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Alhanalem

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Everything posted by Alhanalem

  1. can you come up with a system for variable beam length? It's not that important, though i do remember the original planner having that.
  2. I think in most cases, people who wanted a new tavern more accurately just wanted a bigger tavern. from a visuals and curiosity standpoint I like the outside, but it is causing problems that were not forseen.
  3. frankly it amazes me how these spam bots figure out our terrible forum software.
  4. Keep in mind the benefits stack in parties.
  5. Check the url. it's actually just http://bugs.dungeondefenders2.com. He accidentally had the forum URL in front of it.
  6. I imagine it would be easier to just call up both item infos.
  7. I do not agree with changing the boxes. If I recall correctly, Eternity used this method and I didn't like it. The jester's towers are more powerful on raw stat scaling. Because of this, the tradeoff is that you can't easily pick which defense you get from the boxes. This on top of the fact that the jester gained two fixed defenses that can help anchor a builder jester a bit in a sea of randomness. When I worked on the new towers for the Jester, some rebalancing of the present boxes was also done- Specifically, reducing the amount of bad outcomes and adjusting the tower appearance rates. I would be hesitant to mess with this again. The random nature of the present boxes is the tradeoff for her power- a power that was already enhanced, as noticed, by the party popper- which is already a very good and yet surprisingly under-used tower (i could not find a single build on the new DD planner that included any jester defenses except for using the present boxes as markers for hints or tips. I've only seen the one jester build mentioned above, and that one didn't seem to be based on the larger DU limit granted by the jester or the use of its new defenses) (Side note: If you're passionate about jester, with a little patience you can beat survivals with lower stats by using Jester to get everything you need other than beams and minions- both because the jester has better scaling and because the presents reduce the DU cost of most towers, allowing you to build more)
  8. I think that the reason they laid the game out in this way kind of goes back to DD1, where most of the time, end game players would only ever play one or two out of the many, many maps available in the game. Some map layouts are easier than others, so most people would gravitate to whichever map was seen as easiest for the rewards it gives, while the rest of the maps in the game just sit and rot. You could just say I'm playing devil's advocate here, it is something to think about though.
  9. There is supposed to be a consequence for failiure. So yes, it's punitive, but I and others have proposed making it a little less such. I wouldn't necessairly oppose the idea of reducing the number of maps you need to play, but the whole ancient power system, for instance, was probably designed and based on projections of how long it would take a player to do. So it could trigger a lot of extra work that would make such a change expensive, time-wise.
  10. I had a thought as far as easing the floor clear requirement a bit while keeping the spirit of it- Earn continues for every X number of completed maps or floors. If you fail on the second or third map, you can use a continue to retry without repeating the floor. (to prevent abuse it should probably need every participating player to have one)z I guess kind of like what Sniper said but without the monetization (I wouldnt be against allowing the use of gems/medals though)
  11. You got pretty far this time. Funny enough id never gotten a notification on this thread until now for some reason XD
  12. Pathing is just one of those things in this game that's so derp that you're lucky if it works right no matter how hard you try and how much you do to accomodate the AI. While some maps are worse offenders than others, enemies get stuck on just about every map. I will be playing around with it, if I can find a better result we'll make sure to include it in an update.
  13. DD was definitely not really designed with dynamic map layouts in mind, and it shows on every attempt to design maps that are more dynamic with their layouts. I did run some tests after the last "Final" beta and the ground enemies from the north were and should be only spawning when there is a land path to the core available. It worked fine those times that I tried it, but we'll take a closer look at this. it's possible an out of date version was included in our final release- I noticed some issues that I know for sure were fixed re-appearing on the live version- for example, the godrays in the northern area that are supposed to be descending from the ceiling somehow got rotated 90 degrees on the Z axis and it looks really bad. =\ We do know about the leaderboard bug- The actual leaderboards are being updated correctly, however for some reason the forge on the map isn't getting the memo and acting as if every play is the first ever time the map is being played. Not sure if we have a fix for that or not yet (but coincidentally, Tower Wars has magically sprouted leaderboard signs on its forges even though it isn't tracked and isn't supposed to be there, and hasn't been since it was released)
  14. Finally; I've been accused of "misusing my power"... for doing absolutely nothing. Just for the record, the OP h as not received any punishment action from me (I can't speak for anyone else but I don't think so) as of yet. As Lawlta said, however, we do not publicly discuss punishments that actually did occur.
  15. Just because your "post history" isn't filled with this unannounced stuff doesn't mean you're not guilty of exactly the kind of behavior this guy is talking about. I could mention a few specific instances, but you and I both know what you would do if I did. My experience (and admission to my own level of participation) is that both myself and the other moderators are probably not as active as they should be. That being said, I don't feel what I posted was "aggressive" nor do I see this happening on a regular basis. If you can cite specific examples and explain why you felt they were aggressive, I'd be happy to hear you out on it. That being said, occasionally actions are necessary- but compared to every forum I've ever visited, all of the staff here are very lenient. It is also exceptionally rare that we actually ban or suspend anyone (except maybe obvious spam-bots).
  16. I really have no idea why you thought another forum thread was necessary, but nobody said they were kicking you out of anything. I personally made a short, civil response to your thread as a result of another user contacting me being concerned about the post. It was also the first post i'd made in this forum section in quite a while. It wasn't aggressive by any stretch of the definition. I encourage anyone who has comments or concerns about me or any other moderator or staff member to message them directly with their concerns. And, if for some reason they don't appear to be forthcoming, you can file a support ticket.
  17. Aggressive? I hardly ever even post. To be frank, I should be more active than I presently am. VikingStone: "Still people just keep judging if i am worthy of a having a mic instead of helping me fix the problem. Sad." If you left the... fluff... out of your post, you probably would have gotten better responses. Instead you wrote in an inflammatory manner and then act surprised that it doesn't go over well. (I also did not take any action against you nor did I say or suggest that I was going to "kick you from the forum.") Just be consise and to the point. That's all it takes. When you add the sort of extraneous information that you did, it's only natural that people are going to focus on it.
  18. Try to keep a respectful tone with the questions please. (Perhaps if you don't like what people are saying on voice chat, you should keep it off.)
  19. "At first, I didn't buy the DLC characters (Jester, EV, Summoner, etc.) because I didn't think they were needed to have fun in the game." You don't need them to have fun. However, that doesn't mean that you can't have fun with other characters too. Honestly, I think you can probably beat everything with the original four, but possibly you'd need a group for a few things.
  20. THere was a section of the tavern originally intended to be private for the host. However due to controversy, it was disabled.
  21. If you're impatient, you can access the "almost definitely final" release candidate via the betas tab for the game in Steam. If you do, please do not switch back until the final release because that build will use your regular save data, so you will lose things if you switch back before the live branch is the same version. That won't happen until after the holidays though. See here: https://dungeondefenders.com/1/topic/150909/were-almost-there-cdt-update-3-rc-is-here
  22. Disable steam cloud for the game and it will stop restoring from the cloud. But you really don't need to do this. You could always just make new heroes and play the maps in order again.
  23. "I used grandeau" I'm sorry but if you think you're special because of how much you invested, then maybe you shouldn't cheat on ranked. If it's a VAC ban nobody can reverse it, not even valve. VAC bans are 100% permanent. You can still play in Local or Open mode if this is the case. Maybe next time you'll think before you use hacking tools, if the money you spent on a game is important to you.
  24. Soon. With the giant DD2 update released, we expect that QA will have a chance to verify it. I'm not going to set you up for disappointment by making up a date because I can't, it's in trendy's hands now. We're already at work (and have been for a while now) on the next update. but the light at the end of the tunnel is visible.
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