
Myster2
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Everything posted by Myster2
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Djinn still broken (7.21) and simple fix solution
Myster2 replied to Sovelin's topic in General Discussion
The problem larger problem with a model of "release then fix" is that players come back on release day. I have a few friends that were waiting to play again with the new content that came back and then gave up on the game permanently. In fact we were discussing if Trendy was trying to force people off the servers to save money. -
How is that possible? It's not, they are getting their hard drive size confused with the amount of ram they have. If you recently bought a laptop you have at least 2Gigs of ram (2000). Also please look at the OP's previous posts, i'm sniffing a troll here.
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Okay maybe i'm blind but where are you finding the Zamira gear at?
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Don't worry the people will tell you this is fine. Just farm more. Answer to everything. Naa these people all left or jumped the fence to the rage side. Only us hopefuls left ;).
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Djinn still broken (7.21) and simple fix solution
Myster2 replied to Sovelin's topic in General Discussion
Gladly! Let me go throw one together :) Couldn't figure one out? I was hoping to test it tonight. -
The beta process (answering a few questions)
Myster2 replied to Beta Team Leads's topic in General Discussion
Thanks for the detailed information but instead of jumping on the bandwagon here i'm going to point out a few issues here. 1) Trendy has a history of releasing an untested item, or releasing the "wrong" version. Your post points this out yet again. 2) You did not mention the overwhelming difficulty of Djinn's at all. 3) You mention that you don't recommend a band-aid to fix a broken arm. I've heard this saying before but remember if you don't at least put a tourniquet on it the arm will either be unrepairable or you'll bleed to death. -
Djinn Behavior - Let's try and figure this out
Myster2 replied to Myster2's topic in General Discussion
Instead of giving up completely (although i'm going to wait until a few more patches come out) I was hoping the community can come together and map out Djinn behavior in a hope to be able to come up with a solution. Questions that I have: 1) What determines what tower/aura/trap/defense a Djinn is going to remove? I've noticed them completely ignore some and go directly for others. Do they have similar behavior to ogres in that they go for what is damaging them first? If so we can probably work around that. 2) What tower actually seems to hit them? We really only have a few choices and i'v -
Djinn still broken (7.21) and simple fix solution
Myster2 replied to Sovelin's topic in General Discussion
For both Alhanalem and especially for Ryukaki, please show me a build that gets me to lvl 20 Survival on Misty Mire. I used to be able to do that easily with my 800/1400/700/700 squire builder and my tank/Dps barbarian split screened. Last night i made it through wave 10 with a wopping 92/140 DU left. So please Ryukaki explain to me how instantly building back a 1 star wall is going to instantly replace the 5 star wall that a DEW can still tear apart in 5-6 seconds. Ryukaki due to you comments I feel that you have not tried this. My next idea is to switch to a huntress but i'm not sure how -
The Djinn are manageable in campaign, but in survival and "ubers" they make progression impossible. And considering that those are the only places to go after you wrap up the campaigns, this pretty much ends the game after you beat summit on NM You speak the truth. I'll wait another week or two before I actually play the game again. Djinn's could have been made so much better, they could have removed your defense until you killed them, they could have slowly deleved a defense down to 0 and then made it dissappear, they could not do anything to towers whatsoever and they would still be very
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I don't really care about leveling my characters, they will level on there own as I play. I see no big advantages to having lvl 78 so this doesn't really bother me.
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It's Typical with weapons that are low in damage. For example you got item "A" with 250^. If you upgrade the damage, the value will increase exponentially, but if you upgrade into stats, it's value remain relatively unchanged. This issue used to be more significant prior to 7.17, but they patched it along with the infinite mana glitch :) Furthermore, there are negatives that act to bring down the worth of the items.. Its also a godly item. These drop in Mistymire survival, they are the weapons you would get from bosses, I've never seen a mythical one.
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Wow. just wow. 7.20 76-77 is 31m-37m 7.21 76-77 38m-51m just wow. I hope y'all got your characters to 78 before the patch hits your machine ;) I wonder what will happen, will you get deleveled? Or will you be a level 77 with not enough experience for it? Or will the game bug and you will essentially get to lvl an extra time?
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Telling us we are beta testers really doesn't bring any substance to this thread. It actually works against what is being discussed, as we are talking about the testers who tested the update, not everyone playing nightmare. I agree that it doesn't bring that much substance to this thread as your criticism was good and well thought out with good suggestions. However realize that as long as nightmare has the "Beta" name applied to it we are all essentially beta testers and therefor Trendy can happily release a map that has issues, minor or major and we have no real right to demand these issue
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AHHH That thread is reproducing. Make it stop. Btw From Hitchmon I can't truthfully speak for the dev team, but I think you guys are getting a glimpse as to why, I believe, we've released Nightmare mode as a beta. We're introducing enemies that are changing the dynamics of how you play Dungeon Defenders, and we're incorporating player feedback to help improve the difficulty so that when it leaves beta, it will hopefully be a polished experience from the beginning. (Remember, not everyone bought the Complete Shards DLC.) Therefore if you play nightmare you are the beta tester. So if som
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Any chance someone has a before-after comparison photo? Look at kandars MM survival post in the guides section, it has some before screenshots.
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I keep posting this but has anyone tried lightning towers? I thought about this last night. If they actually stun a djinn and interrupt it this might help. I haven't had a chance to test it though, im guessing djinns are more like ogres and can not be stunned.
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Djinn's and finding ways to combat/counter them?
Myster2 replied to Dredd's topic in General Discussion
Does anyone know if a lightning tower interrupts them? -
Need any help with progression? Look here!
Myster2 replied to Bearthez's topic in General Discussion
Hey, So you guys helped me last time with suggestions on progression and it was a big improvement. Went from wave 10 Misty to 12...so close to making it past the bump. Main things were me switching from app builder to squire builder and also keeping builder active during the waves. After the patch I haven't had a chance to test out Misty yet because of the crash bug...but would Djinns affect layout a lot? I ask because I absolutely depend on enrage/gas traps on all lanes to slow down the map, but would Djinns take those down? I also play on my builder now so won't be able to run out to DP -
Depends on what round you want to get to with ~800-1k stats. Haha great answer :). I'm wondering if lightning towers will stop them from desummoning stuff. Has anyone tested this? Does it interrupt them? (It also looks like there is a fix coming up to fix Djinn behavior).
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Hardcore challange Reward OMFG :D :D :D
Myster2 replied to adam_pewpew's topic in General Discussion
Description: Transcendent Will never threaten to stab you and, in fact, cannot speak. This quote is really making the conspiracy theory thread make more and more sense. -
Ogres agro my barbarian correcly most of the time. It seems it matters how much damage is being done to them. They seem to attack whatever is killing them quickest.
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MM hit them accurately, so do DST and all app towers, and on top of that, if I can handle them with ~800 tower stats across the board, it's more likely that it's a case of "I can't sit and AFK/Barely pay attention to my game during the round now." as opposed to "this is impossible." The one thing the Djinn did do is make it so you have to move around and attend to your defenses rather than sit and just watch as everything dies automagically, which I personally don't see as a bad thing. If anyone likes, I can show off some setups using Cubicleninja or otherwise that full-clear a lot of the
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Developers Fail (A.k.a the beta testing team is a lie)
Myster2 replied to HKN's topic in General Discussion
It's interesting to me the anger that is being directed at the beta testers. I think we need to review the facts before we really hammer the beta team to the wall (i'm not disagreeing). 1) The beta team is a volunteer community, as in unpaid. 2) The beta team leader has posted multiple times this team would have "strict hourly and testing requirements." (How do you hold someone accountable that isn't paid to this type of ruleset?) 3) The PC Beta team was full immediately, then it was empty shortly thereafter, indicated some or most didn't show up, or didn't test to standards or didn't feel -
They seem slightly wider to me, 15% isn't a very big increase.
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Okay so I'm seeing two seperate opinions here, one people are saying Djinns are fine, another they suck. I'm on the they suck side because I play solo and split screen using my barbarian to upgrade and repair and do some dps. The most annoying thing to me with djinns is the instant destruction of a 3 star barricade with nothing i can do about it. Granted it is kind of fun to hurricane stance and jump around but they are unhitiable most of the time due to the way they move. Playing MM survival and having a Djinn in each lane by wave 8 all at the same time was difficult to deal with. I did b