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kreyson

Defender-In-Training
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About kreyson

  1. Good evening everyone. I'm writting to you because tonight i take a huge decision. I'm exhausted with the endless waves, the Genies locked so high when they unsummon that you know you're fu***ed, death on the last wave because only Dark Elves and Mage are summoning in mix mode, playing a all night to hope for 1 good item, the sharks on low map so you can't get good enough item to farm new maps, telling myself that i don't have to wait for friends to finish this map because it's easier without them... Tonight i'm bored with all this. I'm asking me why am i still playing whereas after a long game i'm not relaxed and i haven't got the fun i was waiting for? I'm playing for amusement but i don't get fun anymore. I used to loved this game. I past many hours on the game. Most of people i played with where realy kind. I know some people will disagree with me and tell me if you wan't better stuff buy it. I'm not the kind of players who like to buy stuff. I like to get it on my own. I have quite good stats to duo all map. Not the full 3K builders but i have nice stats. I'm not asking for a easy game but i'm asking for the fun i had before the new patches. I had more fun before i played on mistymire forrest. I liked this map but recently i came to hate it. Like all the recent map. So yes, i know i'm not force to play on these map but to get a better stuff i have to. All good things come to an End. but ... Before i leave i wanna thanks the peoples who make this forum and reddit alive. I also wanted to share my opinion with everyone. I'd like to thanks everyone that helped me at a moment and to particulary thanks Kandar and Machiavell. I hope that you'll keep your energy to help people and talk again and again. And trendy, you used to listen to your community. I think you should keep doing it. Because i feel like i'm not the only one with the boring increase. Best Regards Sea as know as Prune /sign DD should be FUN, accessible and reasonable progression. Current state, it is not. Each patch/DLC only further distances itself from these core gaming values. A "properly balanced game" can be all three of these items and still be HARD and CHALLENGING.
  2. Why change a tower defense game into something that it is not?
  3. And this is what cheeses me off,as solo is the only way I want to play this game. According to TE this is a Multiplayer game. Get used to it:)
  4. Dont worry, we will have rational gear progression, accessibility and fun next week.
  5. People tend to forget that there are TWO auction houses in the game. Normal gold oriented and the RMAH. You can not even access the RMAH through the game, must log on through Bnet. Edit-Already scheduled off three days off from work for D3 awesomeness. Stocked up on plenty of Fritos, Hot Pockets, and Mt. Dew.
  6. Does anyone know if Trendy plans to keep adding more DLC after Shard 4 and the summoner? Or is that basically it? If i recall, this is it for the shard pack, then a whole new set of DLCs will come out. New theme. Other note, i notice ALOT of people who are moving onto D3 are saying they are stuck on progression in DD. I am in a similar boat, which is why D3 is looking very appetizing for reasonable character progression.
  7. Personally, i will be playing D3 for it has more character progression, solo ability, accessibility, funner play style, a more rationale difficulty curve, and PHAT LEWTZ! For DD, i loved the strategy of the game up through mid NM, then the time versus reward vs enjoyment drastically decreased. But it did seriously scratch the "Strategy" itch I have.
  8. I completely forgot about that. Yeah, the game might seem impossible unless you have at LEAST a squire or apprentice with a Monk or Huntress. OP, you gotta have at least 2 of them. In other words, you MUST have a tower squire. Apps are optional according to TE.
  9. Krey, I'm curious what maps you're doing this on and what stats you have, because I can only use lightning towers effectively if I can stack them all in one place like in alchemy labs. This is because they don't do a lot of damage and their arching is so random that many are necessary to actually kill sharken or hope that enough towers randomly hit them before they start charging. As an example, with my 1700 tower damage, 4 lightning towers aren't enough to kill sharken consistently even with gas traps at wave 11 on Misty. On another strategic note, a deadly strike/fireball tower combination did get me to wave 15, but as soon as ogres piled up, creating a shield for the sharken, the deadly strike towers stopped hitting them. I'm not sure if this is a problem of target priority or deadly strike bolts colliding with other enemies. Perhaps this could be fixed if at every choke point there is a deadly strike tower with a significantly elevated vantage that can shoot sharken unimpeded, however, that's not easy to integrate into a plan. The more I play, the more it seems like the tower damage requirements for survival maps are not in sync with the quality of loot that drops. Perhaps the gear drops are more appropriate to tower stat requirements at 2000+. That's the only reason I can guess as to why some people just don't have any problems. It appears that anyone who was able to get geared when nightmares were easy has been grandfathered into the game at a point where it's still challenging and rewarding. Anyone else is just in for a lot of wasted time and disappointment until they finally loose interest. The only way i am currently able to progress is by buying gear. Very rarely do i find any meaningful upgrades from runs.
  10. WRONG. 100% WRONG. This game is NOT about solo builds. It's about teamwork. There's a tooltip ingame that clearly states that it's better to combine different class towers for the best builds. Apprentice is not meant to solo. Sure, you can try. But it's not meant to have massive HP with the walls. If you think that using one class for the entire build is good, then you're doing it wrong. It takes high stats to solo-build with squire. And by then, that's not skill. That's cheap tactics. IT takes more skill making a working multi-class setup. Monk auras. Apprentice towers. Huntress traps. Squire walls. EV buff beams/proton beams. Put them all together(With at least somewhat good stats) and you've got a good setup if you did it right. Obviously, kreyson, you take squire too much for granted. No class is meant to do it alone. You need multiple classes to do it right. Well... what ever makes you happy. If you enjoy the "Requirement" of leveling and gearing up SIX heroes. Go for it, all the more power to you.
  11. Personally, i despise all of the boss fights. No reason why the fight should take more than 5 minutes. Not like we spent alot of time already just getting to the boss itself.
  12. Back to squire one demonstrating the unviability of Apps if you start suggesting squire towers.
  13. Yeah, and in the exact same gear an apprentice probably has ~40-50k hp... Trying to play this game solo (in nightmare) is laughable. Spend an hour building a defense, and 1 mob hits you and game over.... Remember, you can not play DD solo as an apprentice. Squire is the recommended choice.
  14. Personally i LOVED all of the maps up through Endless Spires (except Servants Quarters). I would gladly pay $$$ for a map pack containing similar maps as long as these maps provide good rewards.
  15. Another potential fix would be instead of having the barricades being moved, to have the barricades "Phased Out" for 5 or more seconds then re-appear. Essentially the same effect but may be easier on the coding.
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