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Hover Tower 2000

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About Hover Tower 2000

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    Say no to EGS exclusive

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  1. The first point i took to mean you had map specific items, but the second point seems to contradict this i.e you can pick the reward you want to get. Interested to find out what exactly you mean!
  2. G ⬆️ Now that's done get to the challenges and massacre!! I also hope this is more about the speed they get added rather than they get omitted.
  3. Now we've had to think on this, I'm wondering what cross saves mean with this in mind - will PC mob count be gimped so console wont lag? Will players platform hop to abuse lower mob count etc etc. Even PC lagged / desynch really bad on DD1 for end game NM maps.
  4. The fan base should expand, the game is was great, people love loot, if they could offer or do play for 10 hours then buy or free weekends then sure people will buy and play. As for us, I know end game is where people like to get to, but the journey to it is often more fun. It feels like a lot of games now cater for super casual players and design reflects this, but there is a market for proper grind (note proper grind) RPG, hopefully we will get that.
  5. Characters / loot transfers are a bad idea imo.
  6. No doubt it is a gap fill / revenue generator for DD3. Realistically DD3 would mean getting external investment - look what happened with DD2... I agree with your sentiments around the long grind and playing for years, unfortunately it seems we'll need to help them get a cash boost to make the game we all want (assuming they really have learned the lessons of DD1, DDE and DD2). How many years will it take to plan and make DD3? A lot I imagine, since a lesson they should've learned is no more early access, no more massive progression changes etc etc.
  7. Yes, it has to be that. That is what cross platform saves implies.
  8. Kitty likes to scratch! All your points are valid, I hope @Elandrian is listening. Re instanced loot though, this is a really tough one to decide on, I can't make my mind up!!
  9. DD1 had complete (complete with hackers as well) leaderboards - you could see everyones score and your place in the ranking.
  10. It was public, how else did you see those big scores?! Yes, definitely, a fair leaderboard is essential.
  11. I go from being sad to happy reading these threads. Wanting so many of the QoL changes from DD2 is seriously going to (once again) ruin the DDA experience. No swaps during waves. No one hero does it all. Top tier gear being rare is what keeps you coming back - just make sure stats roll fair, no more jebaited gear cos the algorithm is broke. Yes, it can't be exactly DD1, evolution is life, but let's not be Asgardian and lose ours balls (to stick with the winning format).
  12. It had that stupid player verse overlay, that didn't work well. It suffered from awful desynch / lag. They didnt plan stat progression so tower speed led to network problems. Didn't pets have a stupid mechanic to them? Almost on par with 8 hour incubation periods. We ALL rushed for end game as we'd done it all before (hmm now i wonder how DDA will deal with this), this as with most other games we wondered what to do - reaching max level on heroes was to easy and the best gear was to easy to get (wasn't it?). The survival was an interesting idea tho - in our now time sapped lives it is quite a draw. ***EDIT - they did have those ?amulets that let you do a special power, i seem to recall liking those*** **** The dodge, omg the dodge - I loved that, please can we have that back :)))))))))))))))))))))))))))****
  13. Agree so much! Though point 4 might need more discussion as some extra abilities were from doing challenges. May I add to 1. I like to play zoomed out and there could be so much clutter obstructing your view, transparent-zing is really important as well. 2. I did this and tbh hate that it removes the social nature of the game, they shouldn't allow it in DDA. 3. Mob desych, rubber banding killed my buzz for the game (still played though) - 100% make the game to work in its limits! I wonder what this means when it comes to switch etc. as we may be walking into caps for PC because console cant handle it...
  14. 1. Doubt it, there really is no need today and it just adds costs to them. 2. Their adult minds go back in time into their younger selves. 5. From DLC - content DLC e.g. maps, heroes (was suprised by this) etc. They want it to be meaty DLC and not piecemeal like DD1 6. I believe it is just a an extra room in your tavern, like in DD1 (except there you got it via game progression)
  15. This is the real battle for etheria! Middle ground may have to be found, but combat swapping is a line in the sand that shouldn't be crossed imo. Boost monks swapping would be so op etc. I too now have kids so won't be able to grind all day (once cross platform saves are confirmed tho I'm buying me a switch!) But that doesn't mean the game should be made super casual to accommodate
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