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Everything posted by Myster2

  1. At 77 speed does that even move in nightmare or does it just float in front of you then explode? ;)
  2. Before patch 7.22, I got this on OMF Insane HC. http://cloud.steampowered.com/ugc/578951332440060488/9AD8C81B61566BF2DA33A77933AC6D9CEB4FB28F/ Are you playing on local, open or Ranked?
  3. Myself, I'm hoping the adult heroes become playable characters in some form, but knowing this kind of story, it'll probably be "the children prove their worth by saving the parents from being trapped in the crystal by the tavern keeper" Fixed the above for you, they never left at all, muhahaha. You are leveling the tavern keepers minions every time you "buy" a pet from him as well.
  4. Hmm... Jeremy was in charge of AG back in the day? I used to have the president of that company on my XBL Friend List, but he was rarely on and I never got a name that I can recall... wonder if it was him? Also, Series EV looks pretty sweet. Definitely want. Does EV actually have a unique weapon set or does she piggyback on somebody else like Barbarian did? My guess would be that she piggybacks on the huntress/ranger weapons simply because adding more weapons and pictures/animations for those weapons would be quite a process
  5. I always try and heard them towards the towers and it seems to work okay. I do hate it when they decide to fly higher. Tornado stance can only jump so high.
  6. I 100% agree with the OP's post. I believe that if players click on "games list" button and find 0 games available they will decide the game is dead. I think it would be much better if they tried to join a game and it would respond with a polite message such as "I'm sorry the level restriction for this map is XX." If a player hops into the game and starts it up eventually they will browse around to see what multiplayer aspects the game offers. Not everyone lives in a little cave eating Doritos dipped in Mt. Dew for breakfast, lunch and dinner. Many people want player interaction to be part o
  7. From my experience with switching from a Barbarian DPS to a Ranger DPS just because of Djinn's i've found the following: 1) Retribution is nice but does not do enough single target damage 2) Blunderbuss does not shoot fast enough even though it pierces deeper then other weapons it really didn't work as I had hoped. 3) Mini-gun (probably a good blasticus as well or better but its what i had) did enough dps to interrupt Djinn's decently up to wave 20 at 160 ups, only 900 total attack damage on my ranger. 4) At wave 20 (where I lost anyways) I felt the need to switch to my barbarian for
  8. This happened to me to. Afterwards I realized that I could have probably saved the run if i would have dropped a trap down, i was dps on my ranger.
  9. I've never tried to code a save or pause feature into anything. I'm curious if anyone has, would it simply be saving all the variable states and database values (if they use database values) the game is at? And then when the game is reloaded it simply restores the variable states? Has anyone tried to code anything like this?
  10. I honestly don't mind if harpoons miss or the enemy mobs have an inflatable forehead thats immune to harpoon damage or whatever. Harpoons are such a strong tower that a few bugs with them are needed or else there would really be no point to anything else for damage. There is barely a point right now.
  11. got the gen swaps and the 1-4 qfles ty so much to do w 8 heros, nighmare, and lvl 78 cap imma be busy for a while...:) Countess is the best hero imo :)
  12. Because like most things in this game the item filter has been broken since release & nothing ever gets done to fix it as they're too busy trying to sell DLC & new copies of the game to people who will play it a few times, realise how broken it is & never bother again. The dev's have to be paid somehow :)
  13. I was going to respond with some tips as well but I think you guys about covered everything. The campaign is really fun from start to finish on medium or hard when you get some more gear. The game is a gear based game so make sure you are constantly grabbing better equipment when you get the opportunity.
  14. I almost never have the problems mentioned above. I rarely ever get disconnected from steam and I've only had Trendy go down for patches. A local save game feature would be nice but I would much rather them work on getting the game back to working order rather than work on this. I also have no illusions of having power over Trendy's actions by making a demand on the forums. I do not believe my $30 spent on a game gives me that right.
  15. I believe they are referring to more than four players in monsterfest. 4 Djinn shouldn't be an issue for one person with a proper build. I don't even realize Djinn were summoned til after the wave when I realize I killed several of them. I can solo Desert town on insane and to the boss on NM. My friend could solo both. To elaborate a little bit, in Oasis Monster Fest as soon as you had 5 players you would never see a Djinn again.
  16. Hello, Im new to this game and i have some questions. When i place towers with my high lvl apprentice and switch to a low lvl hero, my towers have lower dmg, why is that? My walls still have the same high health. Whats the point of switching heroes then if you solo? I also wonder what causes items to appear in tavern, how does that work? Somtimes its for appprentice, sometimes squire etc. Greets Towers receive a 30% debuff to damage when the active builder is not on the map. This is to encourage players to not have "builder only" characters. The farther you get into the game the mor
  17. Lets get out of DD for a second... Where in this world there is another game where you just CANT max out a weapon having THE MAX MANA ALLOWED BY THE GAME? Because a 253^ weapon cost way more than 2 billions, wich is already, the maximun mana that game can handle, THAT is NOT reasonable, period. It SHOULD require a lot of work, but one thing is work and another thing is a painful never ending mana grinding. Specially considering that maybe tomorrow, you find another sword that fits better with your interests, and lets go again to grind mana, and now, imagine a 300^ trascend sword. Sorry a
  18. 4 is much much better than 80 as is what happens in 7.22 in MistyMire Survival
  19. Sometimes I honestly think whomever works on fixing the game after its released is not the same person that works on it prerelease. The changes mentioned I feel will make the game back to the level of fun it should be. Thanks Trendy.
  20. My guess would be a bug, they probably forgot that an MF map goes over 4 players. Could you beat it with 5?
  21. Use more gas traps, stun them so long they despawn! I've really been thinking of trying this, using a nakid traptress and placing gas traps then reequipping so they overlap
  22. Gas traps no good? i tried using gas traps on djinn on nightmare and they stopped stone cold from doing anything. Seemed like a good solution on my ramparts survival. Getting a huge range gas trap does amazing things. If there is enough of them one will eventually just ignore the gas trap or fly above its range and unsummon it. This is with 900ish trap range as wel.
  23. I decided to give MM survival a try again last night after not playing for awhile. I made it through wave 12 with only a few walls and traps unsummoned. (Yes I gas trap all lanes, my DPS is a barbarian, i split screen with builder out both have . Djinn's will still fly too high up for the gas trap to effect them or into a corner where it doesn't reach and unsummon the trap, nothing you can do, they can not be interrupted except by the trap). At wave 13 there will be this obnoxious noise at the very end of the wave, that sounds like the "an Djinn has arrived" noise is stuck. You'll notice
  24. If the damage threshold before they are interrupted, 7.5% of their total health, is what they need to lose before they stop casting, as of 7.22, its not always working. I sat and watched one continue to cast despite a DST firing at it for 63k shots (wave 10 of Morrago on HCNM)... it had 750k health, and it kept trying to desummon a tower for 5+ seconds until it died. If the threshold is what a single attack needs to do in order to interrupt them, that is ridiculous. Only slow melee weapons or app boosted towers can do that much damage in a single hit. Either way, interruption is not reliab
  25. You have to do it from the configuration menu outside of dungeon defenders right before you launch the game.
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