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Everything posted by [CG] Andrew
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DEFENDERS, Hey all! I’m not really one for long, drawn-out, goodbyes so I’ll do my best to keep this short. I have recently accepted a position at another gaming company, and today is my last day at Chromatic Games. Thank you so much for welcoming me into your community with open arms almost a year ago. I have truly enjoyed my time here getting to know everyone, and doing my best to help in any way that I could make sure your voices were heard. I understand the timing here isn't great, especially with the new community-centric approach to DDA development just now kicking off. However, I s
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DEFENDERS, Let’s talk DDA. It has been a year since we have released a significant update. We’re sorry and we will do better. However, apologies don’t mean anything without action, so we want to lay out a path forward that keeps our community engaged and us accountable. With that, we bring you the DDA Community Task Force. DDA Community Task Force Internally, we have recently reorganized some of our structures to incorporate a small dedicated team to more readily and quickly respond to issues specifically on DDA. This team is headed up by Phil (of Funday Friday and Corgi
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DEFENDERS, We will be extending this PTR for one more week, as expected. We have made a handful of changes based on the data we have collected so far, and will be keeping a close eye on things as we move forward. We anticipate pushing the patch to the live game once we make any final changes and pass certification for consoles. If you are still looking to take part in the PTR to test these new changes, follow these instructions. We have also added a section to the bottom of the survey to reflect these new changes, so make sure to go back and edit your surveys. Feature Update
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Unfortunately there is no way to link accounts at this time. :(
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DEFENDERS, The Pre-Episode 2 Patch 1 PTR is now live, and we need help from our Defenders to test out these upcoming changes! As mentioned in the Preview notes, this PTR will be focused on the implementation of a handful of new features, continuing to improve the overall quality of life in DDA, and fine tuning some of the balance on defenses! How to Join Are you excited to check out these changes early? Do you like giving your opinion in a meaningful way? Do you want an exclusive Crystalline Corgi Pet Transmog? If any or all of these apply to you, we want you to join the P
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Hey there! This is something we are still looking into, but we don't currently have any sort of timeline as of now. When we have any updates on cross-saves we will make sure to update everyone.
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DEFENDERS, Recently we conducted a survey to gauge community perception regarding some of the potential upcoming changes in our first DDA Pre-Episode 2 patch. After going over your feedback, we have decided on several changes that we will be making in our next update that you can test in the upcoming PTR. Traditionally, we tend to speak more generally about theses changes, but today we wanted to champion some of the more specific feedback you have provided through our various channels! Pet Transmog This is one of our all-time most requested changes and we are excited
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DEFENDERS, We just released a hotfix to fix some of the early bugs and issues that we have found in the Shifting Sands Update. This hotfix is currently live for our Steam players, and should be live next week for those of you playing on console. Fixed Chi Spirit dead zone directly in front of the tower. Fixed some potential issues with the player shops not visually updating properly. Fixed an issue where Frosty Explosion was hitting friendly towers on retry. Fixed Spirit Charge and Concentrated Pyrotechnics damage buffs to function like Destruction. Reduced F
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DEFENDERS, Do you like new maps? Do you like some of your heroes getting some significant updates? If so, then we have the patch for you! In this update, we are bringing Tornado Valley to DD2 along with a bunch of new and updated abilities for the Initiate, Adept, Mystic, Series EV2, and Lavamancer. Let’s get into it. New Region - Tornado Valley Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, and a new region specific enemy, a brand new boss fight. Make sure to stay hydrated as you attempt to
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DEFENDERS, If you follow our social media channels (and you should be by now) you may have noticed that I have been streaming a little more frequently during the week on our Twitch channel. I like to do this so that I can better acquaint myself with our streaming community, and have some fun while doing so. Live streaming is how I originally broke into the gaming industry, and is still something that I am still very passionate about. As such, I have been wanting to start a program to say thanks to our streamers, and today I am doing just that! Here is a link to a very short form to f
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DEFENDERS, Today we are putting out a small, but very impactful, update where we are happy to welcome back the Session Browser on Steam, PlayStation, and Xbox! (that feels reallllly good to finally type out btw) In addition to bringing back the browser, we are also enabling the DDGR hero costumes, changing the Dark Elf Warrior, and fixing some frustrating bugs! Session Browser is back! This feature is back, you’re once again able to find other Defenders to play with. We’re sorry it was gone for a while, but it was out of our hands and took a lot of work to get back up and runni
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We are currently working on Episode 2, as well as a pre-Episode 2 patch that will address some of the concerns that we have seen in our Community Feedback Surveys. I don't have any specific dates to share yet, but we will be sure to update everyone as we have more info.
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Hey there! Keys have already gone out so make sure you double check your Backerkit and your email/spam. If you still don't have them send our support team an email (support@chromatic.games) so they can look into it. Make sure to include your email that you used to back the campaign as well as your region.
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DEFENDERS, We’ve got some all natural goodies coming to DDGR. New hero, adjustment to some talents, some nice quality of life additions/changes, a boat load of bug fixes, and more! This is the start of what you can expect to come in future Going Rogue updates! New Hero: The Warden Spew Shrooms, fire seeds, and summon brambles to defend Etheria. Welcome your favorite Guardian of Nature to DDGR! Weapon and Attack Polearms - Wield a mighty polearm to cleave through your foes! Skill Sprout - Shoots an AoE explosive seed, dropping a buff seed on its impact. Pi
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What is Dungeon Defenders Going Rogue? It’s a whole new roguelite experience built out of Dungeon Defenders Awakened. You choose your hero to take on waves of enemies, creating unique and custom builds as you progress each time you play! Play as the Squire, Huntress, Apprentice, or Monk, acquiring powerful weapons, defenses, and runes to take on the hordes that await. And don’t fret, there’s more heroes coming! As you play, you’ll earn XP that you can apply to the talent system. This same XP is also applied to the Hero Mastery system and unlocks permanent attributes a
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DEFENDERS, Thank you for taking the time over the past month to fill out our DDA feedback forms. During this time we compiled and aggregated this data so that we could ensure that we address as many of the community’s concerns as possible, while also staying reasonable in what we can accomplish. Here is our action plan going forward at this point. We do anticipate that there will be more additions to this list, but we wanted to make sure that we came back to the community with the plans we currently have. Also, in another effort to be as transparent as possible, we have linked the results
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DEFENDERS, We have been gathering feedback from our DDA community over the past week, and have the first round of results in. Using this feedback, we have put together a survey to help us drill down on some of the most important issues to the community. The new survey can be found here. Thanks again for taking the time to give us feedback!
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Thanks for taking the time to give us feedback! This is one of our first balance passes, and there will definitely be many more tweaks over time. I feel like the Huntress is still in a pretty reasonable spot (she was SUPER good before) and taking her down a little helps incentivize people to try out other Heroes and strategies. We definitely don't expect to get the balance perfect, especially this early, but we want all the Heroes to be fun to play and have strengths and weaknesses. Fun is definitely the goal here, but we do want to keep all our Heroes reasonably powerful.
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DEFENDERS, Today we are redeploying our most recent DD2 update. The original version of this patch caused significant server issues that we believe to be resolved with this hotfix. In addition to the original patch we have added a few extra changes as well (which I have italicized for easier parsing). Thanks again for all of your patience while we're working to resolve these issues. Abyss Lord Changes Hero Changed the Abyss Lord hero damage multiplier to 5. Changed the right click scalar of the Abyss Lord to from 3 to 2. The Abyss Lord can now hold right click
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DEFENDERS, Today we are making our first significant balance pass on Dungeon Defenders Going Rogue. We have collected a ton of useful data internally as well as from the speedrun competition and community at large. This is just our first pass at balance and you can expect more patches in the future as we continue to iterate! Balance Ancient Dragon Will no longer have a random number of flying patterns or fire barrage attacks while flying. As before, the Ancient Dragon will do 3 charges in each phase. Previously it had a chance to change directions, but now it will always co
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DEFENDERS, It has been an incredible launch for Dungeon Defenders Going Rogue, including our inaugural Dungeon Dash speedrun competition! After going through and verifying all of our competitors' best times, we are now proud to announce our top 10 speedrunners! 1st: TTVLewictic 14m 39s 2nd: Arymer 15m 22s 3rd: Pinguinio 15m 32s 4th: Pind Diesl Smurf 17m 08s 5th: Kishida 17m 32s 6th: Win or Feed 17m 51s 7th: TrafkZ 18m 09s 8th: NaC| `NeckeD 19m 17s 9th:
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DEFENDERS, It has been almost one week since we launched DDGR, and we have been getting a ton of great feedback from our community. We want to make sure we are addressing as many of these concerns as quickly as possible, so today we are releasing our second Hotfix! Bug Fixes Fixed brightness on some maps when Shadow Quality is set to minimum by player. The image in the next map portal for clients is always the shop Some enemies (looking at you, Ogre) have nameplates that are lingering on death for too long Added buff bar support for additional Talents and Run
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With an early access release comes early access bug fixes and iteration! We aren’t looking to adjust balance while the Dungeon Dash is going on, so these fixes shouldn’t include any nerfs or major changes that affect the competition. Let’s get into it. Bug Fixes and QoL Improvements Fixed a handful of crashes that rarely happened, but no more! Fixed multiplayer visual issues with enemy health bars and animations when playing with 3 or 4 players. Defense duration bar properly updates when modified Fixed an issue where the Ancient Dragon wouldn't be targeted by some
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Thanks for submitting these!
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GOING ROGUE DUNGEON DASH We’re kicking off the release of Dungeon Defenders Going Rogue with a single player speedrunning celebration! Defenders new and old get to compete for a top spot on who can take on the hordes of enemies and epic boss fights the fastest. Will you live on the edge and go a glass cannon build, or bulk up to increase your survivability to get to the end? It’s up to you, the only thing that matters is that you go fast! What Is It? The Dungeon Dash is a speedrunning competition where players will be competing until April 3rd at 11:59PM ET to get the fas