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Hardened Defender
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Everything posted by Siimon_Sama

  1. Omg... This thread is still up! <3 Here's a picture of my cats I took a few days ago. ´╗┐My cats ^.^
  2. Just wanted to make a public post about me leaving DD since I gave ALL my items to a friend called "oliwaltony". I had a ton(literally) of event items left. Thank you TE & all the Defenders I played with for the great time this game gave me. Bye bye, Siimon.
  3. I'm personally not a fan of keys since it made it almost impossible to solo a map. :/
  4. I hope they add customization to our pet(s). Maybe even skin(s) &/or accessories for them. Also, I know I'm dreaming, but I would like to see mounts in DD2. Idk, maybe that's just me. :/
  5. Hi guys, Would you like to see negative stats in DD2? Maybe remove them completely? Please let us know by voting in this pool & leave a comment below to tell us why. I personally think they should be removed completely or placed wisely on items/weapons (putting negatives on hero stats for a twr weapon & vice versa). Thank you for reading.
  6. Hi guys, What would you guys like to see as a level up system? I personally think a mix of both stats & a skill tree would give me lots of choice on how to customize my hero. Please leave a comment telling us why you prefer one over the others. Thank you for reading.
  7. Can we get a trace and/or name of your friend that you got the hat from? Hat came from me, it's the one I got for participating in Port Polybius. I feel a bit sad that this stylish hat goes in auction a few weeks after I gave it away... Oh well, it's his decision now. :(
  8. 1. Name Your Hero - The Shinobi/Ninja (Fox) 2. Decide Your Hero's Role - Damage dealer (kinda like Huntress or Barb) 3. Give Your Hero 4 Defense and 3 Abilities Defenses - Crow's foot/Caltrops(dmg enemies that walk over them) - Explosive seal (placed on a tower, it would make the tower explode when it get destroyed, doing dmg to surrounding enemies) - Teleportation seal (placed on a tower, it would teleport the mobs back at their spawn when they hit it but would have a long CD) - Summon circle (summon a giant wood log that fall from the sky on the enemies when they walk on it) Abilities - Smoke bomb (grant invisibility to yourself & the heroes close to you for a few sec. or until they attack & could also slow enemies) - Teleportation jutsu (teleport to selected destination in range while leaving a wood log that aggro enemies behind) - After image (leaves an image/clone behind your hero that mimic all your attacks after a 0.5 sec delay, but does less dmg) 4. Give Your Hero a Weapon Type I would love this character to have both range(kunai/shuriken) & melee(kusarigama) weapons if its possible. He/She could have both equipped at the same time(like Barb). 5. Give Your Hero a Short Backstory After seeing the Monk in action on Sky City, the foxes from town started to wonder where his power came from... In a dark corner of the flying city, they started training martial arts but without a master to keep them in the right path, they didn't realize that they were dwelling in the dark arts. After attaining these new powers, the foxes wanted to train further by joining as many battles as possible. Art made by Tony Ficticium. EDIT: I started making this post at 1:15pm EDT but it took me a while to make it. Sorry if other Defenders posted similar ideas before. :/ Thank you for reading. :)
  9. you lost me at moba lol But it's so much more then a "moba". :( It's free, so you got nothing to lose, imo. ;)
  10. While waiting for DD2, I decided to give Prime World a try & got addicted to it after playing just a few hours. :p It's a F2P moba/rpg game for anyone that's wondering. You can build your castle, level up your heroes & equip them with better talents. There's also a lot of different game modes for players that prefer facing AI(like myself). I personally love the game & hope to play with some friends from DD while we wait for the next one. :) Thank you for reading.
  11. 1. What were the biggest strengths of Dungeon Defenders' Ranged Combat system? -Diversity in the weapons/projectiles shape, colors & effects. Imo, ranged combat was also the easiest way to engage enemies while staying in the range of your tower to upgrade & repair. 2. What were the biggest weaknesses? - Lack of different projectile patterns/type... Having bullets that bounce off walls, proj. that get bigger over time(or smaller), proj. that split when it hits a enemy, boomerang proj. , wave like proj. etc. - No weapons with scope. I'm sure a lot of us would have enjoyed sniping djinns & copters. :) 3. What would you improve about the system for Dungeon Defenders II? - I would personally add 2 or more "evolution" to each weapons. Making the player choose between X bonuses(when he finish upgrading it). They could add a small visual difference & have pros/cons about them. 4. What new projectile type would you like to see? - Projectiles that looks like a "slinky" would be hilarious. But I give my vote for a spiral type of projectile. Thank you for reading.
  12. But the Monk on the end was somewhat unfair, i cant really believe it. The Monk kills all 20 fully buffed Mages within a few seconds and almost insta kills the players with its overpowered range damage or if not, with his ridiculous high knockback stat. We tried something new for this event. We had the choice of only rewarding players normally (1 genie & 1 weapon) but felt like this challenge was hard enough to give something extra to the winners. I don't think I can determine what is fair/unfair but I believe we were trying to motivate players to try their best in this challenge. Thank you for all the opinions. It will help us make a decision in the future about the way we reward participants. So...if the ninja monk at the end = Mischief, then maybe the bounty hunter = Gokupp???, and possibly the vampire apprentice = eagle??? C'mon tell me, please, which event host was which of the 15? Lol, I would also like to know since the ninja is my favorite skin ever :p. Probably is for Mischief also since when the Ninja appears, a message says "Mischief nuked some of your defenses!". Where are the genie handouts going to be announced? They are in. ^.^
  13. Miller & I are currently in the Event group to item ppl. I should be in the chat for the next 2hrs or so.
  14. I'm just posting to underline that I don't care. Over last year no one, never explained to me what does "MOBA" abbreviation stand for and what doe sit mean. It didn't seem to be serious proposal, anyway :P M. Massive O. Online B. Battle A. Arena If I'm not mistaking. I personally love moba's but think it could still evolve or improve. Like more maps, new mechanics & more.
  15. the basilisks and ghosts, though. neat idea, but how would you escape once your petrified? sit there till you die? ask a friend to chisel you out? or will it go away after 5 seconds? the ghosts possessing you, same question. how do you break free? For petrify, my idea was the next enemy attack would break you free(& do double the dmg) or jump/move to break free. For possess, I was thinking it would either dmg you or drain your mana until you get a twr/ally to shoot it down. You would also have your movement slowed while possessed. I'm mostly thinking of general concept. Having something too specific doesn't leave much for the imagination. I prefer letting the people imagine them. I also like to share opinions & perspectives. :)
  16. I would like to see the community opinions on my mob/boss ideas & also like to see what you guys can come up with. :) ---Mobs--- - Mimic (Fake treasure chest) - Basilisk (Enemy that can petrify heroes) - Slime(s)/Blob (Could copy basic mob but have weaker stats) or (could only take dmg when they attack) - Some kind of rider (players could kill the mount or the rider first) - Ghost(s) (Flying enemy that tries to dmg/possess player(s) only) - Werewolves (by ps3 legion) - Enemies that can move underground (Dwarves or Moles etc) ---Bosses--- - Flying/Sea serpent (chinese dragon) - Super Mega Goblin Mech (Bring back 2-3 Goblin mech from DD but they would combine together to create a Giant Mech) - Lich/Necromancer (Summon unique*(stats or visual) skeletons to defend himself) - Castle/Dungeon (Defend it until it tries to eat you!) - King Mimic (Mimic with a crown. I love mimic's ^.^) - Vampire boss (by braydon180) - Dark Ethernia crystal (Crystal that got corrupted by the darkness) - Warping boss (Can travel through mirrors/paintings etc across the map) Thank you for reading. Please feel free to comments. :) I will try to update my list whenever someone add new idea(s).
  17. I personally think paintings would be a nice add-on to the tavern. They could be about the maps/mobs/hero(es)(maybe even the loots?!) you've seen. It would be nice to be able to place them where you want & maybe have a few versions of each(common/uncommon/rare). Being able to change the lighting & color(wall/floor/ceiling paint) would also be a nice addition.
  18. I personally hope they keep something similar. I'm pretty sure they still want to create a world/series of maps that are intertwined.
  19. Como entro? Para participar en el evento, debe registrarse en el foro en el hilo hecho por ella y formar parte del "Steam" grupo llamado "PC Community Event Group" ... a continuaci, enviar un mensaje a un host cuando est listo para ejecutarlo.
  20. I had a bad day... but this thread still make me smile. :)
  21. The event will start this weekend(already started :p). But we will probably re-run next weekend for those that couldn't make it(if needed). Have fun & good luck! :)
  22. Map is uploaded on steam. http://steamcommunity.com/sharedfiles/filedetails/?id=168257753 Event will start this week-end but will probably be re-ran next weekend for those that couldn't make it(if needed). Have fun & good luck! :)
  23. Sorry, I did my best to show you how some players(me*) see your lottery. I won't try to tell you where & why I think your lottery is unfair. I'll just put the faqs that we both agree on. I will end this with my opinion & some explanations to let you know why this is my opinion. Faqs -Buying 1 ticket give you 8.78% chance of winning 7 times your bet or 0.30% of winning 77 times your bet. -I counted all the tickets from last tickets page. You had 36(2nd prize winning tickets)/390(this include all type of tickets since they have the same odds,correct?). -Real short/long(idk) term return ratio as of 03/08/2013. 36/390 36 wins of second prize is 252*((287 with the bonus added)354 losing tickets =35* bonus). 64.61% is the actual return ratio. At the moment. My opinion I personally find your lottery concept fun & safe but cannot call it fair for myself. Why? I think the odds of winning are too low & the rewards too high. Suggestion(s) -Lower the rewards. -Raise the odds of winning both prizes. -Change it to a draw. -Ask & accept help from others. Imo, if your doing this for the community & for the fun of it. You should value your customers opinions above all else. :) p.s. If anything is incorrect, I will gladly remove it.
  24. :-) still not reading my posts. as you want. i will write it again and again. In lottery where is drawing numbers you NOT GUESSING correct order of drawed numbers. e.g. if drawed numbers were 1,2,3,4 or 4,3,2,1 or 4,1,3,2... it is the same, so you need to divide your possibilities by 4! so it is 11*10*9*8/(4*3*2*1)=330 for first prize (you are calling it jackpot) visit odds calculator Enter TOTAL number of balls in the drawing: 11 Enter number of balls SELECTED: 4 Enter number of Winning Numbers Matched: 4 Odds are 1 in 330 combinations = 1 Beated and this is proof that here is people who is trying to beat us, and even don't read our lottery page: icl.loksa.sk from web page: Jackpot is created from non-winning tickets. One coal is added to Jackpot every ten non-winning ticket. It is added to 1st prize of next day. simple math: Lost tickets: 173 >>> Jackpot: 17 <<< Beated the same about reading our page. we are emiting only tickets. players/users/gamblers is choosing THEIR numbers. If they want to buy 10 tickets and use all his tickets to same combination 1,2,3,4 it is his choice. maybe he will win 10x first prize, maybe 10x 2nd prize, or loose all. I like whose is doing it for fun. But I am that side too, so I have fun right now :) Beated Your right about the odds. Now I guess I'll have to prove its unfair based on your odds. :p 1/330= 0.30303030% 28/330= 8.48484848% So every tickets has 8.78787878% chance of winning imo? Or 91.21212121% chance of losing? I don't see how you find that fair or how you get that 92% return ratio... 92% return ratio is only possible if everyday, ppl buy 1 of each of the 330 combinations available(not more then one of each combinations & also not missing any). The moment 2 tickets with the same # is made or if you dont have a full 330 tickets day, the 92% long term return doesn't apply anymore. For your statistics, I read them wrong i guess. on 195 tickets, 22 tickets won(?? normal prize, ??jackpot) the 172 losing tickets make the jackpot raise by 17(I tho 17 on 22 winning tickets had the jackpot #). odds of winning showed here... 22/195= 11.28205128% (assuming its all normal wins)22*7(coal)=154 coal+(17 bonus coal) total coal given=171(17 bonus coal will be added/given to the next jackpot winner) coal given/taken=171/195 87.69230769% is your long term return in this situation. (not 92%) Finally, for your lottery to be fair imo, you would need to make a few changes. -everyday, create a limited # of tickets. -everyday, determine a 1st & 2nd place within the sold tickets. (prize could vary depending on the # of sold tickets/ this is to balance your long term return) -I would also remove the 92% long term return since its theoretically incorrect. -Atm, the lottery is more about making a LOT of loser & 1(maybe) very lucky big winner. Don't get me wrong, winning 77 times & 7 times your bet is pretty cool but seems too high imo. Usually, the higher the base rewards are, the lower the odds of winning. Tell me if I'm mistaking in any ways. In the end, its gonna come down to you to know if its fair/unfair.
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