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Everything posted by nish197

  1. limiting the amount of heroes you can use seems like the right way to go about it, it'd get a bit silly if by the end of them added new builds and classes you'd be changing hero for every single tower to get that "optimal" build, 99% of the game would be spent in the build phase, they would then need to make content challenging enough for people using 20+ different characters for that "optimal" build which when them make so if people wanted to do that content they would need to spend money and spend countless hours grinding toons. Either they keep the hero deck or add a build timer like dd1, there has to be some limiting factor to stop it becoming ridiculous.
  2. yeah cant make partys or join using join or invite
  3. Oily harpoons' oil doesn't seem to bit lit on fire by fireball towers!
  4. I would like to see slice and dice reflect projectiles in random directions, and have a tiny bit more range so ogres can't out range them
  5. So when is tower wars being added?, me n some mates are super keen :D
  6. Keep it up, this is a needed feature! >.
  7. Yeah, hope so CrazyRndm ^^ Because if they raise the cap, they must mean that they will raise the number of points given too :D there was a suggestion that a dev replied to that later levels need to give WAYYYY more stats (like 3-4 times the amount, because leveling up is so useless, and also to increase the stat cap, its the simple way to bridge insane-nightmare, cant beat it, level up a bit! so either, more levels or more stats per level,probably to level 74+
  8. what exactly is the better randomization? and is it only for high end gear?
  9. :O sounds awesome! http://steamcommunity.com/profiles/76561198002217542
  10. Here are a few to start: - Wearing the same type of armor gives a 20% increase in all stats, and an even greater bonus for Mythical and higher gear! its %25 -_-
  11. My tbb got desommoned through a wall at the middle crystal(where you spawn) almost lost me the level
  12. free? freeeee? phreeeeeee? freaky so good, cant wait
  13. I had a minion randomly die when combat just started, it was well behind defenses and no enemies were near it yet
  14. buff everyone monks are good, but still not perfect other characters need a hero damage scaling buff, especially huntress and summoner
  15. i could but, well you see, we still haven't got one yet :P more threads = more chance of being seen = more chance of being implemented, but i guess its definitely been seen now!~ Hitmonchan, what do you think the eta would be on an official item filter?
  16. yeah copter ogres are heaps stronger, its rediculous
  17. just tried it, 3 times with different builds, didnt even beat 3 waves... this level is hard o.o
  18. yeah, i'm surprised they haven't added one yet
  19. I talking more about it working with dropped items in waves, but on the store would be good too!
  20. yeah i remember that one, that would have been awesome, he should have just done it, then i would have come to the devs attention when EVERYONE starts using it = implemented sooner. As soon as they do introduce one, progression will become MUCH quicker/easier purely because you don't need to manually sift through anything and most probably miss great items. It may also help bring down the stupid inflation on items if they're easier to find.
  21. People have been asking for ages, so an update on how it's goin would be great! Its so hard to find upgrades in all the trash on the ground so I'd like to see it have multiple conditions so when playing survival you can find what you want easier. Some of the conditions should be Must have stat (a,b,c and/or d) or more Stat (a,b,c and/or d) must have at least (x) points Negatives y/n (maybe?) Stat (a,b,c and d) must have an average of (x) points The obvious Armour type leather, mail ect Weapon or Armour y/n (probably not needed) Being able to set up multiple of these filters at once with different coloured "upgrade" arrows pointing to them Butchea hope something like this comes in soon
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