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Skalli

Defender-In-Training
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About Skalli

  1. Will we actually get some news about the direction of the game? Like, are you planning to change existing mechanics or focussing on new content? What's in the pipeline?
  2. It's quite simple. DD1 was a real tower defense game. Heroes were specialised in doing one thing. DD2 changed it's direction many times, first time when changing gear and then again when changing heroes. The hero swap mid-wave mechanic was the worst decision in my opinion that has been made. DD1 was hard to play in the beginning, especially as a solo player. But that is exactly what a co-op game should be alone - HARD. I understand that they wanted to get more money out of DD2 and I am totally fine with that. But the game itself is not a worthy successor of DD1. You actually needed some tactics to beat the maps. They kept pushing content over the years with enemies that were a freakin pain in the ass. Which is good. I see a few complaining that "please no return of spiders, djinns etc in DD2". But the game right now is very boring to play in waves. A dps hero isn't even needed. Like, never if you're not in onslought 100+ or 150+. DD2 was too much of an experiment. It's missing specialised characters. Some would argue that some people have 3 monks - one for Flame Aura, one for Sky Guard, one for lightning. But this is just for endgame onslought. Otherwise, for content, you can brain-afk the game. Barricades are totally wothless right now. As well as probably 80% of the towers. Every builder hero can also kill a boss. A builder. I could keep going with examples. And unfortunately it's way too late to change some of the core mechanics. I stopped playing in the pre-alpha when they introduced the hot swap feature in waves and the deck with four heroes. This was the point where it all started - the game going into the wrong direction. Edit: The Defense Council had Steam, Skype as well as other groups and communicated a lot. I don't want to say that Trendy ignored us back then, but they definitely followed their plans. I don't think there wasn't much of other opinions involved in the current game state.
  3. Wanna know what I think? You missed nothing. You can wait pretty much two or more years, maybe this game will be in an enjoyable state then. I am pretty disappointed of many decisions TE has made. They launched way too early in their so-called "Early Access" which was nothing more than a kickstarter funding, in my opinion. I still hope to get a nice game in maybe two years. But right now? Not worth the time. Edit: Holy ***, this forum software is still crap. Just tried to whitelist this site for NoScript via accessing a simple VPN and browser, so at first nothing got posted and then my answer was posted 5 times. That's why I hate writing in forums these days.
  4. Are you serious? I mean that counter thing, LA is already ***, whole Monk is useless in my opinion. So, I have to wait another 6-8 months before I finally go back into to the game? Alright.
  5. I still don't understand this whole "NM# shouldn't exist" logic. I guess Easy Normal Hard Insane shouldn't either. Just one difficulty is fine. It's all semantics. It's just another way of scaling the game to keep up with equipment. They can still give us all the other stuff we want. No difficulty at all or NM 1-100, if we get everything else we want, would you still care? You keep stating it like a fact when it really doesn't matter at all. Edit: By "you" I mean everyone who says it. I'm not targetting you specifically. Usually I don't enter in end-game discussions. Because everyone has their own ideas. But please always consider one thing: A game has a community. When it comes to end-game diffictulies, only a small amount of all players will play the highest difficulty mode regularly. That means, by adding just more and more difficulties, you are splitting the community further. By creating ONE Nightmare mode, you should add several options to make the game more difficult but also more rewarding. So, when you enter Nightmare mode, all sessions are listed. But here is the clue, the whole sessions are available for everyone. It's not like you need to play through NM1 to NM#. Instead, you have game options that make it QUITE harder (e.g. hardcore and many more options, like the mentioned "no hotswapping" option). For example, when we first enter the only nightmare mode, it will be really tough and people should fail. But by coming to later waves, people should have better chances to get the really good gear und thus being able to set the difficulty multipliers, which just offers variety and higher chances of getting that "BiS item" (best in slot, don't take that phrase to serious, you get what I mean).
  6. Hate to ask again, but.. Barbarian is still to be released after "The Big Thing"? Didn't read anything mentioning him in the update.
  7. I love playing Barbarian. Sometimes you want others to build and brain-afk-dps all mobs to death. That's pretty much barbarian time for me. Enjoying the towers and clearing bosses or that lane where mobs get too close. They mentioned it in the last devstream that Barbarian would be the next announcement after "the big thing".
  8. Hell yes, an offensive mode would be great. But not now. Focus should be bugs and end-game right now. Edit: Oh, finally they announced barb. Now I am hyped.
  9. Also occuring on PC, especially after playing a map and going back to tavern. No way to get back to the tavern (=hub) without exiting the game. Due to my quote I forgot what I wanted to say initially.. Edit: My frostbite towers never seem to work, just saying.
  10. Hey community, hey Trendy. This post is especially devoted to you. This is not really to be answered by the community itself, because most of us aren't playing this since day 1. And many tend to be very subjective when it comes about criticism of their beloved games. When I finally had the time today to go through the patch notes after a few weeks, I was wondering why we are still in the Early Access phase. Trendy, please be honest about this. I'm here since DD1 release and DD2 pre-alpha (where we even had no items in the game). Are you still focusing on the free-to-play release or just having a longer Early Access timeframe which gives you a higher income? This would be understandable, development needs to be funded. But I am looking at all those features and improvements you brought into the game and - here we are, still in Early Access. There are so many games out there on Steam, that are still in "Early Access" after such a long time and playerbase is getting smaller and smaller (e.g. The Forest, could've been such a great game). I just want to point out that I actually can't follow you for years with a game which isn't even released yet. I was waiting for over two years now that you'd remove the auto-movement when attacking with a squire, now we finally got it. Those small features and improvements the community made, had so much importance to us - the playerbase in DD1. Now I'm here every few weeks reading about a new boss or a new map where I can't afford the time to "try" (=Early Access) all those things because we are still not in the final release. And here is the next point, there MUST be another wipe when you are finally going to release the game or you will exclude all those new players that COULD try the game when it's finally released as a free-to-play title. I'm getting older (24 :P) and still like to play games, but time's getting shorter so I have to weigh what I want do with my spare time. I somehow got into the "casual gamers" category. ;) And right now, this time does not go into DD2, I'm honest with you. For me, it seems like you guys at Trendy want to make your game even greater (it is great, no doubt) and that's cool, but please, don't lose your focus. I always like new content, don't get me wrong. But right now, I don't think it's time for more content (i.e. more end-game maps). More game-modes or heroes and a great story should be the main focus. I hope I am not the only one thinking that way. If I am the only one thinking that way, it might be time to move on. But I still think that both, DD1 and DD2, are the best games out there combining RPG, strategy and tower defense. Have a nice day. Skalli //edit: typo //edi2: grammar
  11. What, I am playing Apprentice for many months now. App towers have never been more useful than now. They got even more health (before, they really were like glass cannons). Of course, soloing is not possible due to resistances, but that's great. I don't think he's too weak. But being compared with Squire, Squire's Cannonball Tower does too much AoE in my opinion.
  12. I read through a lot of pages. Usually, I would say "bring back Tower Speed!!!!!". I do agree, but not for items. Instead of bringing it back to item stats, I would prefer to have skill points to use: 2 per level, 100 overall (or 3 per level and 150 overall). So, in addition to the stat points you get automatically per level up, you could invest two points per level for a few special stats. For example: Tower range, tower speed, mana reg, life reg ... +1 to tower range - increases the range of your towers by 0.25% (with 100 points a possible maximum of 25%), +1 to tower speed - increases speed of your towers by 0.25% I like this option. More diversity. What do you guys think?
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