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spiritessence

Junior Defender
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About spiritessence

  1. they already nerfed archer lol, another nerf would kill archers and make it useless, the game is already getting harder, i used to see a lot of people playing bastille before, now they don't cus it's getting harder now Useless? Try use flame towers on Nm4. Many consider them useless. However, if every tower was on the same level, it would simply make NM4 the difficulty it needed to be. Flame towers can still get 10-15k dps. Maybe we dont NEED things to get higher than that. That's the essence of my concerns at least.
  2. Greetings! This thread will be a little sour and rant-ish. It will be based 100% on my personal observations and opinion! My view on DD1 to DD2 First and foremost, I'd like to say that Dungeon Defenders 1 was one of my favorite games for a long time. But while I really liked the game, I always felt a little off about how absurdly overpowered we were. If you were geared for end game, NOTHING were a challenge anymore. Granted it could take a long time to grind to that point, but it doesn't change the fact that the game would be permenantly on easy mode from that point out. When Dungeon Defenders 2 were announced I had mixed feelings. I followed the progress of the development and when I first purchased the game to try it out (after a long time of scepticism), I felt we were extremely underpowered in DD2. Maybe that was just because I was used to DD1's power feeding the players. After a while of developing, Trendy gave us more and more "gold" content that just made the game better and better. At this point, DD2 is still one of the more enjoyable games on my steam library. At that point the game started to favor active player involvement. It was no longer so easy to just sit behind defenses and afk for 3 hours. DD2 actually favored going past the defenses and do stuff. And that was expanded upon a lot, and still is. I love playing my DPS huntress. And with gamemodes like powersurge, there are room for both great builders and great dps. So in conclussion, it seemed to me that DD2 was supposed to be a geared down, but more refined DD1, to allow players to be more involved, and I came to love that. The issue according to me First I'd like to explain the title of this thread. To those who do not know Diablo 3, it has become a game where the developers has become too lazy to balance things out, so you basically do 1 quest, then you have full set of end game gear, and then its easy mode for the rest of the game. They release stronger and stronger sets, leaving old sets behind, then buffing them up to the new ones, and release higher difficulties to make up for the absurd power boost. That's not a 1 time event, that's whats happening time after time, and even now they announced an even higher difficulty. This is lazy in my eyes. But hey, people still enjoy the game. What does that have to do with Dungeon Defenders 2? Well, at first the game gave us a decent amount of challenge. Especially when they announced Incursion etc. But now we are finally getting new heroes we know from DD1, and with that, we get more options to how we can build our maps. Which is fantastic, I love options. BUT! Why are the new heroes so much better than the old original ones? Most Nightmare 4 games has Ev and Summoner in them. Many people still use old original heroes, but the game favors the newer ones the most. Even now, they just buffed the proton beam, despite it being already very useful in NM4. Why?! They are basically making the iconic heroes of Dungeon Defenders redundant in their own game. Second of all, we currently have Nightmare 4 as the "hardest difficulty". We have onslaught to take it up a notch but that's about it. That's when I started seeing similarities with Dungeon Defenders 2 and Diablo 3. Better gear, stronger heroes, higher difficulties. It's becomming more and more easy to setup the HARDEST content of the game, and at that point, no one bothers doing something active in a game. As Im writing this, I'm afk in a NM4 onslaught, where the host has setup a defense that does everything just fine. Well, this sure is a lot of fun, being afk in a game (sarcasm). This does not apply to every game, but it has become more and more frequent. You can argue that it's my own decision wether or not I choose to join/create such games. Yes it is my own choice. However, who will intentionally downgrade themselves so they can have some fun? Not the majority. Our mentality is just not in favor of that. My conclussion If Trendy keeps releasing stronger and stronger heroes, better and better gear, and higher difficulties, instead of keeping it on a balanced playfield, this game will eventually end up like Dungeon Defenders 1 as well as Diablo 3. And people will get fed up with the continous release of new gear (which makes all their hard work wasted), and higher difficulties because the developers refuse to try and balance things out. I would personally much rather have content in the game, that is difficult to handle even with the best gear equipped. I thought Nightmare 4 was supposed to be that. We don't need Nightmare 5 and 6 and 7 and 8, no balance the game and make Nightmare 4 the END OF IT. We need Nightmare 4 to be a gamemode that requires a REALLY good builder, AND good dps or else it will fail. Don't let DD2 become DD1 or Diablo 3. It's to me a wasted opportunity. I've heard they are doing a remake of enemies to force more variated setups in higher difficulties, and yes thats a great step forward. I love the sound of that, but its' not enough. I think they need to stop the flow of new overpowered heroes, gear and higher difficulties as well. But that's just my personal opinions and observation. Feel free to disagree with me. After all, I only speak on my own behalf and the people Ive spoken with that agrees. Best Regard Spirit Essence
  3. Greetings! Just a few small requests I have: 1. Make us able to oil and drench dummies, so we can test more aspects of a dps build. For instance, Im unsure if my projectile travel time dmg increase is better than 15% oil on hit + midas that cause aflame combo. I can try test it in game, but that's a little difficult. So please make dps test a little better. 2. Give us an option to toggle regular damage numbers and critical damage numbers. When testing dps, it can be quite difficult to spot the dps outcome, when it's covered in 50 other damage numbers covering the screen. We can currently toggle all damage numbers on and off, but I would love one that toggled off regular damage numbers, so only critical remains. 3. Allow us to colour certain damage types. For instance, physical damage white, critical red, aflame orange, weapon passive dot green and the list goes on. Having a little freedom in that regard would prove very helpful to figure your dps. What works, what doesn't work etc. THAT'S ALL!!!
  4. I know speed isnt removed entirely, but I meant as a primary stat. I should have included that.. Defense spheres alone is not at all that great. They are a small addition but nothing that makes it viable. As far as the latest update goes, the frost tower passives are fine but they are only additions. A frost tower wont speed up the surrounding towers it's stacked with, but only traps and auras at best. It's not bad, but it does not make up for the removal of speed on primary stats. Well, we're just at the start of this update wave. I'm expecting every updated tower to get something related to defense speed. It's only additions though. What I wanted was a speed focused build. Speed should be a primary stat as it has always been. One of the major reasons they removed it was because of geyser combo. They said it was for other reasons as well, but I'm not buying it. I mainly use apprentice, and having my firetowers take a whole afternoon to fire 1 fireball is not fun to me. I'd like build for a speed build. Though incidentally with the new frostbite buffs, geysers can once again throw up enemies rapidly.. Which raises the question: "what exactly did they accomplish by removing speed as a primary stat, instead of giving more options instead?"
  5. I know speed isnt removed entirely, but I meant as a primary stat. I should have included that.. Defense spheres alone is not at all that great. They are a small addition but nothing that makes it viable. As far as the latest update goes, the frost tower passives are fine but they are only additions. A frost tower wont speed up the surrounding towers it's stacked with, but only traps and auras at best. It's not bad, but it does not make up for the removal of speed on primary stats. Well, we're just at the start of this update wave. I'm expecting every updated tower to get something related to defense speed. It's only additions though. What I wanted was a speed focused build. Speed should be a primary stat as it has always been. One of the major reasons they removed it was because of geyser combo. They said it was for other reasons as well, but I'm not buying it. I mainly use apprentice, and having my firetowers take a whole afternoon to fire 1 fireball is not fun to me. I'd like build for a speed build.
  6. I know speed isnt removed entirely, but I meant as a primary stat. I should have included that.. Defense spheres alone is not at all that great. They are a small addition but nothing that makes it viable. As far as the latest update goes, the frost tower passives are fine but they are only additions. A frost tower wont speed up the surrounding towers it's stacked with, but only traps and auras at best. It's not bad, but it does not make up for the removal of speed on primary stats.
  7. Greetings! Disclaimer: This is 100% subjective. It's my opinion, so I only speak on behalf of myself. About me: I've been a fan of Dungeon Defenders for a long time. I played the 1st one for 475 hours and so far the 2nd one for 176 hours. Safe to say, I think the games are worth investing time in. They are fun and comfortable to play. The 1st one had it's flaws but was fun none the less. I was kinda sceptical about Dungeon Defenders 2 at first but gave it a try. The "EARLY ACCESS" was a warning sign for me, since early access games tend to develop extremely slow. However I bought it and wanted to contribute to the development with money and feedback. I wanted the game to be a success. The developers are lovely people, and I feel like that is a big reason why i wanted to give it a try. The issue: When they announced the removal of tower speed, it was a bright red light for me. Being able to aim for a fast and chaotic tower setup was something I personally appreciated. it made the game amusing to me. They announced critical stats instead which sounded "ok" I guess, but still it was a sacrifice to the aspect of the game that I appreciated the most. I left the game after that and waited for the update. When I came back, I came back to a wipe. Not an issue at all, I think its refreshing to start over at times (much like Diablo 3's ladder system). I dived into the game and things went okay. It was a bit harder at first but with time and practice I managed to do pretty good with the campaign. However, one thing was on my mind the ENTIRE TIME: "God I'm bored". Towers seems redundant at times. The emphasize on hero contribution to the defense is A LOT bigger now, which is a good thing, but the emphasize on towers has been reduced significantly, at least to me. Not that towers are BAD, Im sure when you get the appropriate gear, you can handle yourself fine. But I was REALLY BORED. Towers feels really slow and weak. Granted Im not max level yet, but the grind to "end game" has been raised to a whole new level. It takes a lot of time to reach it for some people. If I don't enjoy the actual gameplay, grinding becomes a chore instead of a fun experience. Now don't get me wrong here. I think the update had a lot of good changes, and I think hero gameplay SHOULD be viable. I also think that there should be more than 1 viable build for towers instead of JUST speed. But that's not what they fixed. They swapped speed for crit. That's all.. The Conclussion: I'm no longer enjoying the game. Removing tower speed has made the game really boring to me. Towers feels weak for the majority of the game leading up to end game. I would personally appreciate tower speed returning, so we can actually choose how we want to play the game. If we like speed, we can build speed to be viable. If we want crit, we can build crit to be viable. Also, building crit right now seems like a horrible idea since the amount of stats on a gear is limited. We can't choose power, crit chance and crit damage. We need more stats (in my opinion). The first game was fun because we were able to become so powerful. Both heroes and towers. There should be a balance of course which I by no means think is easy to find. But I think we are on the weak side right now. Feel free to discuss the topic and disagree, but please keep it civil. Spiritessence
  8. I can offer this. and I have a couple of perfect Kobolds Looks good! I need to talk to my friend about that set, but I need a pkobold! Can we meet up?
  9. Oh, I was not aware of that. Thank for clearing that up for me. I will edit my post.
  10. I'm looking to buy a tower set for the following: Apprentice, Monk, Summoner and/or EV. I have 5 cubes and 1 coal to offer. (and mana if needed) Sets needs to be trans/supreme Please post possible sales, thanks.
  11. I have recieved a new weapon from my friend. The hacked weapon has been sold to the tavern NPC, and is now gone for good.
  12. There will level 74, 75, 99 retards in ANY game and nothing will fix it. There is always some retard who doesn't have a job and sits at home in his mom's basement and plays games obsessively. Taking longer to reach the level cap (sadly) means nothing! You get out what you put in as far as learning goes and if some retard chooses to get to 74 they will no matter if there is boosting or not. Sub retard with less skilled. I just figured I'd use language you'd understand spiritessence. You mean english..? You obviously don't realize the whole community is twisted around. There are little amount of lower level games played. And if people were forced to stay a lower level for a higher amount of time, there would be lower level gears in shops as well. Money would float around more, and basically the whole game would become more organized. And when i said "level 74 retards" I meant there are TOO many of them. It's TOO easy to reach 74.
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