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theguy

Junior Defender
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Posts posted by theguy

  1. I think my issue is the time... I think any legit player can contest the Mana curve in this game is very very low.


    I was shocked at how much mana I was getting in UMF... I actually feel pretty ripped off... I mean... you guys maybe do appreciate this: I did HOURS and HOURS and HOURS now of farming mana..... HOURS. Like: enough time to level 2-3 max level toons in some MMO and gear them out.

    I'm sorry... buuut... that ain't right. This is a CONSOL game.
  2. http://forums.trendyent.com/showthread.php?33709-So-I-was-wrong.-My-apologies.


    I tried and couldn't complete wave 1 UMF with 250-300 stat aura+traps... granted my DPS is probably only about 95-100k... to get to this point in the game has taken me HOURS of playing... and grinding Hard Ramps and Hard Glitter for mana to boost my gear to even just this stage. I didn't just try one time either... I attempted several strategies I read about online... I have the links bookmarked to player pictures how they are setting up their stats etc... so I its not like I didn't do a bit of research either.

    I've solo completed challanges too on insane mode. Things that need precise and quick placing... and upgrading the right items... etc...



    EDIT: doesn't matter now... I don't even care if this is a hacked item: I'm in. And I'll continue to upgrade my characters now with gear and upgrades and beat this level. Sucks badly for others out there though who didn't have someone drop an uber item on them.


    BTW: if you reading this.... thanks to whomever did it. I know its a huge chance this individual doesn't read forums.... but thank you if you do read this.
  3. So I have been busting my butt off in getting geared up... I had a change of heart which hero I wanted to DPS with, and sold off some of the gear I was working on upgrading. That left me enough for a 30mil vendor pet... finally... and so I was developing my group of heroes more and more... spending hours farming mana.

    On a good note... it looks like my AFK shopping has been restored... so hopefully they fixed whatever bug that was on the back end... that gives me a LITTLE bit extra mana anyways.

    Last night I left a game up to sell of 1 more pet with specific wording for that pet type. In the morning, I found the pet had sold... YAY! Another 30mil pet... when I walked around the corner... there was a fully upgraded 91/91 weapon on the ground. Interesting.... hacker? Who knows... probably... possibly... Merry Christmas? Meh - dunno... the stats are quite epic. So I picked it up and decided to try some UMF... then it hit me like a ton of bricks....

    In 30 mins MAX and up to level 11 where I failed on time... I made like I dunno 10-12MIL mana... AND I had about 4-5 solid AFK vendor selable 40-48^ items.... AND I even replaced 2-3 items of my own.

    How is this "right" ???? Why is it that until someone is UBERMODE GEARED out to be able to access this level enough to win a couple rounds "proper" ??? Why is it that it takes what most likely is a CHEAT to gain access to this place that would solve every single issue I have with this game???

    15-20mil mana per hour is 100% reasonable. My best suggestion is to adjust mana gains in the hard-insane mode levels. Even then - you are taking away the lowbies access to the AFK vending due to garbage gear... and even just on that item alone do the "elites" still thrive with extra mana gains.


    It isn't right to make people grind through 100-200 HOURS or more to finally be able to gain entry to a level that gives the rewards like gear and mana gains like this. And who'se to say all these people already deep in this level haven't cheated themselves... for example using duping and mana gaining exploits (like investing 2mil mana on an item to vendor trash it for 30-40mil) in addition to gaps where patches were released that dropped perfect gear and then un-pacthed 24-48 hours after the fact. Or even running with people (you never know) who have cheated/hacked gear to successfully complete levels they usually wouldn't dream of legitly having access to.


    Flame on.
  4. to you its work and isn't fun. I have had a blast met tons of people, I do it during study breaks between my studies. As far as botting meh it happens, in games that require some grind I usually try to find a way to maximize rewards and minimize effort.

    Either way the conclusion is you don't want to put time into the game. That's cool, but then don't whine when ppl kick you for being useless out of games.



    I play solo usually.


    Meh you know what - this isn't even worth any more time or effort. I farmed over 10mil anyways since the start of this thread.


    Trendy F'd up in my opinion. This was meant to be a cute-fun little game to just hop into and goof off. They attempted to make it more serious than that is all... and the reality is: I'm just not gonna be playing anyways after around the 15th... so what does it even matter?

    Its simply not worth 60-120 hours (whatever it is) to grind through to see end game content. Sorry: but it isn't.

    I suppose my closing feedback is: too grindy, no thanks... no more money for you.... and then we call all call it a day.... or maybe I'll check back into it in 8-12 months to see what happened... read some patch notes.


    Whatevs....

    Peace!
  5. 1) I do kinda like this idea but I'm relatively unaffected by it as I'm not really lazy and if I go broke I just go earn more mana.

    2) See #2

    suggestion number 3 is dumb. 1/100 rounds means you mine as well stop complaining and do what you've been suggested to do in the first place.

    Equal access? You mean you want the same items that someone who puts time in? No.


    You want to be on par with people who actually spend time doing the game but you don't want to spend the time. Well then just do hards and insanes and you wont need to do that and you can just enjoy the game w/o needing hella crazy gear.



    I find it interesting the word "lazy" goes hand in hand with the word "work" ... and that this is a game.




    Let it soak in. How can you possibly be lazy... in a game? We play this game for FUN not to WORK/grind 80-120 hours.

    Reality check: how much do you make per hour at work? Do you honestly feel the need to waste 80-120 HOURS in this game... that isn't even an MMO or really that great of a game that should require that time commitment... just to advance in its content?

    I can tell you for sure I won't be investing that much time into it.... and just won't opt in to any of the next content patches since I don't feel it necessary to spend 80-120 hours WORKING in a GAME that I'm meant to enjoy for fun.




    Funny... in all the years I've played games... never one time have I looked up botting or cheating.... and I did for this game. For a way to farm mana while not having to sit at my keyboard. Tells me a lot about the game.... that it sure would be fun to see UMF without having to put in 80-120 hours of grinding to play that level successfully.
  6. Theguy I do belive you got this wrong...

    Its not a mmorpg. Its a grind feast game. You need to put time into the game to get stuff...

    But if you do glitterings caverns on hard. You will be making about 3-4 millions a run. As you get to insane u will be making even more...


    I went over the math involved earlier in the thread... and... I guess I'm of the opinion that currently there is too much of a gap in the game from start to end game... and anyone looking to sell anything besides to the vendor are out of luck... basically it is a pyramid-scheme where the top dog will always be top dog... and the low-guys will never ever have anything usable to anyone... thus will never ever make extra mana through the current pyramid (ooops sorry)... I mean "TRADE" system.

    Like I pointed out... even someone looking to deck their 4 heroes with borderline newb gear (35 ups) would have to grind out... whatever it was... EXCESSIVE hours to be able to have the stats needed to be successful in UMF. And want the 30mil pets off the vendor? hahaha... that's another huge chunk of time.

    Suggestions:
    1) If upgrade mana was halved from 1->40 and then doubled from 40+ (or something like that so that those already having the amazing gear wouldn't have competition from us peons)... maybe squew the mana-upgrade format a bit to allow better access to people just starting.
    2) Allow us to point out 1 or 2 items we would like to level like they currently do with pets. That would help a LOT for mana.
    3) Allow some random crazy drops ("legendary godly" 75^ random drops - gold... black framed item or something... that fits all armor molds "chain, mail, leather, pristine") in any hard-insane mode game... with a really low (.05% takes 100 runs to get just 1) drop rate... that in itself allows accessibility to those who don't have time to grind 60-80 hours just to be able to "start" in to some of the content.
    4) Player crafted items... or something like this... SOMETHING that would incorporate BUYING low armors to use in... something?... who knows what that "something" can be. Enchanting? I don't know... that's not entirely my job... but something that would allow EVERYONE equal access to selling a product. Maybe have "crafter" items (like... scraps of metal, cloth, leather that would allow people to collect LOTS of it to make 1 amazing item?) drop out of hard-insane mode runs that can then be sold by EVERYONE and not just the elite few that is happening now... that elite few don't spend their mana on anything... they don't really have to. So just keep getting richer without having the mana flow back downstream.

    Just some thoughts.
  7. hahahahahahahahahahahahahaha look me up on facebook my name is josh chew, I'll be the first person in the search. please understand that I am in no way intimidated by you and would love to meet you in person to see what you would actually do. I have no need for violence but when you threaten me and say things out of pure ignorance and self love, that is just something I can't stand about a person. So please come find me and put me on my back.



    hahahahahaha - soooo funny... I'm not threatening you. Does everyone hate you that much that you mince my words? Re-read what I wrote, tough guy. Hahahahahaahahahaha - threatening you. ROFL. Look at you.... sooooo funny.


    But you are a really funny guy. You make me laugh. A lot. Keep it up. Such a e-thug. E-tough guys for the win! So tough!! Always ready to jump into a fight.... as long as it isn't real! LOL





    I've already wasted enough time on you... not looking you up. But I can easily say I'm someone I'm not too. Watch: "Hey man - check me out online... look up George St.Pierre and you'll find me."


    Now **** right off. I'm adding you to ignore and this is your last response even if that feature doesn't exist.... both of you ****ing twats.
  8. You farm glitter because you are too bad to farm UMF like everyone else. I was doing 70k dps when I started farming it. But keep doing nothing but hard glitter, that way you'll stay in your crappy gear so people will know right away that you're garbage, and won't have to waste a wave to find out.



    I would pay money to see you talk this way to someone IRL. I think it would be funny to see some little scrawny, 120 pound soppin' wet, tiny-headed, pimply nerd talking smack to someone... only to get put on their back violently. =)

    I would actually pay for a plane-ticket to see that happen. I get tremendous pleasure picturing you, "sapper" (of what? hahaha), behind your monitor... safe in your mom's basement.... away from the world of "hateful" people.... safe to spew your **** online with no repercussion.

    It makes me laugh knowing that while you have the balls to **** talk someone anonymously on some interweb forum... you don't have enough cahones to bring up the nerve to say 1 word to a girl IRL.

    It makes me laugh and makes me feel good inside. =)




    So by all means: keep it up.... that you may have enough hours in your life to farm and make your ego feel good from some internet non-existant "gear"... you fuel my soul with happiness knowing how terribad you are at IRL. =)
  9. No - I just want access... equal access in selling items and generating some kind of side mana. Just because I wasn't playing nor took advantage of some early bugs that allowed a huge chunk of this games population to walk away this hundreds of millions of mana without having a wipe... (*cough - high-five - cough*) or early duping issues....

    I was already doomed to start from well behind the benchmark.



    Not to mention the math involved here.... which you conveniently skip over to attempt to berate me.... how special for you.... doesn't negate the logic: it's not fun to grind. Hours upon HOURS of running the same BS is not fun for me... just to get average gear to be able to attempt some of the things that need higher level gear.... to be able to get my foot in the door.


    We have:
    Tier 1: Hard Glitter 20-28 up godly
    Tier 2: Insane Wave 15+ alch/ramps, etc 30-40 up
    Tier 3: UMF? 40-50 up


    So.... why should I be forced to spend HOURS to grind AVERAGE to POOR gear just to be able to attempt the higher content.... and on the point (again) of this topic: what do I get to sell AFK Trading to make some side-mana? NOTHING. Because there is nothing a noob can offer in this pyramid-scheme.... just feed their mana into it to try to gleam some cheap upgrades that... in reality... are likely garbage and throw aways.



    I actually just laughed at this post... realizing I'm talking MMO logic in a stupid consol game. Like.... seriously... do you not see that?

    Dungeon Defenders is trying to bring some kind of elitest-MMO BS to a STRATEGY game... awesome.

    Tier1-Tier2-Tier3... wow. Holy crap. How absurd. Can't wait to invest that same time in an actual MMO not some fakie.

    This is a CONSOL game. Repeat that again... slowly... this isn't "grind 200+ hours just to be able to attempt some of the later content"
  10. Again you want things that are in easier modes to drop that have no business dropping on that mode. You've been given suggestions now do with them what you will oh mighty maker of the gaming industry.


    No - I just want access... equal access in selling items and generating some kind of side mana. Just because I wasn't playing nor took advantage of some early bugs that allowed a huge chunk of this games population to walk away this hundreds of millions of mana without having a wipe... (*cough - high-five - cough*) or early duping issues....

    I was already doomed to start from well behind the benchmark.



    Not to mention the math involved here.... which you conveniently skip over to attempt to berate me.... how special for you.... doesn't negate the logic: it's not fun to grind. Hours upon HOURS of running the same BS is not fun for me... just to get average gear to be able to attempt some of the things that need higher level gear.... to be able to get my foot in the door.


    We have:
    Tier 1: Hard Glitter 20-28 up godly
    Tier 2: Insane Wave 15+ alch/ramps, etc 30-40 up
    Tier 3: UMF? 40-50 up


    So.... why should I be forced to spend HOURS to grind AVERAGE to POOR gear just to be able to attempt the higher content.... and on the point (again) of this topic: what do I get to sell AFK Trading to make some side-mana? NOTHING. Because there is nothing a noob can offer in this pyramid-scheme.... just feed their mana into it to try to gleam some cheap upgrades that... in reality... are likely garbage and throw aways.
  11. I wish there was a calculator out so we could just look at the data and work it out.

    We don't have access to the "raw data" and I couldn't tell you if it is even item specific of just an over-all "any item" costs X amount per level upgrade.... I do know that the giraffe costs are double to upgrade per level for example... however:

    I can tell you this for 100% certainty: this is some of my own gear costs to upgrade right now...
    Level 13 upgrade = 154793
    Level 16 upgrade = 210700
    level 33 upgrade = 617362


    So... even if we play around and make up the following data...

    1: 10,000
    2: 20,000
    3: 30,000
    4: 40,000
    5: 50,000
    6: 60,000
    7: 70,000
    8: 80,000
    9: 90,000
    10: 100,000
    11: 110,000
    12: 120,000
    *13: 154,793
    14: 170,000
    15: 180,000
    *16: 210,700
    17: 220,000
    18: 230,000
    19: 240,000
    20: 250,000
    21: 260,000
    22: 280,000
    23: 290,000
    24: 300,000
    25: 330,000
    26: 340,000
    27: 360,000
    28: 370,000
    29: 390,000
    30: 400,000
    31: 450,000
    32: 500,000
    *33: 617,362
    34: 650,000
    35: 700,000

    8,660,000... 8-10mil lets say.... I think this is a pretty fair assessment. Go ahead and correct the math if you like or just play along... your call.

    So lets say you have the following:
    Squire Health Blocker
    Monk Aura
    Hunter Trapper
    Apprentice DPS

    So each character(4) has 4 slots minus pet & weapon. That is 32-40million mana per character or 128-160million mana.

    That isn't even counting the following:
    1) AVERAGE 35 upgrade gear... border line noob gear.
    2) No weapons or Pets calculated.
    3) No take-backs... you started the level 35 item in a PERFECT world setting where it had PERFECT stats and you never find a better 35 up items. No room for playing around. You are the worlds BEST min-maxer and we are not accounting for the time it takes just to get this perfect item.

    So if we take your 1hour for 3-4mil that would take 42.6-53.3 to 32-40... I guess we could say: 32-53.2 HOURS of game time... solid/pure farming... to get AVERAGE 35 up gear leveled on 4 toons with NO PET or WEAPONS accounted for.

    Is that acceptable - or laziness?


    I don't think it is, sorry.



    ^ ^
    This



    I was also thinking about it... I didn't include the cost of each level 35 item... which at this point I am pretty much forced to do to progress... lowest pricing I see for 35s (honestly here) is 400-600k... however in this min-max position we are "playing" at I would suggest purchase price of 1-3mil per item? Again: we are taking about ultimate level 35 with the perfect stats... something you would actually want to invest 10mil into upgrading.

    so add 16-48mil to our little calculation... so another 4-16 hours of time just to buy the items prior to upgrading them.


    So now we have 36->69.2 HOURS of farming hard mode glitter. How such fun! I can't wait!


    Now throw in 30mil per pet... that would be worthwhile to upgrade from the vendor for another 120mil without even calculating any type of upgrades.

    30-40 MORE hours

    And then we can talk about the weapons... or do we have to go on?





    And back to the point of this thread: Those who have the mana... are staying richer through being able to trade their items. They have a side-business essentially able to generate mana even if they aren't online. While I have my "godly" 20-28 ups from Hard Glitter to offer... for... what.... less than what the vendor would take 'em for. Ooo-la-la!


    It honestly wouldn't even be that bad if there was a 5% chance of items dropping in that hard mode glitter that have 35-70 upgrades on them... or even 1% chance... hell... even .5% chance.... SOMETHING... that we can then have a small hope in hell of selling and making extra mana.
  12. Laziness---I join games with crap gear and expect ppl to carry me.

    Lack of visible games--this is a valid concern. You might wanna seek tech forums.


    It takes about 30 minutes for me to do Glitterhelm on hard using a 70 Squire and a 70 Huntress. Not to mention I can sub out a ~70 character to level up during waves 6-9. This usually nets me about 1.5-2m per solo run, 3m or so with four people. Today I bought a 55^ Sword, Bow, Gun, and Spear for my alts. All for under 10m. Not to mention the 55^ armor I got for 1m a piece. You are looking in the wrong shops my friend. Other than that, I don't really see what you are complaining about, besides not putting in the work and expecting to get things handed to you. If you play two hours, that's four glitterhelm runs if you are persistent. That's about 4-7m. You can get your pet in a week. Problem solved.


    I wish there was a calculator out so we could just look at the data and work it out.

    We don't have access to the "raw data" and I couldn't tell you if it is even item specific of just an over-all "any item" costs X amount per level upgrade.... I do know that the giraffe costs are double to upgrade per level for example... however:

    I can tell you this for 100% certainty: this is some of my own gear costs to upgrade right now...
    Level 13 upgrade = 154793
    Level 16 upgrade = 210700
    level 33 upgrade = 617362


    So... even if we play around and make up the following data...

    1: 10,000
    2: 20,000
    3: 30,000
    4: 40,000
    5: 50,000
    6: 60,000
    7: 70,000
    8: 80,000
    9: 90,000
    10: 100,000
    11: 110,000
    12: 120,000
    *13: 154,793
    14: 170,000
    15: 180,000
    *16: 210,700
    17: 220,000
    18: 230,000
    19: 240,000
    20: 250,000
    21: 260,000
    22: 280,000
    23: 290,000
    24: 300,000
    25: 330,000
    26: 340,000
    27: 360,000
    28: 370,000
    29: 390,000
    30: 400,000
    31: 450,000
    32: 500,000
    *33: 617,362
    34: 650,000
    35: 700,000

    8,660,000... 8-10mil lets say.... I think this is a pretty fair assessment. Go ahead and correct the math if you like or just play along... your call.

    So lets say you have the following:
    Squire Health Blocker
    Monk Aura
    Hunter Trapper
    Apprentice DPS

    So each character(4) has 4 slots minus pet & weapon. That is 32-40million mana per character or 128-160million mana.

    That isn't even counting the following:
    1) AVERAGE 35 upgrade gear... border line noob gear.
    2) No weapons or Pets calculated.
    3) No take-backs... you started the level 35 item in a PERFECT world setting where it had PERFECT stats and you never find a better 35 up items. No room for playing around. You are the worlds BEST min-maxer and we are not accounting for the time it takes just to get this perfect item.

    So if we take your 1hour for 3-4mil that would take 42.6-53.3 to 32-40... I guess we could say: 32-53.2 HOURS of game time... solid/pure farming... to get AVERAGE 35 up gear leveled on 4 toons with NO PET or WEAPONS accounted for.

    Is that acceptable - or laziness?


    I don't think it is, sorry.
  13. Never did get a Tandy, but did have a couple TRS-80's. Not that age, or how long you been playing games, has anything to do with the fact that in this particular game you're horrible. In fact, I take that back. It does kinda make it worse that you can't figure out simple concepts in a very easy game. I stand by my original solitaire statement.


    I take it you didn't get my message so I guess I'll be a little clearer: **** off with the flaming. Is that clear enough for you?
  14. Comparing WoW market to DD is just silly, most profit didnt come from selling gear in WoW. At least not at my time, unless you count selling raidspot and raid loot. But on WoW you had so much sub category stuff to sell and simply materials & consumables. Not to mention tons of people saw your stuff at AH. DD you sell through localized shops which limit your opportunity to sell or to find selling points that suit everyone.

    Its true that highest tier loot sells atm easily and tbh the prices ive sold stuff is dirt cheap considering the work and effort needed overtime to put to be able to do all that stuff. So currently you have buyers market if you spent some time looking through shops. You could literally jump over whole mix mode and just buy UMF stuff and your power level jumps up and before you notice your self suffient and instead your one seling that UMF loot. I leave people who sell stuff for 1bn or otherwise crazy sums to their own, i can still beat the content without needing to look at their way. Not to mention its a lot more rewarding and i dont feel butt hurt if selling something very good for lower price, as i gain potential players to play with while making those sales. If they decide to try just sell them forward and make profit, thats fine by me. Unless you want to upgrade chicken to 80^ or super pets to 160^, there isnt so bad mana sinks around that you would need billions, not to mention you dont gain mana for doing maps after 100m. ;(



    There's the nail on the head. Really: there is too little in the game to have even implemented this type of trade system... honestly it was a mistake in its form. Although they probably wouldn't have known it would turn out this way... in their defense. So now to fix things, they need to adjust things. Which is why I am bringing up this thread.

    I guess the price of the item isn't even the issue. I guess the crux of the issue for casuals is the cost involved in UPGRADING the items... and their lack of involvement in the trade game.

    When I invest 1 hour of time... I can probably get about 2mil mana. I have been farming Insane Summit, for example, and while it's not the most efficient farm... I am trying to get an app guardian with ok stats. So... after 2 hours now I have earned about 5-7 mil... and complete the run successfully 100% of the time... but takes I would say 30-35mins for me to complete. (roughly) I invested 2-3 mil into my DPS weapon for 3 upgrades... up to roughly 39/61 now. I paid someone like 2-3mil for the 1/61 weapon.... even though it isn't even close to the best and I know it... the best would cost me roughly 30-50 mil AND THEN I would have to mana invest into it to upgrade. No way on earth would I be able to get a 61 weapon anyways... so I guess it was a good investment.

    2.5-3mil per hour is just horrible considering on JUST 1 HERO it is costing me 500-750k mana FOR 1 UPGRADE... be realistic with me here... just humor me... have you done the math on this yet? Now... consider how many heroes you need. I personally use all 4... I could probably get by with 3. As if 1 wasn't bad enough to mana-sink... you have 3 or 4 in order to complete levels in this game!!! Like.... sigh... let's get real here.

    It is obscenely grindy. Time sink does NOT equal fun. Never has. Never EVER will. Ever participated in an EQ raid? Ya... neither. I would bet that of all people who have EVER played a game.... .0001% have participated in one. Why? Because I don't want a 10 hour marathon for an "off chance" that I might actually get an upgrade. Yet... here we are in Dungeon Defender... basically heading down that same path again.
  15. They do. It's called UMF. I just finished a run, took about 50 minutes maybe with build times, and made 43 million before selling drops. Can't finish a whole run? Get as far as you can, pick up everything along the way. It's not a hard concept. I've yet to do a full regular survival, let alone mix mode, and now when I run UMF i do split screen with my aura monk sitting afk, pushing up and down on the d-pad every couple minutes. In the 2 hours you talked about playing, you could get 2 complete runs or 4 partial runs done. That will give you plenty of upgrades and gear to sell.

    I'm sorry you're bad at this game, really no other way to put it. Each game of solitaire takes about 3 minutes, and there's no grinding. Maybe thats more up your alley.


    "You are an idiot... sorry... maybe life isn't for you. Maybe death is more up your alley."


    See how ridiculously stupid and asinine that type of statement is? For starters: I have been gaming probably as long as you've been born. I've supported all kinds of genre of games... remember programming on Tandy1000? You probably had to just google to figure out what the even was.... remember "Rainbow" Magazine? Nope - not ***/******* literature... will let you look that one up too, cutie. I've even bought quite a few really terrible games just to support the industry. Games, in their current form, are here because of me, and people like me who supported them. So... you are very welcome to have this game and others like it. So... maybe just an iota of respect to fellow gamers instead of hitting the immediately stupid "flame" button on folks just discussing the game? Oh right... respect.... hahahaha... maybe you should google that one too, kiddo. =)

    That aside... making observations and discussing negative items in a game doesn't suddenly make someone "bad" at them. Load up LOL or SC2 and lets have a go... see how terrible I am at games..... time does not always have to be > skill. So when discussing obvious time sinks and grinds in a game... instead of removing "time" from the equation and allowing pure skill shine... THAT would be more up this type of games/genre's alley.

    Just because you have 10000000 hours to kill should never mean you are more skilled.... although, granted, after 1000000 hours of playing guitar, I had better be a lot better than average at it.... and also just because I spend 10000000 hours on something should not mean that the guy sitting next to me suddenly doesn't have access to something (the AFK Trade game) just because I put in more time into it.
  16. I don't know why you guys are being so defensive here.

    Let's clarify some things before we continue this discussion:
    1) I want a method in game that allows me to make some Mana on the side as a casual. A "hardcore" already has the means to stay well.... and I do mean WELL... ahead of me in this game already. You will ALWAYS be sooo much more uber than I ever will be in this lifetime... and I don't mind that. HOWEVER... trading should not be reserved ONLY for the rich. And don't give me that "well - just sell what you got" BS. If you've spent even 5 minutes looking at even 1-2 AFK games, you know DAMNED WELL that I won't even get vendor price for my "Godly" 20-28 ups.... let alone any kind of profit that is worth the energy bill to keep my computer turned on at night.

    2) Why is, basically, the ONLY THING that could earn a casual any type of profit locked away as "just out of reach" price points? Again: 30mil isn't easy for a lot of players... in fact: I make 800-1mil on a Hard-Ramparts run which takes me... I would say... 20-30 minutes. I would have to run that roughly 30-40 times... WITHOUT a single upgrade to my characters (AKA - setting me behind EVEN MORE) to sacrifice and POSSIBLY be able to sell this pet to someone for 80-100mil...

    3) With levels designed to need multi-level 70 heroes with good gear to succeed... what is Trendy doing to limit the grind? Again: why am I not allowed to participate in trading? What are you going to do to allow the Casuals to participate? Are you planning on incorporating some kind of epic/uber loot into some hard mode games with a very very low drop rate... so that I can either use the item myself... or participate in trading to be able to then afford to enhance my own characters?

    EDIT 4) Will you eventually be able to allow me to "level" a specific item... so that I can level my gear AND grind... killing 2 birds with 1 stone? I waste SOOOO much time and mana beefing up gear that I know is only usable for the intrim... but NEEDED to move upwards into this game. Allowing us to "level" our pet is a start.


    My discussion is not meant as a slight to anyone.... it's mearly factual. As a casual: I am just a feeder into the trade game... I will never be able to sell an item because I will never have anything to offer worth any value. Don't take it so personally. It's no bigs. So what if they allow some method for EVERYONE to be able to finally participate and EVENTUALLY succeed in the game... how's that a slight to you anyway. Get over yourselves.
  17. Because SWTOR won't have advancement gaps? It's the same for any game with clear "tiers" of gear, you move from one to the next.


    It's expected... and in MMOs there are ways to make money on the auction... it's a totally "fair" trading market. Unlike this pyramid-scheme we have here.

    When I quit WOW, I had over 120k gold on my auctioneer... that was putting in about 10-15mins of "work" every day and averaging something like 400-700gold per day. There were many more items that I could either farm myself... or work the markets. Not to mention a couple of "epic" random drops while leveling alts... a casual player could easily "keep up with the jones'" at least as far as money went.

    SWTOR will be no different. I expect to be credit-happy in that game too... just like every single other MMO I've ever played.... and better designed trading games like Diablo for example of a non-MMO that did it "not-that-terribly" vs this BS of a market-mess.
  18. so you dont put in the same time as someone else and you're mad that they can do things you cant? The game requires some time to reach those end points but you just want it handed to you. If that doesn't appeal to you just stick to hard and insane difficulties those are easily doable. The advancement gap is time based put some basic time in and you get rewards, but dont whine because you aren't/can't do that, its unfair to expect the same lvl of stuff as ppl who do.


    I don't care if you have leet 100^ gear. I don't. Don't get me wrong here. This isn't about that. It's the fact that the rich get richer... I have no item to sell YOU/anyone who is a hardcore.

    In ANY system involving trading there is a chance... a TINY chance but still a chance... that some lowbie/newb/casual can fluke upon some item that even the most hardest of hardcore player can use or want. Or even better: something that I can "gather" even while a lowbie to sell to the masses... something that everyone needs... maybe some type of crafting items... With THIS game: that is NOT the case. There are ZERO stop gap measures... and the ONLY possible currency that I could offer are the 65->68 up pets sitting for 30mil on my vendor... because I cannot afford to unlock them and sell them... even though I know for a fact they would sell instantly for 80-120mil as they are... OR... even better for me: use them and POSSIBLY have a chance in UMF or something besides fricken hard mode ramps or glitter... OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER again... jesus... because I am trying to farm mana to buy items I need and then pump the remaining mana into 500-750 per boost ups. Like jesus what a crappy CRAPPY grindy nightmare this game is. It's not even an MMO... this isn't SUPPOSED TO BE a grind.



    The point is: do you HONESTLY want to buy my hard mode glitter Godly 20-28 up items? No. So I don't get to participate in anything besides GIVING my mana to YOU and anyone who can complete 50-70^ loot. The ONLY ITEMS that you may have even just a slight interest in are sitting on my vendor unaccessible.

    Even if I could just sell 1 of them... I might then have some mana saved to unlock another one... and maybe just barely get my foot in the door... but I have ZERO CHANCES to unlock stuff that YOU might want.... stuff that players may actually want.
  19. I believe geopgrahic restrictions are still in place, aside from that I don't know what the issue is.. but opis right. Have found people selling items on forums and literally could not join and/or see each others' games. Very frustrating and Trendy doesn't seem to address it at all.


    I don't think it's a geographical issue... my brother is in the same town as I am... and unable to see my AFK game... I have listed it on STEAM (thinking that was the issue... it isn't) and I have also attempted to "show game" "hide game" function within the game to change it...

    This is why I think it is tied in to some "flag" on our profiles or something... that is stuck as "private" game.
  20. Why is it that the ONLY currency that every account can positively be involved in is the pets available on the vendor... and yet... they are for THIRTY Mil. For someone who plays 1-2 hours each night... attaining 30mil, while still grinding out/filling out gear is quite frankly: impossible.


    Fine: devaluing the "pet" market... I get it. But the problem lies that the "Rich Man's Club" who are farming the 50-70+ ^s will always have the money anyways.

    Do you genuinely think that some casual 1-2 hour a night player will EVER have 100mil for a pet anyways? While I am busy buying out your 10-30mil 30-50 ups... when do *I* get any payback into this system? I don't have the time to play 3-5 hours into wave 25... nor are my toons strong enough, frankly. And when do I have the time to farm out to attain a vendor pet AND boost my 30-35 up gear to be able to finally hit those waves... even if I did find the time to grind it out "for the chance" to get some better gear...

    It's a pyramid-scheme. Not to mention you have a large LARGE chunk of players who can't even create and use the afk-shop system due to some bug you haven't even recognized or acknowledged yet.

    This game sucks because of advancement gaps. Can't wait for SWTOR.
  21. You are not the only one... I think it is tied in to building "private" games... which I basically only do. And I have had my brother, while on the phone with him... telling him the exact AFK shop name... and him not seeing my game. I have attempting to reboot the computer... attempted to create a public game first as I log in... but still nothing.

    I have sat for over 4 days AFK day and night and never see a single person enter into my game.

    I believe there is a setting my my profile that is stuck to "private" game no matter if I have it set to public or not. Please feel free to check my account, Devs: FadeXF on Steam. Thank you.


    EDIT: I should also note that the ONLY TIME I managed to get it to work was when I deleted the entire game and reloaded it. That's why I believe that making private games somehow prevents you from making any public AFK shop game.
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