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Pwnocchio

Junior Defender
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About Pwnocchio

  1. Great idea - Count me in for 1 run. Edit: Super smooth - Will definitely buy more runs.
  2. Barb with dual steam saws (good ones) + propeller cat (good one) + boosted by monk = Highest DPS in the game!
  3. What?? You want me to spoon-feed you and change your diapers too? http://www.rockpapershotgun.com/2012/07/23/shock-diablo-iii-is-really-about-adjusting-numbers/ If you don't mind! The diaper doesn't change itself you know and I am getting a little hungry, feed me damm you! ...and that article had what to do with my question!? lol
  4. None taken, I can play DD offline, I think you have no idea what always online single player is if you can compare DD/Steam with D3. Just out of curiosity how the hell can you play ranked mode offline in DD!? :O
  5. *lol what??? You expect Trendy to be the first company in the history of computing to solve hacking?? *lol what?? You expect Trendy to have better infrastructure than a monster company like actiblizz?? In case you have been living under a rock in the last 6 months, things didn't go well for actiblizz and their always online single player DRM for D3, people are just not willing to cope with restrictive DRM and the countless stupid consequences it brought for paying customers. You certainly are blowing things out of proportion, TF2 is a 100% free to play game, unless you want Trendy to make DD or DD2 free to play it just won't cut it, the D3 people got away to some extent because they banked on the public image Blizzard had amassed through the years up to that point, but the PR backlash was **huge**. What makes you think an small indie company can get away with it?? No disrespect but DD is tied to Steam and Gamespy so DD is like D3 "allways online single player DRM" Think an item server is a really good idea to be honest! :)
  6. Interesting to hear your throught's on this, but I'm not sure how moving towers is a fundamental ability. Most tower defense-esqe games I've played don't have this capability. We've survived for well over a year without any means of moving defenses, so I don't really see it as an essential function, personally. That's just my opinion though. I suppose if you're having trouble with Sharken such a function would be useful, but in this specific case I would say learning to deal with sharken would eliminate any need for that. I don't know, maybe I just got spoiled from playing PC games in the 90's, where stuff like this where added to a game free of charge! Having a hard time understanding why anybody would pay for the ability to move towers! You can summon towers, you can repair towers, you can sell towers but you cant move them!? You need to pay for that! Just seems greedy to me, but guess Im alone on this! :) You are right in my 1000+ hours in DD I have survived without the option to move towers and I agree that you learn alot more coming up with a build, that doesn't require you to move towers, but that doesn't mean it shouldn't have been an option, available to all hero classes from the beginning! In my opnion stuff like this, belong to the core of the game and something you would expect to see added in a patch, but whatever, that's just me! Regarding the Sharken! Can you honestly say that, that would be the only situation where you would want to move a tower!? Once you hit 2k+ they are not really a threat anyway, so you just have to endure them till you get the gear but that's beside the point! Im talking about stuff like a fully upped trap, slightly misplaced etc! You don't find it silly that you have to pay in order to move the trap!?
  7. I'm sorry you feel that way; though I don't really see where it was stated in the digest that "moving towers around" is the only thing she will be able to do. Not really the point I was trying to make mate, but whatever I'll play along! Doesn't matter if she will be able to summon undead unicorns in battle armor or have 50 other awesome skills, the point is that charging people for something fundamental like moving towers, in a tower defense game, is just ridiculous in my opnion! It's something that should be available to all classes and frankly should have been in the game from the beginning! You dont charge people for standard game mechanics like this, unless you wanna milk every last cent out of the IP! Bought all the other DLC but this is where I draw the line! :)
  8. Wait what!? We have to pay for a hero class in order to move towers!? Im sorry but that's just downright greedy to be honest! Should have been an update to the game and not DLC! That would be like if Valve made an entire new class for TF2 just so you could move around the engineers stuff! Doesn't make an sense!
  9. Oh and for next time could we get a GMT time to? For some reason my brain meltdown every time I try to convert EST to GMT! Thanks :D
  10. 2 x 6950 in CrossFireX. Bigger maps with alot of player where I'm not the host - think it's more because some people are hosting on 56kb/s modem's! Edit: Oh and 1920x1080 all on high.
  11. First build to share on the forum so be gentle with me lol. Build is done. Tested solo and with 3 pubs. Build: http://ddplanner.com/?l=4551,pwnocchioa-sharken-02 Note: Dont need strength and healing aura when you are doing "Riddle of the Deep". Stats: HP/DMG/AOE/AR Active Countress: 1200/1900/1100/1400. Huntress: 1200/1700/1000/1200. Monk: 1300/700/900/800. Mage: 1100/900/900/700. EV: 1100/1000/700/1000. Northwest Base: 3 x Harpoon's | 1 x 5 DU Buff Beam | 1 x Slow Aura | 1 x Gas Trap. Note: Rarely, when the harpoon's are occupied with ogre's a mob can sneak past the defense and go for the North crystal - Even though the proxy mines will most likely kill the sneaky *******, they sometimes doesn't, so keep an eye on the crystal! North Base: 2 x Proxy | 2 x Mage Blockade. Note: Alot of spiders spawn on the later waves of Aquanos campaign, so have the players guarding the Northeast and Northwest base keep an eye on the spider population. Northeast Base: 3 x Harpoon's | 1 x 5 DU Buff Beam | 1 x Slow Aura | 1 x Gas Trap. Note: Same as Northwest base. Middle Top Crystal: 2 x Harpoon's | 1 x 4 DU Buff Beam | 1 x Mage Blockade | 1 x Slow Aura | 1 x Gas Trap. Note: Nothing rarely happense here - move on peasent! Middle Lower Crystal: 1 x MM Tower | 3 x Harpoon's | 1 x 5 DU Buff Beam | 1 x Mage Blockade | 1 x Slow Aura | 1 x Gas Trap. Note: Watchout for ogre's! With above stats they should be dead before they reach the crystal though. South Base: 3 x Harpoon's | 1 x 5 DU Buff Beam | 1 x Slow Aura | 1 x Gas Trap | 1 x Strength Drain Aura | 1 x Healing Aura. Note 1: Sometimes the Dijiin's from the Southwest spawn will go for these harpoon's so you have to make sure they have the right angle (can take care of mobs coming from both North and East). Note 2: Make sure the healing and strength drain aura are connected to the buff beam. What to do: Just move around and detonate inactive gas traps and repair towers when needed. *Uploading new images later.
  12. Leave them as they are! Finally having fun in DD again :) Though I do agree that the gap between insane and nightmare is to big at the moment, removing or nerfing the sharken is not gonna fix that problem.
  13. Ah! that's my bad. read it as if you where having trouble with misty survival. Though the build could probably work if you move the east defense more to the...east!
  14. Remove level restriction on... well everything! Oh and get rid of build time - just an annoyances!
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