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LipsofAshes

Defender-In-Training
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About LipsofAshes

  1. put 3 auras each stairs ( green blue yellow ) , drop 1 inferno 1 gaz on each stairs also , put a Ev wall on each stairs. now put a 4DU buff on each stairs traps buffing the walls and traps , use remaining 12 DU for 2 6 du Buff beans from center stair to left and from center to right , fill those 2 buff beans with archers and mages , I do on each end of Buff bean 3 archers 1 mage side by side then 2 archers on midle for wyverns , its tottly afkable from 13 to 25
  2. Its a suggestion not a bug , the thing about resists should happen cause most types i upgrade gear enter nightmare to see a,d come back to tavern to know if i have to upgrade more each one or not .
  3. Today was speaking with my friend about this , there hanst been any update on patches nothing new , no new maps /dlc annouced , seams like DD is ending
  4. or make a butons on ui called loot all myths Loot all transcendents loot all Supremes Loot all Ultimates could even be on forge, at the end of round you go to forge and loot all of a type then you sort in your forge.
  5. There could also be quest/achievements like , clear all game with just an class , or without using a specific defense. Yes i agree with a quest system has a way of fun when you have something to do , and a way of fixing gear progression.
  6. All this game kinda needs is a fixed drops ( quality types ) so if i want myths i farm level 1 2 3 if i want myths i farm level 4 5 6 if i want trans 7 8 9 etc etc , so i know where they drop
  7. Can you make Traps and auras on same level of importance to upgrade ? Because when i have traps inside auras i cant ( by default ) upgrade the auras For example i use a Djinn pet so i'm inside auras spaming 5 click 5 click 5 click and it only targets the traps , if i have more then 1 trap will upgrade trap 1 trap 2 trap 1 trap 2 but never the loggic way Trap 1 > Trap 2 > Aura 1 > Aura 2 > Aura 3 then back to Trap 1 it goes only to Traps only when they are maxed with 3 stars it lets me upgrade auras . i know i can move to side or move the mouse and click outside th
  8. There is a thing in Dungeon Defenders that always pissed me off. till i started nightmare wasn't really something i noticed but when i started doing Nightmare it came to me. Lets face it we know the game is a bit broken , gear progression isn't linear. so what was my idea when i beaten Glitterhelm Caverns in Insane ? let me start from deeper wells in Nightmare. It's the The first map. This was when only shards 1 was available , i enter Deeper Wells and i couldn't build spiders kept webbing me and the ogre was immortal ! After checking forums i found i could farm ES with 3 Deadlys and so
  9. Maybe Today or Tomorow im gona do Aquanos NM HC cause my friend lost everything on his acount . so if your online then you can come . add me Syn3sth3s14 to steam . On second side note has a dps your goal is 90% generic 66%+ on rest , then is hero hp , hero hp is more important then hero dmg , its no use to hit for 9087120937109371092371 when you die in 1 hit better do 5000 dmg and stay alive forever. has for boss with summoner is much easier to do secure all your cristals with auras harpoons and buff beans, use minions on all cristals Has for boss there is a easy way , setup a place w
  10. I Didn't bother to read previous posts , xp works like this at the end of each wave all players/chars get a fixed amount of xp wich is the same to everyone . then each player gets some extra points for bonus things they did , like killing 1 or last mob , not dieing etc. then for last there is the multipliers wich grabs the score you did and multiplies by 1.3 . the multipliers are no core dmg , no player dmg , and only used weapons .
  11. buy a chinese controller i got 2 in 1 cable for like 10 euros and works like a charm , ive been running kings game nm hc MM from wave 8 to 20 i get more then 30m xp and tons of mana
  12. You speak of wow , in wow there is no pure dps char , they all bring beneficts to the raid , either by buffs or debuffs.
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