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Hakk03

Junior Defender
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About Hakk03

  1. If you have large AoE on builders and are on small maps it's easy to have extra DU to say "what else could I add here?" For me it usually comes down to inferno or enrage, and I go enrage because of the visibility most times. When maps become nothing but ogre crushing, it's nice to have them crush each other. Way back I used to put one on the roof in ramparts and watch the super wyverns go at it.
  2. Do you guys want to have fun? Then pay the money. No one gives a **** how far you can get with or without the EV/Summoner. It's not required that you hit any wave on any map on any difficulty. So, pay if you want to get further, or be happy with your results. 100% of content is easily done without EV/Summoner, NM is still beta. 99% of the fan base has no problem with this, and quite contrarily, loves the new content. That includes elite players all the way down to the most casual. Pay the $4 or shut your mouth. If you're on a forum of a game that costs $15-$35 it's obviously worth it to you. Pay it or stfu pls
  3. "Need a tissue?" is about to be my catch phrase. Christ, sorry you didn't enjoy the paragraph of a story.
  4. Yuck. Seriously, do you need a tissue? Your post boasts over-qualification but reeks of under-achievement. Motivation for playing this game would be about zero if guys like you had their way. Elite players wouldn't exist, because there would be nothing left for them to do after they crush everything in the first hundred hours. The challenge is your motivation. Had you conquered all you would no longer play at the same rate with the same level of enjoyment. Basically, all the cry babies need to just pretend nightmare doesn't exist. Stop being too proud to admit to yourself that you can't beat HCNM. It's just gross to want to be high level, but because you can't achieve the high level stuff you complain about what it takes to become high level. It's so tacky. People need to understand that not everyone can be high level, and without high level content the game would be just as it was before NM: easy, quick, and a good memory. Stop blaming trendy, and blame yourself. 400 hours isn't enough to expect to be elite at any game that's been out as long as DD has. Hardcore players (teenagers) of any game can easily put in 40 hours a week. That's 10 weeks of play, which is a drop in the bucket for any hardcore gamer. Your expectations are too high. This really bugged me: " 5) I love monks, probably my favorite class, but why is there dual damage for there weapons (range or melee). If there suppose to be jack of all trades why make them choose a type. How bout instead they merge the damage and only let you do one or the other. If you want to switch maybe they mediate or something (like rangers reload after ammo runs out) and then you can use the other . " First you say he's supposed to be a jack of all trades, then you immediately criticize the fact that he has a choice (which no other characters do). The choice of range/melee helps him achieve his well rounded status. Then after that you ask for another easy solution, just because you can't handle the choice you have the privilege to make. Eww. It's shocking that of all characters to complain about you happened to choose by far the most effective character who also solely holds the master difficulty. You obviously aren't there yet, and have not earned the right to critique him, in my eyes. Step your game up.
  5. People scared of being banned are generally unskilled, and happened to catch a lucky break. Elite players don't worry about this because they know what they get is legit. They vend and shop because it is time effective (time = money = mana ~ skill). Hackers have no reason, other that malice, to sell their hacked items. Malice is impossible to stop; nothing else is relevant. TLDR: hackers are non-existent as long as you don't befriend them knowingly. PS: players with absurd stats who are clueless to builds may be hacking. PS II: Most hackers are smart enough to just plain and simply "skip the bull****" and will never be recognized. Don't worry about them (unless you are suspicious of hackers buying your items with bull**** tokens), it's really that simple.
  6. Now I just want to be able to cycle through through overlapped towers to view their stats. Now that we have this gem of a patch I'm gettin' greedy! It is very frustrating though when you wanna double check that your trap/aura is buffed.
  7. Sharken are an issue to those with bad builds, not bad stats. Agreed on the cenophobes raging. The sociologist in me wonders if this is is normal behavior, or if these types are attracted to gaming forums.
  8. I go with as little resist/hp as I can. Any more than needed is a waste, and makes for lazier play.
  9. The sharken have antiquated the use of active builders. The only combatant for them is a smorgasbord of defenses crammed onto buff beams. With the variety comes a lack of majority, meaning that at most one character should be responsible for ~ 40% of defenses, generously. Prior to sharken and buff beams the squire (or apprentice) would build at least 60% of the towers, and often much more. During that time, and active builder was likely most effective, and a necessity in late wave NMHC Survival with four players. That is no longer the case. The active builder is a thing of the past because builds lack the majority of towers being constructed by one builder. If you left a building squire in with only 30% of the DU being boosted you're setting yourself up for a very ineffective and boring run in the combat phase. Especially with the squire, as he has no range, and his invisible stats are garbage as support. The only active builders currently useful are hybrid monks and huntresses. They both have towers that can really help in a pinch, have range, and other naturally supportive characteristics. They are still better to be dedicated builders, though. My point is that you're much better off with a dedicated support character over an active builder (at least currently). Instead of wondering whether to put resists on builders (don't, obviously) you may want to consider putting in minimal effort to make sure that your field character's towers are at least usable in a pinch. My roommate plays a DPS huntress (ick, i know). His towers stats 800+ in damage and RoF coincidentally. His AoE and tower hp are <100. Several times we've needed either a gas trap or a prox, but those two stats having almost nothing renders all his towers useless. If they were even 400+ in every stat they would be effective enough to hold us over for the next build phase, but they are not. I highly recommend being aware of this, as it is easy to avoid negative stats, and fun to find sets that really fit your needs. I hope this helps. I debated over this for a long time, and when I switched out of the active builder the game really opened up for me. Feel free to PM me with any specific questions or further advice.
  10. Either you're an elitist with semi hacked 3.5k tower stats on your builders or you don't play high waves of NM survival. What you say is ignorant at best. To say it's an issue with tower placement is garbage. Try going out and trying to DPS with melee sharken that are not in a strength drain aura and out of range of towers with +1500 range. There are some maps where the map layout screws you over and does not allow your towers to range the gassed units and leaving the "safety" areas of your build on wave 20+ can easily cause death. Read what I said 3 posts up from yours. This is disgusting.
  11. I do not like to get on the forums but it is worth to say that he makes some good points They already going to fix 2 of them so maybe he deserves a little more praise and less grief Hacking is number 1 issue for me and it does affect everyone even if you not know it. If you like PvP or want to try and get the map titles then hackers ruin some of those. Also hacking drives up price for all item as it creates inflation like governments that print endless money Can we spoon? hakk03 on steam if you wanna play some PVP and/or talk about Bernanke and fractional reserve banking. <3<3<3
  12. Multiple character with decent gear is always better than a single good builder. ;)
  13. I just posted this in a different sharken thread, but I feel it applies even more to this one. I'm sorry if it's a no-no to copy/paste, but I really have people's best interest at heart. Here it goes. I am going to be so bold to say that I love the sharken. Finally, something else to do besides building wall + as many poons as will fit, then just run around an repair. It's exhilarating to use builds and strategies that worked upon DD's initial release, but have lied dormant since squire became super man for a few months. If you have more than 2 poons on a buff beam, you're doing it wrong. I have so much more to do now. Previously all I would look for is tower gear for squire builder. Now I am back to giving a **** about my other tower characters. The sharken are a cry for attention to your build. The way I see it, if a sharken gets through, you have a weak spot. I have giraffed throne room (NMHC) without using walls. I have giraffed deeper wells (NMHC) without using ensnare or gas trap. There are many different ways to deal with them, not just gas trap (and if you're using DPS to focus on sharken, again, you're doing it wrong). I only have one stat on on char that's over 2000, so it's alarming if people with better stats are having trouble. Experiment with "unconventional" builds. There are very few people who truly understand the building aspect of this game. It's a shame because it's like pitching in baseball ie 70% of the game is said to depend on the pitchers. The same is true with builders. On a level like foundry, for example, try beefing up the two wings and leaving your middle weak. Then you stay in the middle. Just simple out-of-the-box thinking like that can help a lot. I also can not stress enough the importance of using traps, auras, and buff beams on every single build. Also, basically every tower (besides gas and sometimes darkness traps, and walls) should be buff beamed. You really have to think about builds, not just throw em up and hope for the best. After you figure one out for yourself a light bulb should appear over your head and prepare you for other maps. If anyone has specific questions on dealing with sharken, please PM me or add me on steam (hakk03) and I would love to either advise you, or show you in game. I could also use some more people to play with and would love to take a few of you under my wing. Sharken are great for a game that was becoming very monotonous and a bit tedious for high level players. If you have ambition to see it the way I do, please inquire.
  14. I am going to be so bold to say that I love the sharken. Finally, something else to do besides building wall + as many poons as will fit, then just run around an repair. It's exhilarating to use builds and strategies that worked upon DD's initial release, but have lied dormant since squire became super man for a few months. If you have more than 2 poons on a buff beam, you're doing it wrong. I have so much more to do now. Previously all I would look for is tower gear for squire builder. Now I am back to giving a **** about my other tower characters. The sharken are a cry for attention to your build. The way I see it, if a sharken gets through, you have a weak spot. I have giraffed throne room (NMHC) without using walls. I have giraffed deeper wells (NMHC) without using ensnare or gas trap. There are many different ways to deal with them, not just gas trap (and if you're using DPS to focus on sharken, again, you're doing it wrong). I only have one stat on on char that's over 2000, so it's alarming if people with better stats are having trouble. Experiment with "unconventional" builds. There are very few people who truly understand the building aspect of this game. It's a shame because it's like pitching in baseball ie 70% of the game is said to depend on the pitchers. The same is true with builders. On a level like foundry, for example, try beefing up the two wings and leaving your middle weak. Then you stay in the middle. Just simple out-of-the-box thinking like that can help a lot. I also can not stress enough the importance of using traps, auras, and buff beams on every single build. Also, basically every tower (besides gas and sometimes darkness traps, and walls) should be buff beamed. You really have to think about builds, not just throw em up and hope for the best. After you figure one out for yourself a light bulb should appear over your head and prepare you for other maps. If anyone has specific questions on dealing with sharken, please PM me or add me on steam (hakk03) and I would love to either advise you, or show you in game. I could also use some more people to play with and would love to take a few of you under my wing. Sharken are great for a game that was becoming very monotonous and a bit tedious for high level players. If you have ambition to see it the way I do, please inquire.
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