
Myster2
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Everything posted by Myster2
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flash heal nerf ? you forgot to add it in patch notes ........
Myster2 replied to bc304daedalus's topic in General Discussion
Has Trendy ever ninja-nerfed anything like that before? You must be new here? :queen: -
I haven't had a chance to try him yet but i'm loving the concept. I stopped playing DD after sharken for awhile due to being extremely annoyed as I was just starting to get into high level survival then that got destroyed by sharken.
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Sorry man, comes with the job. They are essentially going around the system by using a flaw in the design. Most MMO producers would ban you for cheating. I would have no bad feelings for them. So by your logic its a flaw in the design for me to trade my x item for your item because I am essentially going around the way the system works. Or for me to trade my 9 items for your one item. By your logic I should sell my items, farm the rest of the mana and then you should be forced to sell me your item for the cap of 600million because thats what the game allows.
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Morrago got buffed... Hate you whoever diceded this
Myster2 replied to Ratiasu's topic in General Discussion
[QUOTE]When you bought the car you bought it with INSANE mode only, [/QUOTE] Where do i buy one of these cars? -
For me, I would say : You know you're getting kicked when you replace the host's towers in survival by yours without asking. Even if you have better towers, better ideas for the global layout, it's always a subject to discuss before rushing into it. Agreed however i've joined to see that time was running out and started putting up towers, however i let the host know to please sell them after the wave is over if they are not needed. Basically just help however you can.
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Squire/Countess Block effectiveness now clamped to 95%
Myster2 replied to Lars's topic in General Discussion
god people better get going on the kraken Yep i wont have time to do it so kraken will stay unbeaten for me. Ohh well i kind of gave up on DD anyhow, guess this helps push me on. -
And does anyone know how good the loot is in aqua mf nm hc The problem with that is beating the boss and getting there....
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[Guide] Karathiki Jungle Survival 7.26c Solo/Duo/4 Players
Myster2 replied to Disciple's topic in General Discussion
Any hope for this with the newest changes? -
The arguments about the "best item" are silly. The best item would be the one that has the best stats/ups/damage in this game. Not the one that has the best function. So a trans monk mace with 300 ^'s would be better than a myth nos with 70 ^'s, would it not? So the argument of "Why would you ever want this weapon when X weapon is better" only applies to someone that has the time to constantly farm for X item, or cheat for it. Therefor even if one weapon is better in function than another it doesn't necessarily mean its the "best weapon." I.E. dumping your 200 + to all stats with 30
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* Doubled the likelihood of Halloween Item drops
Myster2 replied to sindro's topic in General Discussion
Same, no halloween drops on misty -
Logging out then in and then revalidating fixed the issue for me as well.
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Everytime i wanna start a survival on mistymire, it puts me back to the main menu. Am i the only one this has happend to or? i can make these survivals on all the other maps i've completed, but not this :( It's the game telling you to not even try it, its too broken ATM.
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Which level packs should I look at getting?
Myster2 replied to garrison's topic in General Discussion
None right now. Wait until we see what happens with Sharken. Right now i do not think it would be possible to progress and get the gear needed without a full group of dedicated players. -
Yep i'm done for awhile now to. I've tried a variety of different builds on mistymire, nothing works. There is simply no way to stop the sharken. I even got annoyed enough I covered the map in gas and darkness traps, a sharken still eventually go close enough to the few walls i put up and destroyed everything. Well Trendy got it's money out of me. Thanks for the good game while it lasted. (Btw i have every character in the game, stats are 1500-2000 level).
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Are accessories suppose to be this expensive to upgrade?
Myster2 replied to lucky6m's topic in General Discussion
http://steamcommunity.com/id/DoctorMD/screenshot/576702881393727461?tab=public I think with your trillion mana you'll be fine... -
Eh it makes sense in a way that the upgrades are really expensive. The item is rare and supposed to be "icing on the cake." I think it's really cool that Trendy added them to the game so we can now customize our own heroes.
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So, let's run those numbers: Sharken Charge range reduced: Meaning they will probably start their charge inside the range of your defenses, where they will remain stationary for a period. Sharken Interrupt Damage Reduced from 25% to 10%, Charge Time Increased by 3x, Health Reduced by 33%: So, the total DPS needed to interrupt a Sharken before he starts charging has been reduced to (2/3)*(1/3)*(2/5) = 4/45, which is roughly 9% of the DPS needed previously for a given Sharken, but wait! they have also reduced Sharken numbers to half what they where before, so the combined defenses need to ded
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Trendy, have pride in your product! Don't insta-nerf enemies!
Myster2 replied to Carlh267's topic in General Discussion
Your entitled to your long opinion and I posted a similar topic once Djinns came out. Then I got home from work and tried to play against them on a few maps and my opinion dramatically changed. This time around i'm staying with the bandwagon. The concept of a tower being moved was broken to begin with unless it didn't effect walls, and if it didn't effect walls, what would be the point? In late wave Misty ogres have 25-30 million health and move incredibly fast. They can make it from their spawn to your wall in a matter of seconds regardless of ensares (and of course they ignore gas). This -
The biggest problem is Trendy keeps introducing enemies that can effectively end the game for you with one glitch, bad spawn, or mistake without warning. The first enemy that was introduced was a spider, they are obnoxious and can disable towers but at least the player will have some time to react before they take down a lvl 5 harpoon and they will never do much to walls. Next came the djinn. The djinn doesn't care about your lvl 5 status of that wall or tower, it doesn't care about pathing and it gives players no time to repair or fix damage caused if they don't noticed the Djinn. No
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For you app builders, could you put a dummy magic barricade out a little ways and see if they go for that?
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Trendy posted earlier, right now i'm sure they have their hands busy with the patch but if you could provide us a load file for the items I could write a program decently quickly that could load and compare. It wouldn't be pretty graphically and i'd probably use access/vba but it would work. I've done similar things before. Just provide the file... pretty please?
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I think Zamira items have been in the game for quite sometime
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I think it boils down to them having a god awful QC plan for patches. I sat around silent during the past few patches, but it seems business as usual again. I hate to rail on it, but the changes in the patch notes are something a good test plan should vet out. Not just the case with this patch, but with all the previous patches. Agreed this is business as usual. It's patches like these (actually it started awhile back) that have caused me to try and find other people to play with because all my friends will not play DD anymore. I'm willing to stick around and continue to play through the m
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How about when the airship lifts and drops a sharken in your base? How fun would that be?
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Sharkmen Speculation - High Physical Resists?
Myster2 replied to Myster2's topic in General Discussion
I wasn't at pax, so i dunno for sure, but it has to have a counterbalance. If i had to guess, its a glass cannon. They run fast and tear open a hole to your crystal, but they have low health and with dps or well placed towers/auras/traps it should be manageable. My money is on djinn still being the one i hate the most. Remember Djinn's were amazingly counterbalanced when they first came out.... so much so your whole base could be unsummoned in a few minutes.