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HKN

Defender-In-Training
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About HKN

  1. The most cute thing ever on this game its a Huntress Guardian
  2. Yup, that's why I changed the challenge so I can use DLC, just not DLC heroes. I don't think anyone needs to prove that it's possible to beat the base game (including the challenges included with the base game) without DLC, it's proving that it's possible to beat the DLC maps (and NM) without DLC heroes. I plan on farming godlies until I can handle Tavern Defense Insane HC/PS and from there, levels will come easily. It's the equipment that will be the hard part. I dont want to be the hearthless ***** of the thread, but youll probably are going to do NM Magus Quarters and not much else without DLC heros, forget about summit, specially considering that your gear its going to be very sub-par. Maybe NM Summit its doable with just vanilla heros @1500 stats, but forget about doing it with and undergeared bunch of vanilla heros. Remeber, the gear progressionin this game its broken, you need the Tier 11 to farm the Tier 10. And finally, Tavern Defense require NM capaign stats just for doing Insane. You are not doing it with just godly gear.
  3. Oh yeah, that's true. I'll have to think of something I guess. Leveling to 100 is gonna be rough. I might just take this challenge to 78 or 93. Or I can change the title to just Original Hero run and do the DLC (I still wouldn't use costumes though). I'll see how things go and how fast/slow leveling is. Are you looking for a reason to kill yourself? Grinding XP until 93 its probably the most boring and painful "challenge" that you can have in this game. Without DLC, public games and public shops, powerleveling yourself its not going to be so easy as you may think, you are going to struggle hard just to run Insane Glitter.
  4. I'm aware of all the new enemy types, but I'm confident that the original heroes have everything needed to get to level 78 at least. And most mobs can be slowed enough by ensnare/gas traps for harps/fireballs/DS towers/etc to finish off, and those that can't be stopped by auras (like 10m hp ogres), my Squire walls should be able to hold them back long enough for me to DPS them down with my Huntress. Goblin Copters are a bit tricky, but with ensnare and enough offense, they go down rather easily most of the time. And like I said, I'm not doing DLC missions (unless they're forever free) so most of the hard stuff I shouldn't need to worry about. The only thing I'm really worried about is Eternia Shards NM and Crystalline Dimension. A unbuffed tower without summoner its going to be melted in 3 seconds by the chopper ogres. Nightmare itself its impossible without DLC heros, specially survivals.
  5. About the "You dont need the DLC characters for end-game" Right now, its not even a "recomentation", the DLC characters are a MUST HAVE for end-game, they are not optional. Without EV and Summoner, you are done for good.
  6. Yup, it's called focusing only on tower aoe on my App without putting any points into tower attack. (wanted to be able to take out archers that try to snipe the walls while still keeping mm towers a safe distance away from ogres) I just might have to rely on my Squire's harps even though I only added tower health on him so far. You are just overthinking the entire strategy. Put more points on HP/DMG/ATK and be extremely pragmatic. I never touched Easy difficulty.
  7. Seriously, you don't need to spam EVERY THREAD with your freaking krytykal strykers, NOBODY CARES! U mad bro? And yes, HC in the high-end maps pushes the item RNG too close of the constant stats rollover.
  8. - Farmed 4 girrafes today, all of them absolutly useless, average 4/5 negatives. - 3 destructoids 1 mediocre, 1 useless and the last one is another of the 53mana club. - 4 genies, 3 junk, 1 a semi-decent companion for a sub-par booster monk. - 1 darkbot, 6 negatives End game loot mechanics, i love you.
  9. The game design modifications involving the economy should be done considering the reality of the game. And getting way past 600million its not very difficult in a survival, so, removing the soft mana cap, and specially, allowing the token generation in the forge between waves its IMHO a very reasonable tool for consistent farming experience. Regards.
  10. How to make this: Option A: Workshop maps (the good ones) beign featured on ranked, previously supervised by trendy to avoid the "cheat maps" Option B: Everyone will move to open and just kick all the cheaters. Actually the game its exactly the same and you can skip the mana grind. Option C: Dungeon Defenders 2 I think that Trendy its done making new maps for this one, thats why they released the whole DDK. Its like "now its up to you".
  11. I am a old player, and yes, right now its ridiculously more difficult, specially without EV and summoner. Before the ev, we only had spiders, and the Squire was 35% more powerful (nerfed just when EV came out, surprise?). 2 harpoons with guardian were pretty much godmode. I lost the count of so many summit survivals i did. Now its like 271276x more difficult with flying meat shields with just ridiculous damage. The djinns never have been a real issue. And sharkens are doable with proper build. Right now, without summoner and EV you are pretty much done in the game. If you are going to remember the old times, remember with all the details, not just "that was not so easy as you think", because the "Squire is king" age was a freefarm.
  12. Nice idea, tired of "build then kicked" *******s. But, no one is going to care about something posted out of general/patch forum
  13. I was in the same situation. It's seems NM was made harder and harder after each shard patch. Now any maps have these shard's mobs, making them really hard for breaking into nightmare. Old players may have done them without copter, without djinn and without sharken, and it's makes a enormous difference. i think it miss a new difficulty level for these high-end-players, or may be survival should take this role (new mobs appear after some wave). For breaking into nightmare, i followed this order : - some 1st wave of endles spike (some armor stuff) - some challenge raining goblin (great app weapon) - 2 or 3 times: challenge ogre crush (great monk weapon) - a lots of challenge Halloween spookatular : i can't beat the last wave before i use a buff beam (from a lvl30 ev :)) (iI used monk's auras, squire's walls and 1 harpon per cristal) Nowadays I continue to farm halloween's map, i've got about 30-40mil per run, and some times good stuff. And I just got about 1k on important tower's stats, nightmare campaign's maps are still really hard to beat. Right now, endless spires its pretty much a no-go as first stop on nightmare. Prior to djinns/sharks/copters, the first couple of aves was doable with godly gear, or even naked. Right now, you get miserably crushed in the first wave by a 2m HP ogre & sharkens. Right now is, magus quarters until your eyes bleed, and then, shard maps.
  14. HKN

    Trendy-

    The mana hacking in this game has been and still is everywhere. Its extremely obvius. Just go to the trade forum, and see new accounts bidding bazillions of mana for an item. Also, cleaning an AFK shop with "magical" mana regeneration. you want to see hackers? Host a PVP on ranked, youll **** bricks.
  15. HKN

    Trendy-

    In Diablo 2, the gold was completely useless, except for buying a truckload of potions to farm bosses. Its always been a item-item trade. I have a very good tower pristine chest that id love to trade for a similar chain one. Should i sell it for mana that ill drain tomorrow upgrading some pet? Or trading it for a similar item that means a upgrade for me? The choice is very clear.
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