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KnowsNoLimits

Valiant Defender
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Everything posted by KnowsNoLimits

  1. https://roadmap.dungeondefenders.com Ev’s confirmed to be the first new hero just like the original and if that’s the case my main man Summoner should be next. As for Moon? Hopefully it’s the return of the moon base which was an awesome map.
  2. That’s good to hear. I have been eagerly awaiting the proposed roadmap of what is coming with the game. Hopefully survival massacre will be out then to tide us over.
  3. Yeah honestly I’m not a fan of the tower nerf, because we are now relying on non physical towers a bit too much. I do like the dps involvement though and not being able to afk end game content thanks to enemies.
  4. Yeah I have beat it and Glitterhelm. Summit is the only map which turns up the difficulty to a good level, the rest of massacre is quite easy. So here’s hoping more enemy threat come our way.
  5. No! The more enemy variety the better. It’s how metas change and players have to come up with new strategies to adapt. I did ask what the reason was having the Harbinger being the only nightmare enemy to not appear in the game on their official dev juice stream and they said they would look into it. So hopefully that will be rectified and he will be included in his rightful place at destroying you and your defenses. It’s supposed to be a Massacre, it has yet to live up to the name.
  6. Well that’s understandable if they don’t want to screw this up and disappointing. Oh well thanks for the heads up.
  7. Oh they officially added him in DD1? Yet he’s not in this game. Well that’s disappointing, so here’s hoping this guy comes sometime soon in future content.
  8. You may as well wait a few more days until they add the tool tip to transfer your game from legacy to play. I myself am waiting for that until I seriously play the game again. Hopefully we have an ETA on it soon.
  9. DDA in its current state is a little underwhelming, especially with the current bugs atm and the horrendous controller support. However with more content and more polish this game can be something pretty special.
  10. If you never played DDE you wouldn’t know of this enemy. He was named the Harbinger and he had his debut on the Embermount map. You can read more about him here https://dungeondefenders.fandom.com/wiki/Harbinger_(Creature)
  11. I disagree. This game is supposed to be a superior version to dd1 and in order for that to be achieved we should have the characters we are familiar with to come back as well as introducing new characters and enemies as the game develops. New maps aren’t going to enhance the gameplay, new enemies and heroes will change the meta and keep things fresh.
  12. Agreed this UI on the inventory is a step back from what I played from early access. It’s setup makes no sense and the font is smaller.
  13. Hmm that kind of sucks, I was hoping for a Black or even Yelliw colour. Oh well I guess that could be added in time. There are way more important things to fix, ya know my progress restoration.
  14. Oh they are? Finally something to put a smile on my face. They were relegated to trash mob in Nightmare, so it’s about time they are a formidable opponent.
  15. Hopefully when things settle down they will be added in dlc. They were the best and so versatile. If I wanted walls I could make minion walls, if I wanted AA and crowd control I had my archers, if my defenses were losing health I could do an AOE heal. If I wanted to just fly around and chill in another dimension I could. Most importantly who could forget his amazing ability to place units across the map with out, it was a ton of fun. Now I don’t expect them to come back with their seperate minion units again, but this game is lacking so much depth and strategy right now. Going back to the base 4 Heroes meta is so limited and frankly boring. Just being honest. Sure the game launched with more than DD1 did,but you can add a ton of maps and nothing will change, we need different ways to build and new enemies to break the meta to keep things fresh. You had plans of a new hero called rift walker. This sounds like a watered down summoner and we all know how well that turned out with the Abyss Lord in DD2. Just bring back the original and the best character along with tougher new enemies and then we can start seeing this game grow.
  16. I watched his stream in the beginning early morning. Did he even get to massacre? it was unfortunate to see this wipe before then and I know the intended stream was to bridge NM to Massacre and show it off.
  17. Here’s the official statement if you missed it. I think that’s a great compromise and they should have done this from the beginning. Now it’s going to be interesting to see how much Chromatic actually achieve from this goal. If the first 2 options are met that’s pretty good, because grinding your level in this game at least in Nightmare was extremely boring. It will be interesting to see how much the gold cap would actually be, because upgrading any of your gear is quite expense and I can only imagine how bad it is in Massacre; Losing campaign progress again isn’t a huge deal if you have high level characters already, your stats will help you progress quite nicely. So at best a minor annoyance. Finally the real sore spot losing your current gear. Yes we all spent time and resources farming up some nice gear and this one will be interesting. Hopefully we get some more clarification on if they can achieve this, because it puts the player in a difficult situation. Now do they play the game now and refarm the gear they once had which can be achieved faster then this intended solution or do they wait a week or 2 and progress in legacy with no guarantee they will keep what they farmed. Personally I’m thinking it may be worth to cut my losses and just regain what I lost, but with how bad the grind is of leveling up a character to 100 and maybe beyond for Massacre is a huge pain in the ass. That alone may be worth the wait, because my idea of end game isn’t running NM Survival over and over for the best experience. Since as far as I know Massacre campaign experience won’t compare to that. So I’m interested to see people’s opinions on this one. Which choice do you guys prefer?
  18. Hey there, nice to see you are still a loyal defender Fozzie. Yeah I’m back for now. Starting a fresh like the rest of you.
  19. To be fair I wouldn’t want to reply directly to people with how angry the community is right now and Mary would just be an unfortunate casualty. The communication may have been severely lacking and of there will be consequences for that, but let’s not start a witch hunt on devs replying to posts. Thanks for the tip @[CG] Mary, I hope me and my friends don’t have to ever contact you for this bug.
  20. Dude just link him to the steam forums and reddit and you will see that people are pissed. Not very happy chappies there. So it’s not just you who feels they are mislead. I’m just going to grab my pop corn and see how this eventuates.
  21. It may as well be a wipe and you know what annoys me the most. The simple lack of communication. You had plans to make this happen you gave the community no warning, that would have helped your cause and you know what else would have been a way to restore trust in your consumer base? Add something simple as a double exp event for the first 2 weeks or you could have simply increased the exp gains in general for the full game. That way people can level up and get to where they were at a much faster pace. You guys chose not to do any of these simple things, so the heat and lost of trust you have received is quite deserving.
  22. I'm skeptical on these changes and how they are actually implemented in game. I want to see what's being done about Ancient Power and if they are changing Onslaught to be less tedious. It would also be nice to see a new hero or enemy. To shake things up.
  23. If onslaught was 1 floor and your AP was worth more than 1% and didn't cap at 5%. It may have been worth doing and even at 1 floor the grind would still be there. However you will feel like you actually progressed. Like others I stopped playing because no one wants to see there progress gone for minimal rewards. Also I tried something different by helping friends climb in Onslaught and they got the occasional disconnect error. Which just wasted our time. The 3 floors with out a save kills it for me. When you lose from no error of your own and it's on Trendy's side with no way of recovering your lost progress, Well that's just poor game design. On a side note I keep looking at this black magic staff for my Adept and am like I just don't want to lose you... you sexy thing.
  24. Hello it's me again your friendly lovable defender. I have been with this game since the beginning of the train wreck moba and even the promising limited, but fun beta. How many years have I said this crap? All Trendy had to do was build on what made DD1 so successful and this would of been something real special. Instead they went the f2p route and well lost the spirit of what the original was about. The thing is this game is a shell of what it really could have been. All freedom has been removed from the players in modes that count. Why? I don't have a clue, only Trendy can answer that one. Trading may come in, but what exactly am I trading that makes me give a ***? Player shops were amazing for socially interacting with the community and making new friends. Instead we have the town area where you are spammed with invites to join people, who you have never met before. People say the last update was geared at the hardcore players? Onslaught was so close to being something fun and addictive, but the floor system is tedious and boring. AP rewards is a slap in the face to any serious player left. Let's see here I reset my whole gear for that juicy 1% power which if it had more than ya know 5% cap may and I say this carefully may give some incentive to waste your time in. You want real end game? Again take a page from DD1. Survival mode was so much better, it wasn't as time intensive and hell even DDE did it better than DD2. The 1 hour system to try your luck at the best gear and ever scaling enemies wasn't terrible in the least and gives that sweet spot to people who want to see progression. Now can we talk about the armor system? I'm not seeing a difference between Legendary and worn gear drop rate. So something which is supposed to be so rare is dropping like oranges squeezed freshly from [[58175,users]] youtube icon. Pets uhm what exactly happened to them? Moving on. Now I'm going to touch on my biggest Pet peeve. Nightmare mode.... Why in the hell did you cut the balls off it? Where the hell is hardcore mode? You guys have said that you won't implement it in because of server stability and that to that I call BS. It's funny how in it's infancy playverse servers were hosting DDE and what do you know? Hardcore mode was included and even with the occasional lag spikes to your death people were appreciative of it. Where are my Sharken and Djinn? Something unique and would punish you. Some people still have ptsd from there walls being moved to this day. What's the worst this game can anger you? That damn cybork and his hammer of justice disabled my trap/auras for all of 5 seconds. Instead the most original thing you can come up with is another variety of a flying Kobold for what's supposed to the the hardest difficulty. Which boggles the mind since you have a werewolf creature which we all know is still in the game, but won't be released because and I quote you can't think of an interesting gameplay mechanic for it. Now we touch on the biggest flaw of the end game. Chaos tiers. You were set in your way to make a clone of Diablo 3's torment system and how did that work out for you? An incremental difficulty system which added one new enemy and very little to the gameplay. Now let's touch on the mob itself. What the hell happened to there movement speed? They move like slugs. You can build as close as you want to the spawn because they are too slow to make any progress to your crystal. If you tried that in DD1 you would get clobbered, because the enemy didn't care it would speed up right to your crystal and that would be good game, git gud. What a spit into the face to the legacy which is Nightmare mode. Eh it's so frustrating pointing out what should have been obvious from the beginning. Damn you [[52650,users]] for making this thread and making me go on a rant again. It's fine to try new things, but when you stray away from the formula which was successful in generating a fan base and a profitable income. Well that's just stupid. Again this was purely to repeat everything I have said in the years of production of DD2 and how it evolved into what we have now. It will be ignored now as it was ignored then. Trendy have there road map after all which they are sticking to blindly and foolishly. All we can do is hope that some of the changes they plan for the game reminisce something of the fun of the original. I mean I will always appreciate you guys for the Magic which is DD1, but get a clue why your numbers are dropping and unfortunately constructive criticsm even when it's mostly negative just has to be said. Maybe, just maybe it will be enough to turn this game into something we always believed it could be.
  25. I'm going to give you my opinion on the whole Onslaught debate. Onslaught itself is fine, the variety of enemies, locations and different mutators is fun to beat. However the way it's executed simply isn't. Case and point. I was helping my friend climb higher floors in Onslaught and he gets kicked out of the game on the lost temple map. Now that would be fine and all if ya know he was allowed to join back. So seriously if you are not going to allow a save feature then implement the ability to join a person on any of the 3 floors as long as they have unlocked it. I simply quit out after that. That was 40 minutes to an hour wasted. Look I get you guys are lacking in content and always developing more and Onslaught is supposed to pad out the game. However what you really are doing is annoying the player, rather than rewarding them for putting in the extra time. 3 maps per floor isn't challenging, it's just tedious. The biggest issue I have read and experienced is Ancient Power itself. Those first few resets hurt that's for sure. So maybe start thinking of ways to give a better return for people's efforts.
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