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Dani

Chromatic Games
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Dani last won the day on November 13

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About Dani

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    Remote QA Lead

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  1. The weeks we spent rubbing ourselves against every wall and path in the Crystalline Dimension.
  2. The easiest solution is to delete or not use them. If you choose to use them, depending on a potential future resolution, it may cause issues or conflict with your existing save profile. If there's even a small chance of data loss or corruption for a player's profile - I wouldn't risk it. Any future fix for the issue has a very real chance of removing or altering any number of hypershards above the normal max of two. So keep that in mind.
  3. Gilding hypershards is definitely not intentional. We've taken preventative steps to enforce this, but it seems under certain limited circumstances, and due to unintentional behaviour, it may be possible in one or two limited but specific cases. With our attention and resources focused on DDA at the moment, I cannot at the moment provide an accurate timeline for a resolution on this issue, but I wanted to highlight that we consider it a bug, it's not intended and it may cause unforeseen technical issues if you continue to exploit it (of which we wouldn't be able to assist).
  4. If you read the library of cosmetic descriptions in DD2 you'll see I'm a fan. :)
  5. All released media is from very early work in progress. Lots of work to be done!
  6. I'm not in the picture, but please use your imagination. :D
  7. You guys have made some great suggestions. We're definitely reading. :)
  8. We'll have targeted spec suggestions much closer to the actual testing. See if you can run other games using UE4, that should give you a vague idea. :)
  9. Dungeon Defenders: Awakened is a brand new game so profiles from older Dungeon Defenders titles will not be compatible.
  10. We'll be announcing the maps at a later date. What would you like to see?
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