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step_y

Junior Defender
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About step_y

  1. i am using a godly rather than a myth for my squire tower guy with the same reason. godly stats from what i`ve found can reach 400-450, with a vendor value of 3x those of myth. ex; if the average myth weapon vendor value is say 2 mil, a godly can reach up to 6 mil. plus if you are really really really lucky you might get a 255^ sword with +450 to all 4 tower stats. only applicable to 2-3 types of swords though, i havent seen anything remotely good for other character weapons
  2. tree causes the ground to be raised, hence allowing orges to `jump` over the wall. i`ve personally seen this happen many times, normally occurs when there are 2-3 orges in the same spot. the only way around it at the moment is to kill the orges fast enough, or to not to build walls anywhere near trees and on level ground (which is very very hard to find a spot to do that on misty). for the time being, i`ve put more towers on areas that orges can potentially walk pass , atm the trees near the NE lane of misty, and to place higher priority on 2-3 hero going there with a guardian to dps down or
  3. i just took a look at the latest update and it seems that this known bug with harpoon targeting wont be fixed anytime soon
  4. trendy needs to fix this , or at least un-nerf the app towers so at least we can play the game until they resolve the problem with harpoon
  5. Update: Seems that the screenshot i posted shows harpoons not hitting goblin. I`ve check and found the harpoons arent hitting kobold too. I`ve also found this problem problem occurs on north east lane and east lane for misty. Proxi trap work around doesnt work pass wave 18-20 as kobold cant die in 1 explosion.
  6. yep i`ve encounter this problem as well. a work around is to build a tower further away neared to where the spider spawns r to agro the spider into webbing that tower instead
  7. I was on wave 18 misty hardcore mix with 3 players 1 player dc-ed, and he rejoin during build phase i`ve found that the monster count went from 3 (roughly 2.6k) players to 2 (roughly 1.5k) when we started wave 19. i am not sure if this is on purpose or a bug.
  8. Update: Seems that the screenshot i posted shows harpoons not hitting goblin. I`ve check and found the harpoons arent hitting kobold too. I`ve also found this problem problem occurs on north east lane and east lane for misty. Proxi trap work around doesnt work pass wave 18-20 as kobold cant die in 1 explosion. ----> i have 2000 tower attack with 2200 aura range. Normally kobold will never even get anywhere near my walls. as you can see here, this is wave 8 misty, 3 harpoons with a hunt guard kept missing the kobold. kobold eventually dies due to the spike wall but its a major bu
  9. nightmare is already way too easy. normal nightmare hardcore campaign modes can be setup with guys using purely insane gear, you just need to know HOW to setup. for the time being this means having a squire tower guy
  10. Another prove, spiders attacked the mage tower and took out 50% of its life in a slow aura, yet the harpoon tower cant hit it Another picture of a harpoon shooting endlessly at a bird and unable to hit it. Strange thing is, each time it shoots at the bird the bird location moves up higher and higher, to a point the bird dies after 1 minute due to being `too high` or it `flew off the ceiling` of the map
  11. This is a major bug. Harpoons is unable to target spiders. it just shoots above their heads and the spiders takes 0 damage. Because of this the harpoon keeps on shooting at spiders when they are right in front of the wall, causing a wipe (cause harpoons dont shoot at anything else, including mob or orges). At the moment the only alternative is to use app fireball tower, auras or traps. None of this work pass wave 15 misty mix hardcore nightmare. As prove, i`ve taken a screenshot of 3-4 harpoon towers shooting at a single spider yet the spider takes 0 damage. This happens regardless if the g
  12. they move faster than my arrows on my huntress weapon. they take 3 seconds to take down a 170k squire wall with slow aura. there is no way to avoid assassins, cause u need to kill them or they will kill all walls n towers on the entire map within 20 second
  13. i`ve got 1500 hero heath and 90% resist, with 65-70% resist to all elemental in nightmare and my dps hunter gets 1 shot-ed (1 hit = dead) by an assassin. this would mean that the only class that can play is definitely not app/mage or hunter. I was wondering if it is meant to be this way ? This occurred on wave 10 misty. I have no problem with the setup, no monsters are getting through except for assassin jumping over the walls and killing everyone (1 shot-ing all hunters in the game). Added: Seems that this problem occurs randomly i believe there is a `Big sized` assassin that spawns rand
  14. This bug seems to happen rarely but more likely to happen when there is more than 1 ogre or a cluster of other mob types. Basically what happens or what it seems like is that collision detection is failing, and the one ogre pushes the other strait through your squire spike wall, also happens with bouncer blockades, an have seen happen with magic walls to, and only seems to happen with ogres and DE. its a bug with un-level-ed land. ex: land that has a slight slope, therefore only build walls where the land is even or the orges can walk through it. this normally occurs if you build your wall o
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