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SupRfirebird

Defender-In-Training
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About SupRfirebird

  1. You have to put the letter in, don't write out the whole number. You can do this for million and billion. 5b = 5,000,000,000 100m = 100,000,000 Hope that helps.
  2. I haven't tested this on other maps, but on 'Mistymire Forrest' towers will not shoot the Ogre Copters. I've only tested the Harpoon and Fireball turret, they just kinda go all bonkers and shoot in every direction. They shoot the wyvern just fine, and once the copter drops the Ogre, then they'll target. Can anyone confirm that it's not just me? This is the first time I've noticed this happening, I found out the hard way, I was playing survival with my low levels, and the West was flooding with very strong ogres all over my Crystal.
  3. Cool, nice to see you're still looking out for us. I don't think there is a way to fix Cupid targeting without free aim, they're just way too high up. Well, a lot, or all of the mouse+keyboard functions still work while using a controller, like, the keyboard bindings (M,Q,G, and so on) even the mouse buttons still do there thing, would it be possible for the mouse to function normally while using a controller? It just needs to be able to aim. It's an ugly solution, but could be handy in emergencies. Again, I don't know if it's possible, I'm just spitting out idea's. But well done, that's the majority of the problems fixed. :)
  4. I had to finally sign in here again to voice my concern with controller support. Over the past few updates, there's been a few things gone wrong for us, I never see anyone else complaining, Am I the only one who exclusively uses controllers (Wireless Xbox360)? The first thing I noticed a couple patches back, I can no longer sort my gear in Hero Shop, the 'Y' button (used for setting a price on an item, or when pressed on a folder, would set as ACTIVE for for moving gear into it), no longer works on folders, now it just wants to set price, even when pressed on a folder. The new ability to see and pick up gear from a lot further away can get extremely frustrating, even when I turn away from the item, my good old autoaim still wants to look at it. Some boss fights are tough, or impossible with a controller, the autoaim just seems to target whatever is closest, and any boss that fly's can't be targeted, since we can't look up. Bosses like: Cupids on TOL (haven't tried in a while, but I assume it's still the same) can't be targeted way up there. The Ember Phoenix can be a pain, even when he's right in my face, I sometimes aim at a Djinn or chopper in the background. Newest one is the Dragon on CR3, cannot target at all (Good thing I was sorta being carried through that!) EDIT #1: I just noticed the new Summoner ability (Move gear around in your tavern while in Overlord mode) doesn't work at all with a controller. Sure... there are a lot of benefits to using a controller, (activating lamps and other small objects) But I would prefer more freedom of movement (ability to look up and down, and aim where I want). I know what your thinking, "Why don't you just use a mouse and keyboard?". I tried that, I can't use a mouse for very long before my wrist starts killing me, That's why I use a controller for all the games that allow me to (pretty much all). I wanted to first ask, Is it even possible change how the controller works, letting us look and aim up and down and wherever we want like a mouse??? If so, I and many other controller users would love that, some maybe wouldn't, so a toggle would be amazing. That's all I got.. Thoughts?
  5. It would be nice to have a Acc Color changing station in our new tavern, not player custom colors, but some CDT approved colors. I ask because, I've always wanted, but have yet to EVER see... a RED Santa hat (Really?!?!?!), I only ever see fugly colors! Add a Nightmare+ difficulty for original campaign (Deeper Well to Glitterhelm Caverns). Boost difficulty to Ember levels. Add random rewards upon completion (like most newer maps have). Also, a little tiny bug fix, Update 3 created a little bug in the player shop while using a controller. I can't move stuff into folders anymore, I press Y on folder which is the "Set Active Folder" button, but Y is also "Set Price" button, so now it wants me to set price for folder. :S It's not really game breaking, it works fine with mouse and keyboard, but it would be nice to have it corrected for next time.
  6. Anything to make the App more useful is a good change, I like it all. I'm not a fan of the gas and fire trap size, 4k range and they're still so tiny, I feel like I'm on Xbox again. Spike traps should be strong, but maybe dial it back a little tiny bit, but I love them though. I still had issues where Djinn don't trigger spike traps, tested on Deeper Well, I would guide the Djinn all over the map, but they only died if another enemy triggered it. I'm cool with the Buff beam either way. Barely notice a difference.
  7. I'll take 60 runs, in however many sessions you need.
  8. I'm in. Now I have to farm lab for more ++'s. :S
  9. Hmm, I don't think Armor needs much work (You could make Mythical armor not so stupid with run speed and casting rate), If the CDT is looking to make changes in the near future, I'd totally be up for a new Armor Quality... I know, i know... not another one. This new (lets call it, Heavenly) armor can only be obtained in Nightmare+ (yeah, new difficulty), It's a lot like Ultimate, but can spawn with better stats and comes with a 50% bonus, and each piece of "Heavenly" armor you wear increases your movement speed by 5%. "Heavenly" armor will NOT spawn with run speed, once you equip 1 piece of this armor, your run speed will be automatically capped. Acc's need a serious overhaul, I don't like that only a few of the acc's can be capped, most are very low quality compared to Santa hat, beard, and 1 or 2 others, which takes all the variety out, most are running around with the same acc's. Weapons could use a little boost, especially the Monk weapon stats, The Monk gets the shaft with stats, where as, the Squire weapons come with pretty good stats, good examples: Aka rewards, Sky City, CD. Ionno, just a few ideas, I'm actually pretty cool with the game as is. The endgame players could use a little more to do, a new difficulty would open up all new possibilities, we could farm classic weapons/pets in higher quality.
  10. I totally forgot about this, I never did run it. My bad.. :S Congrats, Mkjo! 
  11. Strength Drain is pretty useless on console, unless you want to protect some walls, they don't strip resistances.
  12. The problem is that Lab is the ONLY place where we can get good acc's from, it's cruel that I can play KG NMHCMM wave 26+, and can't even get a godly acc to drop. Yeah, it's been known for a while that Lab makes progression easy when going from insane to NM. Patching Lab to make EV's to smart to jump off the edge, that would annoy 98% of the people who play it, of course. I think it's too late to implement such improvements, or to early to some. First, they should concentrate on making lab loot (armor, acc's) more obtainable from other places, then maybe look into making Lab actually tough. That's just me, I miss survival, but in all of my time in survival, I've seen maybe 4-8 Ult armor drops! that's several hundred hours at least! But lab has given me hundreds... mostly junk, but still. I've put in over 2500 hours in this game... I want my Ults!!
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