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roysta@gmail.com

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  1. FYI - after much troubleshooting, turns out the culprit was ASUS GameFirst VI, trying to "optimize" my network. After disabling, I have not experienced any issues and played multiple online games.
  2. And no weird symbols in any of my hero names either, just letters
  3. I uninstalled steam and the game, then reinstalled steam and the game on a brand new Windows account. Played 1 wave, then got kicked to tavern. This is what's in the log: [2020.12.29-20.55.22:352][938]LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor BP_PlayerCharacter_EV_C_1. Function ServerPlayMontage will not be processed. [2020.12.29-20.55.22:761][962]LogNetSerialization: Error: FBitReader::SetOverflowed() called! (ReadLen: 505, Remaining: 462, Max: 8135) [2020.12.29-20.55.22:761][962]LogSecurity: Warning: 76561198099575834:7777: Invalid_Data: Bunch data overflowed (7623 7673+505/8135) [2020.12.29-20.55.22:761][962]LogSecurity: Warning: 76561198099575834:7777: Closed: Connection closed
  4. Nope. Nothing like that. Hardwired right in on a brand new motherboard (ASUS Z490-F Gaming). Even updated the LAN drivers.
  5. 75% of the time I cannot join a game, whether it's via the browser or joining on a friend. I typically get kicked back to Tavern, but sometimes to the main screen. When I do end up in the game, I can never play more than one round. Sometimes at round start, sometimes at round end, I get kicked back to Tavern. Every time, this error regarding FBITReader is in the log file. I can't seem to find anyone else experiencing this and the only search results show UnReal Engine issues from 2-3 years ago. [2020.12.29-13.52.25:157][232]LogStreaming: Display: Flushing async loaders. [2020.12.29-13.52.25:184][232]LogNetSerialization: Error: FBitReader::SetOverflowed() called! (ReadLen: 395, Remaining: 347, Max: 8140) [2020.12.29-13.52.25:184][232]LogSecurity: Warning: 76561198856322525:7777: Invalid_Data: Bunch data overflowed (7745 7793+395/8140) [2020.12.29-13.52.25:184][232]LogSecurity: Warning: 76561198856322525:7777: Closed: Connection closed [2020.12.29-13.52.25:184][232]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 76561198856322525:7777, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_1, IsServer: NO, PC: BP_BasePlayerController_C_0, Owner: BP_BasePlayerController_C_0, UniqueId: Steam:Roysta [0x23C9FEEBD40], Channels: 94, Time: 2020.12.29-13.52.25 [2020.12.29-13.52.25:184][232]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 76561198856322525:7777, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_1, IsServer: NO, PC: BP_BasePlayerController_C_0, Owner: BP_BasePlayerController_C_0, UniqueId: Steam:Roysta [0x23C9FEEA810] [2020.12.29-13.52.25:185][232]LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost. [2020.12.29-13.52.25:185][232]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to the host has been lost.'
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