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Sercease

Defender-In-Training
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About Sercease

  1. This is turning into borderlands all over again. Our game has a bazillion guns!!! .... but only 30 bank slots so you can't keep any of them. I don't understand this fascination with limiting people's loot or forcing them to micromanage all the time. If people want to be hoarders, let them. 3 hours is way to short and forces people to micromanage and stop playing. People don't wait for nothing when playing public and even stopping to look at your bag will cause people to drop group. I'd rather stay in a group, crush maps, and deal with loot later when I'm done playing and have the time to spen
  2. Two ballistas works too but people have been shying away from them due to crashing. Once there level 3+ they usually pack enough punch to kill them even if they are in healer circle.
  3. To further elaborate: Empty hero deck down to lowest level char (or whatever char your trying to bracket in).Create your private or public game. Once inside private/public tavern, fill your hero deck back up with your high levels Start match.The high level hero's will have their level and base stats pulled down to the bracket level, but from my experience, gear bonuses still apply so there still pretty powerful even pulled down. Trendy is aware of the issue, above is current workaround. You can take level 25's with your level 1, don't worry :)
  4. Probably a gold sink down option down the line. They keep talking about adding more gold sinks and this would be a nice one to add.
  5. but.... whats in the box?!?! Worst cliffhanger ever.
  6. They are both pretty comparable. If your talking hero dps, personally, I enjoy the monk over the squire as having a ranged attack is far more useful than a shield block for secondary. That said, both are good at holding bosses, pushing mobs, jamming lanes, survivability, whatever you want to do with them. If your talking tower hero, monk's boost aura is incredibly useful (required end game), and to a lesser degree his electric aura (best paired with frost tower thou and wont have a mage by sounds of it). The squire you get the ballista and cannonball and together they can handle most maps and
  7. Wait till you get a legendary with no secondary stats. As for your question I'm not sure, but I'm guessing it's an item level situation. What ilvl is the legendary in question? The earlier waves of incursion drop ilvl 120+ legendaries where the final wave drops the ilvl150+ legendaries. My guess is you found a lower ilvl version and hence it's equipable at lvl24.
  8. Enjoyed the vid, always fun to see the game with new eyes again. Glad you enjoyed it and hope you keep playing. End games pretty grindy right now, but if you like itemization you will get addicted to finding that perfect piece and maximizing your damage. Couple notes on your comments. Your comment about the mobs breaking their pathing, it's because players are disturbing them. Example; at 11:50 you attack the giant ogre, he turns to fight you, then you ran off towards the sub core without killing him. He began following you and at 12:06 you caught him about to attack the sub core. It's becaus
  9. I would like to see new bosses, but with more like DD1 bosses. They should be a major threat and require hero's to take down or deal with. With some abilities that require your attention. I still think the ground stomp should one shot you but if you jump you can avoid the damage. Stuff like that. The bosses now are a push over, just drag to your towers and watch melt away. A steam roller boss would be fun, can't be agro'd by heros and slowly pushes towards you destroying everything in it's path. It would force people to build to deal with him instead of just drag to current towers.
  10. Had a couple of the incursion only monk weapons drop today and did some testing with it as the tooltip was a bit vague. Thought I would share what I found. Got one that was ilvl 156 and had 1200+ explosions; to give an idea of the numbers possible. The animation if you want to know if it's proccing, is a very visible puff of green smoke erupts from the mob upon death. (fart bombs?) Monk hero that has polearm equipped, must build the Serenity Aura.Once built, monk hero with polearm no longer has to be present. The explosion procs, can only be triggered by the same player that built the aura.
  11. I agree, I have a monk in hero gear, 1k hero dmg, 200 resists, and 10% life steal.... I tanked all 3 bosses on ramps incursion alone without any auras. 1-2 swings healed me to full far outweighing the damage from both bosses, the random stuff standing around, and the healer which really wasn't doing damage just being annoying. The short: Agree, hero damage is lacking, you can see it on incursions. Taking down a 30-50k mob even in full hero dps gear can take some time where a tower can kill in seconds. Your just there as a movable wall to hold a lane back or hold a boss away from towers. Agr
  12. True story, all those mythicals I got were sold except one. Be interesting to see if they leave it like that. P.S. Thanks for the comments, glad I'm not crazy and others noticed change too.
  13. When the new patch went live a friend and I played new chars thru the campaign. Flow was good, enjoyed it immensely, however that's not what this is about. After completing the campaign, we ran our first "20+ Free Play" today and it was raining loot like I have never seen before. We did the first sewers and by the end of the match I walked out with 5 Mythicals and 13 Blues. Pre-patch I would be seeing numbers more like 1 mythical and 5 blues in a run. (RNG gods loathe me, even after a blood sacrifice). Ran another quick one just now solo and forgetting to bring my squire for boss on wave 3 c
  14. Have to look at the "Item Power" too. The Epic is 85 and the Myth is 76, hence the Epic being slightly better and not really being a fair comparison. If you were to compare an Epic and Myth of same "Item Power" the Myth will always win. P.S. Mythicals always seem to have a lower "min level to equip" than Epics of same "Item Power". I believe it is intended as gives them more value being able to equip at a much lower level.
  15. Games still pre-alpha, I really doubt there will be any new characters till after full blown launch.
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