Suggestion: Modular walls a la EV1 in General Discussion Posted April 1, 2017 I'd love it if for example we could place the barricades and apprentice walls in sections, and each extra section to cost a tad bit extra DU. Basically the same system the EV had with her reflect beams and walls in DD1. It would really take away the frustration regarding needing to spend more DU because theres a minuscule gap, or leaving it and playing Russian roulette with lady orcs.As for the skeletons being spawned underneath the barricades - can't Trendy make it so the skeletons get pulled a bit towards the mage every time they get resurrected? Like right before they receive their hitbox and initiate movement?And please consider matching up the visuals of barricades with the actual hitboxes. This means that the models shouldn't get larger after upgrading either... Unless the hitbox actually increases as well, which would not be optimal game design.