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Disciple

Defender-In-Training
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About Disciple

  1. Trendy Reply Update: Thank you so much Trendy! You're all the best! Everything is cleared up for me. I feel my post is no longer relevant except to those interested in what spurred this confusion. Thanks again! GO MERCENARY! Intiative report vs Influence and Devstream Reports - Contradictions and Interpretations This will be a stream-of-thought post as I do not have the time to organize all of my points, and the intiative is also on a fixed timetable. Trendy may want to reset the votes after this post if others are reaching the same conclusions as I was and voting possibly in the wrong cat
  2. I'm getting the same error as well. At the home landing page after I click sign-in at the Steam site the address bar at the top shows this "?error_code=already_linked" at the end of it. Please fix soon as this error prevents the earning of Influence points.
  3. Well I do remember them having major issues with updates on the Xbox 360 and the PS3 for DD1. They loved Steam soooo much more because they could push updates quickly and free-of-charge. I imagine PS4 is going that free-of-charge route, but don't quote me on it. I believe I heard it sometime around when I was following the game Warframe and how Warframe would be PS4 exclusive.
  4. I'm surprised nobody has covered this already so I guess I will: your drop average is just simply rng. When you have counted 1,000 drops, come on back and we can talk then. :-) Someone correct me if I'm wrong, but assuming equal amounts of totems and medallions are supposed to drop wouldn't the odds of having 3 medallions or less drop out of 18 possible medallions/totems be...... 0.24%? I thought this imbalanced droprate I have seen was worth the post because I know the odds of this happening is so low. I'm looking for others to confirm that too many totems are dropping compared to other
  5. I'm surprised nobody has covered this already so I guess I will: your drop average is just simply rng. When you have counted 1,000 drops, come on back and we can talk then. :-)
  6. Took 3 logouts and logins but it finally placed me into a functional social tavern. The other tavern had rubberbanding but it wasn't the typical kind that would yank you back every couple of seconds. It took a really long time for it to pull you back, and the pull was only a fraction of a second. I was unable to access anything or perform any actions.
  7. Steel yourselves, this post is going deep into the heart and soul of Hero Decks. If you have not the time to give refer to the shortened TL;DR at the close. ENTER HERO DECKS About 9 months ago Trendy put forward the plan of hero decks, a brand new system for Dungeon Defenders 2 regarding which heroes you may carry with you to the battle lines against the host of enemies bent on the destruction of Etheria. The blog post contained some of the postives and negatives of the original hero selection system from Dungeon Defenders, and Trendy’s basic reasoning to give Hero Decks a whirl with DD2. Yo
  8. No, it isn't, but it absolutely should be. Not necessairly an equal split, I believe you should have to use each character occasionally, but all characters in your deck should get experience during a map (Preferably as long as each character built something or did some damage etc) Well as long as the total experience gained is not increased I'd be for that. Frankly the hero decks should not even be in this game, and if the experience gained is not increased then this isn't any reason to keep them.
  9. My biggest gripe is all the screen lag it creates. I'd like to see the speed increased, too, and changing to gold only would probably help, but that screen lag, ugh! Please don't take the process of upgrading off your to-do list Trendy, thank you!
  10. Did you play DD1? Pets were never dropped like gear, unless they made changes after I left. They had a pet shop and you could get them as rewards from map completions. That's all I remember. And, no to asking for equip changes. All pets are under the control of the master. Whether it is shown in a gear slot or a tab makes no difference.
  11. Dailies are really hard for me to get excited about. So long as they don't incorporate consecutive login days to the reward tables I'll be for most likely anything else, even for Batophobia's suggestion.
  12. Unless Trendy has done some serious tweaks to the data transfer requirements in comparison with DD1, it would be impossible to include 8 players in a single game largely because of the number of ai enemies and towers. I typically never expect many to join a single match since this is a tower-defense title, and with that comes a huge bandwidth draw in comparison to other game categories like first-person shooters. I'm not saying it can't be done, but you don't have to be a technical expert to understand the more active variables you add to each mode the more bandwidth is going to be required fr
  13. I'm COMPLETELY against this mindset. If you're going to fight a war, you better be going PREPARED. If you want to take your chances and enter unprepared, that's your choice to do so. DON'T LIMIT those that want to be FULLY prepared! GET RID OF HERO DECKS! As I've mentioned above, with Gutu supporting the idea, I think it would be far more productive if instead, yes, one person COULD do everything in a Solo Game, however, one person COULD NOT do everything in a Full Room. We really need a model where you need the participation of everyone currently in any given room, and only that much parti
  14. I'm COMPLETELY against this mindset. If you're going to fight a war, you better be going PREPARED. If you want to take your chances and enter unprepared, that's your choice to do so. DON'T LIMIT those that want to be FULLY prepared! GET RID OF HERO DECKS!
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