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About zingfharn

  1. every build is solid when you have 3k+ stats, especially now with summoners essentially doubling the amount of dead you can throw at enemiesUgh. I hate this way of thinking. It's simply wrong. Any map in this game (except Talay and possibly Jungle) can be completed with 2k stats, a good monk, no summons AND the right build. You can drop those stats to 1800 if you add a summoner with 600 stats or better. I'm not including mix, just so we're clear. But any map to survival completion. I know, because with the exception of Moraggo, I'd done it on all of them with 2k or sub 2k stats. There are
  2. If you're having just one builder for all maps, then tower EV and ranged Monk. EV has excellent walls, protons will melt ogres, shocks will deal with spiders and djinn. Ranged monk will cover any anti air. But, yeah. More than duo.
  3. I actually played around today, and if you bring the whole mid aura set up along with the gas, to here: http://ddplanner.com/?l=8417,kraken-smackdown It works very nicely. Stuff dies and feeds you mana where you fight the kraken, and you can still jump through the portal if things get sticky. You'll note there are no towers shooting into the gas. You need to keep it clear yourself. It's a good DPS test. If you can keep that gas trap empty by hand, then you'll have no trouble with the kraken. If you can't, then you'll struggle.
  4. If you've got guys in supreme, you're already AFKing Aqua. So 2 choices. 1) play aqua with your trapper. So she dies? Big deal. Still 3m+ per wave. 2) cliffs. Super easy to build. 5m+ per wave. Open it up. Let the newcomers keep it running. I got 4 characters from 78 - 83 in one run. Edit: Got them there sequentially. That is, one at a time. Not all playing together.
  5. Your not the only user experiencing this, I think its a bug that we cannot hurt any bosses in Nightmare mode at all. This needs to be fixed, I cant even complete the Lost Eternia shards pack on Nightmare Mode like this.This was fixed weeks ago. Thread necro FTL.
  6. There are a couple of solid builds for jungle in the guides section. I posted screens of one that let you duo very easily, and solo with a little risk.
  7. Oh god. Unlimited mana reserves and swapping builders in the field during the first build phase on untimed builds only? Yes please. Saved builds? Ugh. Lame. If you use the same cookie cutter build every single time, you're clearly not improving build as you improve your stats. This behaviour should be actively discouraged.
  8. The kraken is easy to beat with 1500 stats. Kandar dropped a build with a str drain and a healing aura, that just makes sense for the fight. If you're struggling, it's worth trying. Make sure your resists are excellent (90% generic minimum). Health wants to be 1500+ for a monk. And a monkey. If you can beat this level up to the boss, you can farm monkeys just fine (there's a guide in this section, in fact). When the kraken comes, wait in the str drain/heal by the red portal. Let him come to you. Do not venture outside. Once he arrives, activate both boosts. Tower boost makes the heali
  9. I don't see why you couldn't. We started 20, I think. The build is EXTREMELY solid. The only reason you might not be able to start 28 is lack of firepower. We had ~3400 stats on the builders, and the first couple of waves still needed a little monk/seahorse support while we upped the towers and minions to be able to clear djinn out quickly enough. Big map, easy to miss a rogue djinn. This was duo. Solo would be even more frantic. Andy - you shouldn't need screenshots. It's an extremely straightforward build. Once you start building it out, it makes sense. The problem is, the loot was terr
  10. 90m per level seems cheap. I have a heap of pets which are upwards of 120m per level.
  11. "heroic" appears on any damage godly and above. One of my best monkeys is a 240 heroic (not even myth). Usable at level 70 (or maybe 60, I forget)
  12. Nah, tavern, so just shy of 1m tavern in NM. Although that's a 280^ and 2200 hero damage, so you can probably work it higher with better equipment. At some point, though, pets and towers are doing the vast majority of your damage, and the weapon is really just for fun. 3-4k is a decent base for any sword's starting damage. (katanas and iceswords aside, but you don't want them anyway). Plus, weapons are comparatively cheap to up, and you can always export to open to play around. But yeah, I tend to look for size first, then ups, then base, then colour.
  13. The game uses steam for matchmaking. Without steam, you can't play online (well, you could use gamespy, but urgh). If you're not playing online, then being patched probably doesn't matter all that much. It's still the same basic game, and will be entirely enjoyable.
  14. Hunter: Everflame can do 5m+ DPS and has infinite pierce (including walls). Limited by range, but max range is outside ogre attack range. Barb: Hyperclaymore is good. Demon sword also. At least 240 ups, and high base.
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