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Valiant Defender
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About KnowsNoLimits

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  1. I'm skeptical on these changes and how they are actually implemented in game. I want to see what's being done about Ancient Power and if they are changing Onslaught to be less tedious. It would also be nice to see a new hero or enemy. To shake things up.
  2. If onslaught was 1 floor and your AP was worth more than 1% and didn't cap at 5%. It may have been worth doing and even at 1 floor the grind would still be there. However you will feel like you actually progressed. Like others I stopped playing because no one wants to see there progress gone for minimal rewards. Also I tried something different by helping friends climb in Onslaught and they got the occasional disconnect error. Which just wasted our time. The 3 floors with out a save kills it for me. When you lose from no error of your own and it's on Trendy's side with no way of recovering your lost progress, Well that's just poor game design. On a side note I keep looking at this black magic staff for my Adept and am like I just don't want to lose you... you sexy thing.
  3. Hello it's me again your friendly lovable defender. I have been with this game since the beginning of the train wreck moba and even the promising limited, but fun beta. How many years have I said this crap? All Trendy had to do was build on what made DD1 so successful and this would of been something real special. Instead they went the f2p route and well lost the spirit of what the original was about. The thing is this game is a shell of what it really could have been. All freedom has been removed from the players in modes that count. Why? I don't have a clue, only Trendy can answer that one. Trading may come in, but what exactly am I trading that makes me give a ***? Player shops were amazing for socially interacting with the community and making new friends. Instead we have the town area where you are spammed with invites to join people, who you have never met before. People say the last update was geared at the hardcore players? Onslaught was so close to being something fun and addictive, but the floor system is tedious and boring. AP rewards is a slap in the face to any serious player left. Let's see here I reset my whole gear for that juicy 1% power which if it had more than ya know 5% cap may and I say this carefully may give some incentive to waste your time in. You want real end game? Again take a page from DD1. Survival mode was so much better, it wasn't as time intensive and hell even DDE did it better than DD2. The 1 hour system to try your luck at the best gear and ever scaling enemies wasn't terrible in the least and gives that sweet spot to people who want to see progression. Now can we talk about the armor system? I'm not seeing a difference between Legendary and worn gear drop rate. So something which is supposed to be so rare is dropping like oranges squeezed freshly from [[58175,users]] youtube icon. Pets uhm what exactly happened to them? Moving on. Now I'm going to touch on my biggest Pet peeve. Nightmare mode.... Why in the hell did you cut the balls off it? Where the hell is hardcore mode? You guys have said that you won't implement it in because of server stability and that to that I call BS. It's funny how in it's infancy playverse servers were hosting DDE and what do you know? Hardcore mode was included and even with the occasional lag spikes to your death people were appreciative of it. Where are my Sharken and Djinn? Something unique and would punish you. Some people still have ptsd from there walls being moved to this day. What's the worst this game can anger you? That damn cybork and his hammer of justice disabled my trap/auras for all of 5 seconds. Instead the most original thing you can come up with is another variety of a flying Kobold for what's supposed to the the hardest difficulty. Which boggles the mind since you have a werewolf creature which we all know is still in the game, but won't be released because and I quote you can't think of an interesting gameplay mechanic for it. Now we touch on the biggest flaw of the end game. Chaos tiers. You were set in your way to make a clone of Diablo 3's torment system and how did that work out for you? An incremental difficulty system which added one new enemy and very little to the gameplay. Now let's touch on the mob itself. What the hell happened to there movement speed? They move like slugs. You can build as close as you want to the spawn because they are too slow to make any progress to your crystal. If you tried that in DD1 you would get clobbered, because the enemy didn't care it would speed up right to your crystal and that would be good game, git gud. What a spit into the face to the legacy which is Nightmare mode. Eh it's so frustrating pointing out what should have been obvious from the beginning. Damn you [[52650,users]] for making this thread and making me go on a rant again. It's fine to try new things, but when you stray away from the formula which was successful in generating a fan base and a profitable income. Well that's just stupid. Again this was purely to repeat everything I have said in the years of production of DD2 and how it evolved into what we have now. It will be ignored now as it was ignored then. Trendy have there road map after all which they are sticking to blindly and foolishly. All we can do is hope that some of the changes they plan for the game reminisce something of the fun of the original. I mean I will always appreciate you guys for the Magic which is DD1, but get a clue why your numbers are dropping and unfortunately constructive criticsm even when it's mostly negative just has to be said. Maybe, just maybe it will be enough to turn this game into something we always believed it could be.
  4. I'm going to give you my opinion on the whole Onslaught debate. Onslaught itself is fine, the variety of enemies, locations and different mutators is fun to beat. However the way it's executed simply isn't. Case and point. I was helping my friend climb higher floors in Onslaught and he gets kicked out of the game on the lost temple map. Now that would be fine and all if ya know he was allowed to join back. So seriously if you are not going to allow a save feature then implement the ability to join a person on any of the 3 floors as long as they have unlocked it. I simply quit out after that. That was 40 minutes to an hour wasted. Look I get you guys are lacking in content and always developing more and Onslaught is supposed to pad out the game. However what you really are doing is annoying the player, rather than rewarding them for putting in the extra time. 3 maps per floor isn't challenging, it's just tedious. The biggest issue I have read and experienced is Ancient Power itself. Those first few resets hurt that's for sure. So maybe start thinking of ways to give a better return for people's efforts.
  5. Yup, on paper it sounds terrible and Trendy have no clue what an end game is if you need to repeat grinding over and over through the chaos levels. Which wasn't Challenging or fun the first time around due to picking up blue items and working out if the item is better or not to progress. Because you know the ipwr is invisible now and stays that way for some unknown reason. The biggest issue I have is that your shards reset, that's a lot of gold lost with no real way to supplement the loss besides you guessed it more grinding. Not to mention the ascension reset. Ancient power has to be god like to compensate for this, This Onslaught sounds like it's more padding then anything challenging and fun in the long run tbh. You are just reusing the same assets of the boring ass chaos level grind. I will give it a fair shot and try it out eventually, but I'm really in no rush to do so.
  6. What the heckin heck? I could have sworn the level of Onslaught I was playing was much, MUCH harder than C7. Guess I wasn't. :> I'm not here to *** on you guys. I just keep seeing some really strange decisions time in and time again. Anyway I will wait for the full reveal to see if I'm hyped or not. If it's really that difficult I hope the reward is decent enough to have an incentive to go for it. Game really needs something rare and valuable to keep people grinding.
  7. Nope. Not from what I have read anyway. Trials being buffed for more shards/loot, still doesn't change how badly designed it is. The only thing I liked reading about Onslaught is that it saves your progress. However endless waves with no constant end objective sounds like a snooze fest to me. Survival mode will always be superior. I'm lost here. The game is easy enough as it is. Why grind through Onslaught to further enhance your loot if it's not really needed? It seems like wasted potential to me and that a new difficulty should of had come with it to really let you stretch out your legs. See what happens when Trendy reveal more about it I guess.
  8. It won't happen, Trendy claimed people requested this. Enjoy the boring Aura meta.
  9. [[80549,users]] You sure you don't work for Trendy? You had me laughing reading all of that though.
  10. - No real end game. Nightmare in DD1 is still tougher than any Chaos. - No trading and nothing rare enough to trade - No challenge or need for strategy (enemies can be spawn camped on the highest difficulty) - No player shops, lacking social interaction with others when you don't want to loot and just set up shop - No hardcore mode, death has no penalty Game is fun, but in short spurts atm. It lacks staying power.
  11. The passive system was horrible. At the time you had to fight against so much RNG wIth mediocre gameplay. The effort was 't worth the reward. The game is in a far better place atm. The only problem I have with Trials is how you are forced to play maps you don't care about and you have to fish around until you get the desired map. That's not fun or in anyway a clever design. It just annoys the player.
  12. Preaching to the choir bro and it's been said many times. Trendy have already outlined a plan for DD2. Unfortunately it doesn't include the best aspects of DD1. Game is fun though, it's just missing that special something to make it truly great.
  13. [[119027,users]] That's exactly what I'm saying. It's refreshing to see someone that gets it. The difficulty jump from insane to nightmare was noticeable. The difficulty from the chaos levels in this game isn't. You just have your nostalgia goggles on. What is meaningful about someone handing god tier gear to their noob friend? Uh I don't know maybe giving them the tools to build off on there own and not having me carry them every single map. Meanwhile I keep telling them to equip the most expensive blues and your stats will improve. I brought back a couple of friends to play DD2 with me and none of them are impressed with this boring chore, which is made far worse by having the ipwr values hidden now.
  14. It's progression and structure was alot better than DD2. King's game, Akatiti Jungle, Winter Wonderland, Talay Mines, Tinker's lab and Tavern defense were all staples and good places to farm. Farming Seahorses was part of Aquanos's charm, the introduction of Sharken was another. Armor still dropped as a DPS it was just much rarer. That's why if you wanted soley armor drops you would use the Summoner. Yep DD1 should of had dedicated loot, but the same toxicity is seen in DD2 where god forbid you build anything that isn't the meta. For me DD1's positives out shined it's negatives. Idk it was just so fun and addicting you could look past it. DD2 on the other hand has a long way to go. [[131681,users]]-Sha-Bom Multiple end game difficulties. DD1 had one end game difficulty and it worked. logically the game needs easy, normal, hard, insane to progress to NM. Thing is once you were at NM, you actually had to apply strategy rather than spawn killing like you do in this game. Most of it comes down to the enemies speed. They were quick enough to not receive major damage f you tried to spawn camp them and boy would they make you pay afterwards.
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