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About oliwaltony

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  1. tbh, I never had any trouble with power surge. I just run around with my squire putting tons of ballistas, coming back to 1rst lane, sell them all b4 they despawn, put some new, rince and repeat. Never had any problems. Obviously they have sploody harpoon shards, destruction and attack range shards, piercing servos, melee boom and attack rate mod, making them beasts that just wreck everything with ease.
  2. I'll have to agree with you on that point, thats kinda the whole point I'm trying to do. I'm gonna add that when I originally did that post, I was beginning mastery and didnt knew about all the bugs and was kinda bothered by them. I learned to go around them and continued. From that point on, my position on the subject evolved, and moved on from the original purpose of the post. It happens. I am not lazy as I am doing those mastery grinds. I don't want to avoid them, they're part of the game. I just want it to be more rewarding. Appart from the hypershards, nothing is worth your time if we discuss only quality/quantity vs time. And that is a problem. If they only added the usual gold/xp drops and gear/shards drops, mastery would become less boring and worth it. If they added, like you mentionned, a second line of rewards (without it being hypershards) that are worth doing it again, then again it'd be worth it. The whole purpose of this thread is to catch developpers's eyes and to make them realise there is work to be done. As for my "quotes", I'm on my phone, doesnt know how the codes of the forum work for most part, I'm not able to separate every paragraph of your message to anwser to all of them like you did on my cellphone. This isn't personnal, but I still think, right now, as the mode is in the game, that its crap. I want it to be better. I want the DD franchise to be the best that it can become. And that implies going against some hard defenders that would defend anything just for the point of arguing. As an additive, I must say english isnt my mother tongue, even tough I'm pretty sure you saw it as I must do alot of grammatical errors, so there might have been some misunderstanding betwen us, because reading the last part of your last anwser, I'm pretty much sure we want the same thing.
  3. The tinkerer dlc was made by a player and not Trendy/Chromatic, but they still charged for it. The content the CDT create is free, and was intended as such. I am myself part of the CDT, and I sure as hell hope trendy wont ever try to make money out of our hard work more than they already do. I wasn't a map designer myself but have been an event host for the CDT for a while, and worked hard to help create fun items to distribute to the playerbase. After CD, like you said yourself only the tinkerer dlc came out because the dude that made akatiti jungle (and moonbase, which were both the results of maps building contests) was commissionned by Trendy to make another good map. Trendy didnt put any more work into the game after their endgame content came in. They were working on doing a shitty MOBBA under Spielglitz's orders. It took almost 2 years to get moonbase into the game and thats no thanks to Trendy. The CDT pushee to have it included, when trendy actually had promised to put it in the game several times in the last 2 years before its release. I've been a fan of the franchise since the first day it came out on ps3. I've followed every ups and downs, and made everything to try and make this game better. I might not have "followers" because I'm not a streamer and am not interested in being one. But I do know alot about the history of the franchise. I backed them on KS for DDa, and even tough they said they wont "stop working on dd2", they said they were going toward dd3, which can only mean that dd2 is coming to an end. You can deny it all you want, it'll happen. I just really hope DDA will be better than DDE was, because I dont want the history to repeat itself. As for the second part, I'm not imposing anything on anyone. Its just what it is. Yoj can always get better gear. It is nearly, if not completly impossible to aquire all perfect gear due to the RNG and too many possibilities/variables. The whole point of the game is that. Sure its a tower defense with a little rpg, but if you wanna go foward, you gotta replay maps to get better. The hardiest veterans on dd1 and dd2 are the biggest perfectionnist that aspire to have the best and perfect gear, but perfect gear doesnt exist. So we'll always follow our quests to get those elusives perfect pieces of equipment until we realise we have chances to win the lotto. And I did mentionned that they could add unique farmable rewards to it, to make it more worth farming. Tbh I'm not sure you actually read my reply because most of your answers missed my points completly, and that's fine, I mean I wrote a wall of text and I know I do that alot and not everyone enjoys reading walls of text, but dont pretend like you read it and try to anwser to it with things that have no places in the subject at hand x) My whole point is that its rewards are craps, and I bring arguments to make it hold, but you just come and talk about something else? You seems like a smart guy or gal (I wouldnt want to assume anybody's gender, I am clunky in that matter), I'll give you that, but seriously just stop. You're respectful and I appreciate it, but your anwsers doesnt brings anything to the conversation and isnt constructive. I wasnt there when mastery came out, its true. I had quitted DD2. But it doesnt remove the fact that mastery just isnt rewarding. It shouldnt feels like a chore.
  4. I do. The problems were from chromatic's server. Nobody could actually play on east of america server most of that day. Don't always assume people are dumb, most of the time when someone take the time to go on the forum to point out something, they did their researches and know enough to not do that kind o mistakes. But since you probably didnt checked the date of the post, I'll update my title to was* instead of is.
  5. the glitches occured on august 13th on east cost of america server
  6. Defenders medals can be easily obtained by playing other mode or doing dailies, making it not worth farming it via mastery. While I personally like gold pets, they're completly useless, aka not worth the grind. As for the hero cards, they can be bought with DM, which is easier and more time effective to far via another mode than mastery itself, making it a useless reward in mastery. Until you give me 1 good reason to return in mastery, other than helping a frieng going through them for the 1rst time, you are and will be wrong. There is some weird people that enjoy pain and they're called masochists. Pretty sure its not a majority of people. There is literally 0 replayability since once you've done it, there is 0 rewards. At all. Like in nothing. You're compairing apples and oranges. We're not talking about difficulty here, we're talking about modes. All single maps and modes in dd1 are replayable as much as you want in any difficulties. Of course if I'm lvl 100 I wont be playing easy. But that isn't what's at stakes here. Even if I play in nightmare, I play all maps anyway. All maps and challenges are replayable. In any difficulty you want. Mastery on the other hand is a whole mode, all difficulties included. Regardless of the difficulty, once you've done it there is 0 replayability. You wont ever go back to it. There is no incentive to do it again other than the few people that "feel special" doing it. You're not special, you're a masochist. There isn't anything wrong about being a masochist by itself, unless you're trying to impose your desire of pain to people that doesnt enjoy it. Pain is and should always be a choice in videogames. We're not all dark soul's fans. The replayability IS a rule in the DD franchise. An unwritten rule but a rule nonetheless. Dungeon defenders would've died a long time ago if it wasnt for its infinite replayability. Im talking about the franchise here, not any particular DD title. The game always as been about replayability. Litterally. All you do is grind again and again to get better. It is the whole point of the games, even more so than towers and inventory themselves. If you want good towers, you gotta replay again and again to get better gear, better drops, better this and better that. Its all about replaying. By removing the replayability of a mode, you're removing a whole bunch of potential customers. Lets say by exemple that mastery was actually harder, but that it would drops golds, shards, mats and everything it should drop and in the end, you could redo them to get some unique and special rewards that doesnt drop anywhere else, but not only 1 time. This would be worth grinding. There would be a goal. Hard earned content, but worth grinding again and again. Instead, they just put all the same maps with similar lames challenges that you can only do once if you want to make your time worth something. The whole star system is flawed. It completly destroys replayability while not being optimal, clunky and not all that hard, just boringly long. DD2 is coming to and end. The next update they've talked that is coming is litterally called "endgame content" because its gonna be the end of it. It'll still run and probably might get some future patch or maybe little maps added to it, but the game will be pretty much done. They'll keep giving it a little attention but to move onto DDA and DD3, they'll have to let go eventually, and that might come sooner than you think. DD1 is still running because of the community development team, not because of trendy (now chromatic). Trendy abandonned it altogether a while ago and only takes the money the CDT brings in and do nothing else. Overall, your whole anwser was wrong on most point, so maybe you should try to inform yourself a little bit better next time. Seriously mastery is lame and should get improved. Untill then, mastery is and will keep being shit, and there is nothing you can say or do that will change my mind. I litterally find 1 or 2 persons defending mastery for every 100 persons that hates it. You represent +/- 1-2% of the playerbase, and you can't deny that. The fact is, 90%+ of players hates mastery. Oh they like the hypershards, I mean who wouldnt? But they hated grinding mastery to get them and wont ever play it again. This can't be good for a game where the whole point is to be able to replay again and again.
  7. Tbh, I didnt failed a mastery challenge in a while since I did that post. Except when I accidentelly sell or upgrade something. But even if I complete them with ease and learned to work around glitches and bugs, its still shit. No medals, no materials, no shards, no golds, no gear, almost no xp. For the "challenge" itself and the time invested the mastery rewards aren't enough. Its long as heck, ans not rewarding. Oh yeah you get those hyper shards, woot. Thats it. Pretty much. There is 21 maps per difficulty. That's 147 maps to run, without considering nobody ever will do them all without having once to restart. If we take an average of 20 minutes per map, thats a rough 49 hours, without any retries. With retries it can take up to 70-80 hours easily, considering most maps actually takes more than 20 minutes. That's 10-12 hours per hyper shards. They are good indeed, but not enough to justify such a painful and slow grind without any other kind of rewards. Other rewards are mostly useless craps. They should activate normal drops in mastery. Until they do, mastery is and will keep being shit. That's a fact. I havent played with anybody that actually enjoyed doing it. Everyone describe it as painful to grind and boring. Every single person I meet tells me about how a crappy experience mastery was for them but that now that they're done with it, they wont ever have to touch it ever again. Mastery is the only content with 0 replayability. Nobody in its right mind will replay mastery for fun. Nobody. If you do you're either crazy or want to prove a point out of pride. Dungeon defenders franchise always has been about replayability. They are breaking their own rules by doing content like that. I know dd2 is coming to an end, but it isnt a reason to not ask for improvements while we still can.
  8. I have tons of footages of their objectives glitching. Like mentionned earlier, the diversity challenge doesnt work most of the time. I can build up to 20+ different tower, when I start the wave its pop as failed most of the time for no apparent reason. This is only the one that happen the most. Some other time I have 180 seconds to complete a wave, which I usually finish in 100 max, and even with a countdown of 70+ seconds left it sometimes pop out as failed. Same with 30 sec build phase, sometime I start the map and it auto fails me without waiting a single second. As I said, Im not complaining about difficulty, Im complaining about the mode being mostly broken and glitchy. Thats without talking about the teleport bug where you basically get teleported into the oblivion of etheria and lose your "no hero die" star. For that level of BS, it should be far more rewarding. That or they have to fix their snizzles. Im glad you didnt experienced those bugs, but I did and other people I've played with also did, and it is unnacceptable.
  9. The problem isnt the setup. Most of the time the build itself is perfect, but their "objectives" glitches all the time and sometimes pop out as failed without actually failing them. I know hypershards are good, but not enough to justify such a pain that is grinding this. Im doing it anyway, cause I want to complete the game 100%, and their challenges arent all "that hard", when they actually work. They dont most of the time, making it more frustrating than difficult to grind it. I dont mind the challenges, but I do mind that their objectives are glitchy and break all the time, almost always at wave 3-4, just to make it more infuriating as when their objectives breaks, you have to restart completly and lose your progress, you cant just restart waves because once the objective is broken, it'll break no matter what. So yeah, mastery is shitty.
  10. Title mostly says it all, but I'll explain further. More difficulty, less rewards, bugged and stupid challenges (the diversity challenge doesnt work 33% of the time, I can build 20 different tower and it still gonna show as failed). Seriously, make it more rewarding, cause its not worth grinding. Ever the hypershards arent worth raging on a glitched map that makes you fail for no reason other than a bad programmation.
  11. Its litterally unplayable right now on NA ps4 servers, shops glitches, cant start any game, cannot start a private tavern, I have never seen the game so broken ever. What is happenning?
  12. Its litterally unplayable right now on NA ps4 servers, shops glitches, cant start any game, cannot start a private tavern, I have never seen the game so broken ever. What is happenning?
  13. I just spent hours going through all the stuff and gear I have. I'm sorting my inventory right now, and I have alot of shards, but no "mods" other than the one that have been put on my older gear. I have absolutelly no idea how mods works. Do they drop in maps? Is there meta setups or pretty much anything works? There seem to be mats required to upgrade things, which might be the mods themselves, where those mats/etc drops from? anywhere? Thanks alot for your time and anwser.
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