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/4n!114 ][c3

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Posts posted by /4n!114 ][c3

  1. ive been watching my shipping status like a 7 year old waiting for santa.

    im probably just going to play the PS plus offerings for the time being. killzone i might play depending on what i hear about the campaign aspect of it. im not into MMOFPS too much, so BF/CoD/KZ dont really interest me all that much. the division and dying light are what i am currently looking forward to.
  2. 1- The Engineer

    2- Attack turret mechanic and turret support

    3- Defense 1 - Sentry Gun: Medium range machine gun turret. High rate of fire, low damage. The rate of fire is really what sells this turret. Can attack flying enemies. Physical damage.

    Defense 2 - Missile Battery: Long range missile launcher. Very high damage, slow fire rate. This is all about killing power. Has a laser targeting system for improve accuracy. Can attack flying enemies. Physical damage with fire splash damage on impact.

    Defense 3 - Claymore: Area affect land mine. High damage, moderate reset. Works well at clearing large amounts of weaker enemies, though its damage against beefier ones is nothing to scoff at. Only effective on ground units. Physical damage.

    Defense 4 - Nerve Gas Launcher: Canister launcher, short range. Deploys a nerve agent to paralyze enemy advances. Enemies caught within are slowed to a crawl and physically weakened by the debilitating vapors. Poison damage.

    Ability 1 - Circuitry Overclocking: A duration based buff that allows the Engineer to boost rate of fire and damage of one turret. Ramping cost.

    Ability 2 - Greased Lightning: Duration based buff that allows the Engineer to modify a tower so that all projectiles fired from selected turret to pierce through multiple enemies. If used with towers that already do this, The damage and piercing distance are amplified.

    Ability 3 - Quick Fix: An instant repair ability. Cost for this ability is a multiplied value of the normal repair cost. When resources are abundant, this is a preferred ability.

    4- Uses gun weapons. The class passively has 3 attack modes that modify the performance of the equipped weapon: Normal, Overcharge, and Recoil Assistance. Overcharge increases the damage of the weapon's base attack by 30%, but increases the re-fire rate by 50%. Recoil Assistance does the opposite, decreasing the re-fire rate by 30% and damage by 50%.

    5- The Engineer has always had a knack for mechanical systems, and spent most of their time disassembling and reconfiguring various toys and bits of machinery. These hobbies game them the uncanny ability to increase the efficiency of various machines and objects throughout their home.

    The plight of the four young heroes was majority unnoticed by the world outside the castle, but when the Old Ones came knocking, citizens near and far felt the danger. The Engineer knew they had a gift of mechanical aptitude, and set out to aid the young heroes however they could.
  3. yeah, there was a lot of stupidity that happened with the PS3 and X360 release. a damn shame how people act sometimes. thankfully it seems business fronts have taken the responsibility to hire security and add a little more structure to their releases. everywhere i went tonight trying to pick a console up seemed very civilized and respectful of one another.

    that said, everywhere i went the consoles were sold out, so i was not able to pick one up. however, kotaku linked to the amazon page selling the launch edition console (it has since sold out) and i placed an order for one and chose next day delivery. should be waiting for me saturday when i get off work.

    now to start paying off my credit card so i can pick up the xbone probably in the april/may window.
  4. im going to answer these questions with the perspective of a nightmare mode player. with the introduction of mythical gear, insane mode became a trivial matter so giving answers based on that i think is erroneous.

    1) the biggest strength of ranged combat was the biggest strength that ranged combat always has, and that is that it is faster, generally more effective, and always safer than melee combat. beyond that, ranged combat in DD1 was favored because of multiple projectiles, shots per second, and the ability to penetrate layers of mobs (splash damage in the case of staffs). melee damage (from what i have heard, never cared for it myself, because...) was a non-factor in the majority of the game because it was frequently the only mobs you would be attacking head on were ones that could kill you in a few hits, or you would get swarmed by the various special mobs like goblin copters and spiders. it was a liability to use melee damage, given that most players played on hardcore, because you were far to susceptible to inevitable death. ranged combat avoided this issue and let even extremely causal players perform exceptionally well.

    2) the biggest weakness of ranged combat was not directly related to ranged combat itself, but rather systems beyond the player's control like enemy flight height and clipping. with the introduction of classes that had higher damage and health multipliers, there became very little reason to ever use a melee weapon over a ranged weapon.

    3) i dont really think improvements are necessary. ranged combat is one of those things about the game that players looked at and said "this works like i imagine it is supposed to." it could easily be argued that that means it is too good, though. all the same, i, and probably most others, feel ranged combat is on the money.

    4) lasers were never really a projectile considered. and when i say lasers i mean something comparable to the series EV ability. maybe a smaller radius, and longer length, but a persistent beam is the key thing here. the types of projectiles i think were relatively well covered in the first game, so i would say things like utility being added to weapons would be something to focus on more. things like snares, debuffs, damage over times, stuns, like that.
  5. my gut reaction to this is "if you want to play a MOBA, go play a MOBA." but, i realize that setting and art style and quirky little things about games that are incredibly similar that make them hook one person or another is what gets people attached to anything that they put considerable portions of their day into.

    that said, as a fan and supporter of what dungeon defenders was as a game, when i heard that the MOBA was being released before the sequel proper and that advancement in the sequel proper would be tied to advancement in the MOBA, i felt devalued as a fan and like yet another game franchise/genre that i enjoy playing was being phased out in favor of the next cash grab gaming fad. the number of console releases year by year that ARENT sports or FPS games grow ever more marginalized, and as a person who only enjoys one of those genres -- seldomly at that, because unlike most "gamers" now, i played a healthy amount of PC games prior to the year 2000 -- that effectively means my hobby is being phased out.

    every week now its some new free-to-play, microtransaction based MOBA that is being released, all because of how popular LoL and DOTA/2 are, and it is killing the desire for lots of people to want to 1) support developers who are chasing the money tree; and 2) invest money in games that are released in a broken/unfinished state because "oh, its free and we can always just patch it after launch."

    now don't get me wrong, im not saying "dont you dare make a MOBA, Trendy..." because i mean, hey, lateral growth and multiple revenue streams is very important and beneficial to a company. but i am saying, if you are going to make a MOBA based on DD/2 make it a stand-alone entity and completely separate from what dungeon defenders 2 proper will be. treat it like final fantasy tactics was handled in a pedigree of (mostly) fantastic RPGs: in the same vein, but decidedly removed from its radically different namesake.
  6. putting a computer together is easy, it just requires handling knowledge. stressing boards and connecting things incorrectly can lead to bad times.

    there are pros and cons to what shin said, but its mostly right. but mainly, when it comes to buying prebuilt over custom built, you always have to consider a monitor. prebuilt often times will not include one, even though when you look online they will always show a monitor in the picture. it just doesnt look good to most consumers to only see a tower when looking for a computer. i dont know how its possible, but a lot of people still think that a computer and a monitor are synonymous...

    anyway, that bit aside, there are 6 key things to remember when you start looking at building/buying a computer: motherboard, CPU, graphics card, ram, hard drive, and monitor, and yes, that is pretty much the order of importance. average price for each is 120, 120, 90, 50, 75, 150, so consider that about 600 is the minimum to get you started. from there, its knowing what to buy.

    again, as shin said, dont buy the newest stuff on the market, it is an extravagant waste of money. why? if it came out yesterday and the game you want to buy comes out tomorrow, chances are the game was not developed on the new stuff so you are just buying wasted potential. as a general rule, when you buy part for a computer, 1.5 to 2.5 years ago technology is generally the ideal timeframe to look at. it is a lot cheaper, and more importantly it gives a much higher return per dollar invested.

    and for that reason, i strongly discourage buying prebuilt. companies like dell and hp have their wondrous licensing deals where they push subsidized product like cellular phone services do.

    you will also need a DVD drive, but those things are seriously about to the point where companies pay you to take them...
  7. its sensationalist reactions im seeing, but there are a lot of people that have similar responses. as you said, the fanboys are the main ones displaying such a reaction. they want the xbone to be the top dog, and they are convinced that because microsoft has changed their policies, they are now the "winners" (you know, the console war and all that (dont start that up again)).

    i disagree, and i feel it is 100% a consumer win. whatever the reason behind it is irrelevant, honestly, as the outcome that needed to happen, did.

    as far as pre-orders go, you cant really judge off of that, because console pre-orders generally are, and always have been, placed by people that are going to buy what they are going to buy regardless of news surrounding them. they are made by compulsory people who generally dont spend a lot of time analyzing.

    all the same, good news for everyone.
  8. better heads (and probably concerned chairmen) have prevailed.

    system lockout and online registration are cut from the xbone now. for video gamers, today is a win and a show of the power of our support. or in this case, the lack thereof.

    i cant help but think that, as much as we would like to believe that the reaction to the policies is what changed it, there was probably a huge deal of pressure from shareholders and financial analysts that ultimately drove this decision. cynicism aside, consumer reaction undoubtedly played a large part.

    people are touting a victory for microsoft.

    no, my friends. this is a victory for us. purchasing power over marketing manipulation.
  9. thanks Laura :)

    the price honestly feels kinda like retribution to me. i got the PS3 like, a year and a half after launch (thanks stimulus checks!!), and that 600 dollars was a tough one to swallow, but i havent been disappointed with it.

    that said, there is a lot of, i dont know, maybe ... i dont know, i cant think of how to put it into words. basically though, the 400/500 dollar debate over the two kinda feels like misinformation to me. with the xbone, the 500 dollars includes the system, the controller, the kinect camera, and 1 month of xbox live. for the ps4, 400 dollars gets you the system and a controller (that is confirmed, anyway). the camera is an additional 60 bucks, so while it is still a value to just buy the ps4 and the camera over the xbone, to me it is a moot point. you know, like marketing that says something is 399.99.

    come on, just say its 400 dollars. sadly, it makes a huge difference.

    owning both i think would be hilarious, because i would totally plug my ps4's hdmi out into the hdmi in on the xbone, cause why not.

    except for right now, there has never been a time where i have not owned 2 or 3 era appropriate consoles. i had a nintendo and a master system at the same time; a super nintendo, a game gear, and a genesis at the same time; a saturn and a playstation; a ps2, gamecube, and a dreamcast; a ps3, wii, and a 360; and now i have a ps3 and a vita (the 360 i gave to my brother and the wii i beat with a sledgehammer and rage-molded into a vita).

    i have always been a multi-console gamer, and i see no reason to change that. i just cant deny the fact that at my core, i am a sony supporter, and i will always consider what they have over the competition. you cant sway me from thinking that sega made the best consoles, though. but personally, i felt while sega catered more to the "gamer" rather than the "person who plays game" in the last century, i feel like sony really picked up the mantel and drove the gamer market over the people-who-play-games market.

    im still perpetually pissed that the PS3, with its sony-developed and dominating blu-ray technology, has like 4 games that play in 1080p.
  10. My name is Elijah. Im 30 years old and I work as a projectionist at a movie theatre. I started playing Dungeon defenders when it was originally released for android (which i think was back in spring of 2011). I became an active member of the forums early january 2012 when I lost my old job.

    I have opinions of people in all areas of this forum because I am not a robot, but I also have the wisdom to not let them supersede my rationality.
  11. yeah, im not inherently against the xbox, im just a sony lover. the bulk of my entertainment center is sony, but that is because i have had nothing but express delight with their products, from tvs, to speakers, to consoles. my allegiance lies with them, and has for the past 15 years.

    regarding microsoft, i currently to not have a single reason to make me say i dont want an xbone. i dont even have a reason to make me say i dont want an xbone before i get a PS4. its just a matter of i want a PS4 because i am a sony supporter.

    more than likely there will be a time withing 2 years that i will own both systems. i like console exclusives because they generally have a little bit of extra shine to them over something that is cross developed.

    to me, the kinect camera, the required daily authentication, and the content locking are moot issues. i dont currently buy used games anyway, as i want to know my money is going to fund developers and publishers, because they are what makes my initial console investment retain its value. i like the perks of connected consoles, and if someone at microsoft wants to watch me do what i do when i do what i do, hey, thats their problem. im comfortable in my actions. also, duck tape.

    as i said in my original post, microsoft has a lot going against them in the console market with their current strategy. do not make the same mistakes as others.
  12. i didnt misinterpret, nor did i insert anything, but both of those things are irrelevant and its just you trying to debase me by making statements to illicit a reaction.

    however, the console war does matter to gamers, because if one console or another fails for whatever reason, and particularly in the case of the xbone vs the ps4, it has very real consequences for current and future gamers, in that features included/attached to one console or another that one person or another may see as a reason to not buy something will become the standard for all future versions. thus, why microsoft should rethink its stance on its online authentication and content locking.

    which means, yes, there are emotional and commercial attachments to the outcome of the console war, because it determines what consoles of the future will include.

    if you cannot realize that, then it is a failure and a misconception on your part.
  13. im sure the people that work for sony and microsoft are very emotionally invested in their "pieces of plastic," and would love to see their respective plastic do better than the others, because it has very real consequences to them.

    it is a "war" because it is 2 entities competing for victory. why the are competing and what the victory is is irrelevant, because those are tangibles that change in every comparable situation.

    further, the console war is clearly not a consumer driven thing, because if it was, the relatively equal number of people buying the competing hardware would not exist. it would be decidedly one-sided were that the case.

    the console war does not affect consumers; it affects the corporations, because they are the ones that see the pros or cons of it become realized. how much do you think shares in sony jumped after the e3 announcement? how much do you think microsoft dropped?

    that is where the war matters. your living room or mine is just the newspaper when the results of the battles are discussed.

    which is what this thread is.

    so, if you cant discuss the context of this thread in a non-cynical manner, perhaps you should go have your soggy frosted flakes in a soggy frosted flakes room.
  14. the "console war" is a very real thing. fans over emphasize it, but it exists beyond their bandwagoning.

    the console war is what pushed sega to developer only, it is what killed neogeo, it killed atari, its killing nintendo, it killed nokia...

    ultimately, the console war determines what developers are going to develop for. if they make games for systems that do not sell, then they make games that do not sell, so it is very, VERY important that the hardware manufacturers make carefully well calculated moves. xbox has made decisions that currently will severely impact their hardware sales.

    the price points are also extremely realistic. the xbox 360 launched at 400 dollars, the PS3 launched at 600, and that ended up hurting them for years. the original xbox was 350 i think. right now the PS4 is sitting at the price point of an average consumer laptop, which if people can justify dropping 400 dollars every 2 years on one of those, they can justify dropping 400 on a system that is going to take them down the road 6-8 years without becoming outdated. the xbone is a little higher up, but its still not at all an unrealistic price, but in the initial push, it is going to have a tremendous impact on their out the gate sales.

    the reason being, come christmas time when little tommy or amanda want a new game system, 400 dollars is going to be grabbed for before 500 dollars, and situations like that make up 60% or more of primary console sales.
  15. playstation plus is 50 dollars a year. i cant remember how much it is for live, but i know they are pretty close. newly unearthed evidence reveals why the console is 100 dollars cheaper, and that is because it doesnt ship with the camera. the camera is sold separately for 60 dollars, so the comparative price is 460 to 500. im sure the xbox comes with some amount of xbox live membership as well (i think new 360s come with 3 months?), so you have an additional 15-20 dollars of value with the purchase.

    the ps4 may or may not come with a ps plus membership, but even without, if you get the ps4, the camera, and 1 year of membership, you are at 510 before taxes, so the net gain from the ps4 purchase is insanely ahead of the net gain from the xbone purchase just because of all of the value with the ps plus membership.
  16. with the above stated, i fully love hardware choices, and i thoroughly enjoyed owning both an xbox 360 and a ps3. the only reason i no longer have a 360 is because i gave it to my brother after moving out of his house. i kept my ps3, because i bought that one all myself.

    however, microsoft needs to do some serious re-stragtegizing.

    currently against them:

    - restrictions on used games (i actually support this. i do not believe the used game market is healthy for developers and publishers)
    - an online requirement for system validation (a minor concern for me, but i understand fully why it is an issue)
    - restrictions on lending games
    - 500 dollar pricepoint.

    currently in sony's favor:

    - no restrictions on used games
    - no online system validation or system lockout if validation is not performed
    - no restrictions on trading or lending games
    - 400 dollar price point.


    i was planning to buy myself a PS4 come november anyway, as i am receiving a promotion at work and it was going to be my way of congratulating myself, but this news is just that much more reassuring concerning my investment.

    i sincerely hope microsoft makes some huge changes, because i do not want to see them forced out of the console game like what happened with sega back in 2001/2002.
  17. its all still talk right now.

    people seem to be confusing frustration here also. i dont think anyone is frustrated with the developers and want to extend ill will to them. however, as has been said, we as consumers have very limited measures we can take to force changes in a company, and unfortunately, the best way to show intolerance towards a company is to boycott the services of that company. this undoubtedly results in unintended side effects.

    however, to make meaning for changes, this is the course of action that has to be taken, because loss of revenue is the only thing that ultimately forces a change. when a company sees this, they immediately look for reasons why that happened. in this case, there is very clear evidence to both trendy, and insight venture (i believe that is the company's name), that unless a change is made, trendy will lose money, and insight venture will lose money. hopefully, and thankfully from the looks of the kotaku update, it will force a change before it is too late.

    the article mentions stieglitz is pretty much in solitary confinement now. personally, my opinion is he should be removed from the company altogether, because even if working conditions change, it still creates a stressful work environment for both the employees still there that had to deal with his outbursts, and himself. i think it is a pity move more than anything else because if they let him go now, he would be hard pressed to find another job in this market (gaming industry, not economical). maybe in a different tech sector, but nerds generally stay up to date on other high profile nerds, so, yeah.

    the rest of the article, the first one, a lot of it still pisses me off, because i always felt that the character designs for the female characters were oddly inappropriate considering what general age we were lead to believe the original heroes were. reading the things in that article, yeah, it really frustrated me to see what sort of mentality was applied to character designs.

    to Ryzours, i dont want a refund because i didnt like the game; i want a refund because my money went to fund a womanizer and abuser (and apparently a sexual predator). as a consumer, i should have the right to express my support or protest to a company in such a manner. when dungeon defenders was originally released, i thoroughly enjoyed the game, enough to buy it on both PS3 and PC, as well as a good portion of the DLC for the PC. the decisions of the development, which not things i agreed with, were inconsequential compared to this, and it wasnt until i read this that i found out what my purchasing contributions supported. this is not something i, or anyone else, could have foreseen.

    if changes are made, and if stieglitz is removed from development of dungeon defenders 2, and provided it is an enjoyable game as the first one was, i will gladly show my support for the development team by purchasing.
  18. I do not recall ever recieving such a response from any member of Trendy. Keep my name out of this please, I have no beef with Trendy.

    i never implied that you did. the response i am refering to was in one of the later DDDigests in one of the ask us anything sections. i cant remember who posed the question, but they made specific note of the suggestion you made in one of the general discussion section posts where the higher you go in waves on survival, the less effect the "go negative" function had a chance of triggering to make survival pay off.

    stieglitz's answer was essentially "we are not going to look into this because changing it would have too many implications and we would rather focus our talent on our next project."

    that was the point to me that confirmed concern for DD1 was lost and he was perfectly happy to have the jumbled mess that was DD, and their primary brand recognition, be exactly what it was. to add doubly to the impact it had for me, those things it would have fixed were things that would have strengthened the DD community and reduce player's reliance on questionable gear, and increased personal enjoyment for a lot of people that still wanted to play the game by not having to hit the constant brick walls that either led to quitting or hacked gear.

    there has been a mountain of disappointment with trendy over the development of DD, and hearing stories like this it adds only more to frustration to know that i paid money to enable this kind of action.
  19. yeah, i dont care if i get kicked out of the beta, its pretty lame right now anyway. though make no mistake, i will take it as retaliation for my comments in the thread if i do get my access revoked.

    that said, the article is highly disturbing, highly alarming, and down right boycott inducing. make no mistake though, all of that is directly solely at stieglitz and anyone anyone who is complacent of his alleged actions (read: anyone who levies the same authoritarian management practices or enforces them).

    sadly, it was pretty apparent his method of development based on the types of responses he generally posted to legitimate player questions on the old forums, and what did it for me was his response to all of the questions crzyrndm, dingle, and the others posed in response to simple changes to the loot system that was clearly broken. his response to the direct question was arrogant, belligerent, and insulting to players who were frustrated with what was clearly a broken mechanic in the game.

    reading this article, playing the MOBA beta, and remembering everything from DD1, it really sours my desire to want to support stieglitz, and by extension, trendy. which is depressing, because the collective trendy is not the ones to blame here. unfortunately, there is no board of directors that can boot him out if it turns out these are things that are actually happening and are actually true (which is pretty likely, all things considered).

    unfortunately, because of steam's policies, i cannot ask for a refund on the money i have spent on DD1, but more importantly, i have no way of asking for a way to make sure the money i spent supports only the people working under this intolerance.

    i mean, really, you want to make a hard-on inducing robot that looks like a Brazilian super model who has a nice personality and is under age? what the cake.

    god forbid what sort of design discussions that were had over the spider princess should be leaked. "not enough 15 year old tittie visible, go back to the modeling board. HEY, ITS IN THE CONCEPT!!"
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