one of those hands (err, "two of those hands?" Technically. I dunno. I'm tired.) Not to mention that Lawlta is doing amazingly on the community outreach side. He had some big shoes to fill; some very big shoes. But he has just gotten better and more engaged every day since he joined the team. Now if you'll excuse me, I need to go "like" all his posts so that his inbox gets spammed with hearts. Need to show love for the community managers that work so h
  7. Amen to that. Getting gold is nice, especially since it's a currency you can't mass purchase with gems. But like you said: in the current game flow, the gold spent on upgrades is wiped if you're pursuing Ancient Power. So to get something potentially meaningless and temporary for real money seems absurd. As does getting consumable pet re-rolls. At least utilizing something like the Overwatch setup: dupes get you a specific currency that you can purchase those loot-box specific skins with. Not just right away; it takes a lot of dupes to accumulate funds to get the good skins. But it means that
  8. I figured I should raise some critical points and constructive ideas with regards to Defender Packs. Considering the climate in gaming since the EA Battlefront fiasco, I'm surprised we don't see more posts about this. Thankfully the Defender Packs in DD2, while they are loot boxes, don't affect gameplay progression or power (in a way that Battlefront or Shadow of War did, for example.) However, needless to say, looking good is (and always has been) part of the gameplay experience. Also I'm well aware that Shard Packs are close to an actual "pay to win" mechanic and have existed for a while now
  9. There's a much longer post to be made about this, and so I made it into its own thread (as I've been wanting to for a while.) For starters, yes, I agree wholeheartedly. This needs to be addressed, and sadly we see very few posts about it.
  10. Agree with everything in your post! As much as we all critique, it's because we love the game. And the good has always far outweighed the bad. Both in the base game and the changes made. I noticed in your post, when talking about changes from DD1 to DD2, you spoke from a console perspective. In that case the jump must be huge, as the console ports were mostly stuck on Vanilla DD1 (aside from the four Lost Shards maps, not that Sky City actually ran properly.) Whereas on the Steam version of DD1, it was a whole 'nother world. Such a long and varied evolution, and in fact it continues to evolve
  11. I think the idea overall can work. The problem is how haphazardly it was implemented. You lose too much when you reset, and you gain too little reward in return. Until that changes, I will not take part in Ancient Power resets myself. One example: I spent a decent amount of time acquiring Ascension levels, something that was modeled after Diablo's "Paragon" system. Something you always make progress towards, you earn permanently, and is supposed to last through any kind of power creep, meta shifts, or new characters. Upgrade points you would always have access to, in full, unless you chose sp
  12. No doubt about it! Casual players will thank trendy for this. It's not just for the sake of casual players, though. In terms of saving time per run, sure. But the time concern isn't the only one being discussed. The bigger issue is players being dropped or crashing. The game has always had, and will always have, issues with random disconnects or crashes. Even people with the best possible internet connection, fully wired and set to have the least amount of jitter or fluctuations, can't fully avoid this issue. It's server-side... So to penalize players and make them slog through multiple maps
  13. God bless you Elandrian! It was a very quiet January; distressingly so. I was just thinking, as the month draws to a close, how I hoped we heard from you before February. As otherwise that would be an ominous sign. You delivered, and everything you mentioned is highly requested and worth getting excited for. So glad to hear what is being worked on - along with a decent priority order as well. Look forward to more posts like these. Even junior versions of posts like these. A little goes a long way. Much love as always!
  14. Extremely well-written post. Along with loads of constructive criticism and ideas. Not to mention from one of the most avid players (especially in recent times.) I know Trendy will take this to heart. A lot of your gripes are infallibly correct; concerns that the entire community shares. How Onslaught needs tweaks as mentioned above. And of course needs some form of retry ability on second or third maps since losses from disconnects and glitches are so common. How Ancient Power needs to have drastically better gains for drastically less loss in trade for them. Since right now it's just not wo
  15. I haven't played, but that's due to my job not leaving me any free time outside work. Given the choice, I would definitely be playing now. Just not primarily in the new modes. I would be running C7 (which drops even more loot apparently, and lets you mess around with fun builds since you can power slightly past the content. Plus you gain Ascension and chances for shards.) I never really got sick of C7 runs, funny enough, haha. I would be running Onslaught, though I won't push higher floors until the losing on map three reset issue is worked on. As for Ancient Power: the current loss versus re
  16. They are on vacation for the holiday, and they deserve that vacation. Aside from working on the game all year, they put a lot of heart and soul into this update. Most of what they put into it is great. It has a couple serious QoL issues, don't get me wrong. Losing on map three of a floor (often due to disconnects or bugs not the fault of the player.) The fact that Ancient Power, when it comes to what you gain versus lose, isn't worth it for 99.999% of the playerbase. Etc. But those are issues they have already addressed, will be working on right away, and I have faith will get better. They wa
  17. I had been intending to make a thread about Ancient Power for a few days, but this covers it pretty well. Both the original post and all these replies. It is very clear the feature was not implemented well. The percentage rewards for resetting need to be magnitudes higher, and the punishments magnitudes lower, for it to be even remotely worthwhile. This was intended as an incentive for hardcore players, but those with the most playtime suffer the most from its losses. And so it is self-defeating... It's not even a matter of opinion with this level of reward scaling. It's not physically possib
  18. This post is exceptional, and it addresses a lot of the issues with Onslaught mode as it launched. You provided a deep look, an objective one, and I know they will take this to heart. As what you said above is nigh-infallible. This mode has a great foundation, but it really needs work. And it will get it. I have faith. They poured a lot of heart and soul into this update, and I know they want to get it right.
  19. I absolutely love this post, love the deeper level of transparency it provides, and I have faith you guys will take community feedback to heart as always. It looks like nice changes are on the way for Onslaught mode, ideally with more to come. Some of the foundation of it is solid, as is much of its implementation. The most crucial need is definitely a way to prevent doing multiple stages over for just one loss. I would love if each floor of Onslaught was just one map, but if it's going to stay the way it is: folks need a way to retry the map they failed on. Not 2-3 maps prior. For a loss that
  20. I am positive that Ascension will not reset when you prestige in the new update. It goes against everything Ascension stands for. A permanent, minor and incremental power increase. One that makes every moment you play the game contribute towards a permanent goal. One outside the character-specific progress system. Ascension means you're always working towards something tat can't be taken away when gear stats or other things are increased or changed (which in loots games, they will be.) That it always feels "worth it" in regards to progress. Where you can temporarily switch off Ascension points
  21. I share in your joy. <3 She is one of my favorite pets, and I only hope I end up with a golden one. I wish that, since the golden eggs are finite right now, there was a way to choose what you get. I also keep forgetting to ask if, when hatching them, it gives you the option to use gems and guarantee one of the legendary pets (like you can with a regular egg.)
  22. Especially considering this is pretty far along the star progression path, I sincerely hope they buff this shard later on. A few of the Hyper Shards are going to need buffs to be deserving of their rarity (whereas some are plenty fine already.) As noted above: there's no reason the bonus storm damage needed a cooldown placed on it. This is a shard we can only have one copy of, and it's not easy to earn either. Having the storm damage be constant would be in no way overpowered for people who have the ability to earn it. This isn't being handed out to new players to Chaos Trials, etc... Plus if
  23. As someone who is OCD and likes to collect everything, I absolutely despise time-limited cosmetics. They are a plague on the industry as a whole. They were around long before micro-transactions and free-to-play even existed, too. Usually in the form of retailer-exclusive pre-order bonuses back in the 360/PS3 days. (I shudder to think of what I went through in the case of Fable 2, for example.) They are an exploitative way to force people into paying money sooner so they feel they don't "miss out." Not to mention it fosters a sense of elitism for people who grabbed the items. Even though those
  24. Indeed. This is something I've wanted for a while. We're forced to sell off countless duplicate shards, and all for a measly ten gold each. This is made even worse considering armor and weapons, which drop far more often, earn you loads more gold. An ideal would be to have our broken down shards turn into "shard powder" or something of the sort - Just a singular crafting material. Then allow us to craft any given shard for X amount of shard powder. Make the really desirable shards (like Deadly Strikes, Power Transfer, etc.) cost a lot more materials of course... This way, when someone farms C
  25. I remember the day you joined the Trendy team (and years later when you re-joined, to the relief of so many.) Such a crazy ride it's been. This is one of the greatest gaming communities online, and you were the catalyst for so much of that. You're kind, level-headed, engaging. Genuinely a part of the community. A fellow writer. Someone I respect immensely and am proud to have known for all these years. There are no words to convey our gratitude for the time you've spent steering the community ship. Though I'm sad you're going, and you'll be missed dearly: I'm smiling at the thought of what com
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