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Posts posted by Alhanalem

  1. 2 hours ago, Fatheredpuma81 said:

    I made a post with bad Mage AI, decided to instead make a bad AI compilation and uploaded it to YouTube, and when I tried deleting the bad mage AI clip attached to the thread it wouldn't stay deleted for some reason so I asked for help. You then came and deleted my YouTube link and I assumed you were just messing with me because I asked 


    Well, I thought that's what you wanted me to do (edit the post to remove the video), so I apologize for any confusion.

  2. 37 minutes ago, super_slayan said:

    Is there a way to reverse my cancellation of the kickstarter pledge?

    the reason I had cancelled was because I wanted a copy for xbox and pc so I could play on the go and on the tv, but then I found out that xbox wouldn't be coming out anytime soon and felt betrayed. This led me to cancel my pledge, but then I thought about it more and just figured I could've just given the copy away to my bestfriend so we could play together on pc.  I should have just switched my copies to 2 pc copies instead of cancelling my pledge all together.  Is there a way I could reverse my decision?

    The kickstarter is over; however you could always email preorder@chromatic.games and maybe they can work something out with you.

    • Like 1

  3. 6 hours ago, fluffycalico said:

    So you are saying there has never been a good game ever as in the last 30 or so years I have never seen or even heard of a polished beta

    Final games are supposed to be polished. Betas are, by definition in the sofatware industry, incomplete and therefore by definition are not "polished." yet.

    As far as the actual topic, I don't feel this is something to be encouraged; however, rules on what is or isn't allowed for external apps hasn't been established, so I will wait until I find out more from the powers that be.

    • Like 1
    • Thanks 1

  4. 6 minutes ago, fluffycalico said:

    So your solution is instead of people paying $20 for gear better than anything that drops in game...instead they pay $20 and have exactly the best possible gear that could drop anywhere...this in no way fixes the problem.  Tons of people running around in max gear and max pet, that could not tower defense their way out of a paper bag is just as big of a problem.

    No... that's not my solution or what I said in any way.... And as I said, all of this and more is still possible on central servers, it's just easier to get caught.

    In all actuality, they were on the right track with Ranked mode, but as I said, due to the lack of checks it was still possible to manipulate item data in real time. Ranked saves were stored in the Steam cloud. It's the lack of security that was the real problem, which is my point. Servers are not a maigal aura of anti-cheatness.

    I'm just trying to dissuade you from the notion that just because a game was built on a central server model, that it automatically will have less cheating, because that's simply not true in the slightest. Hacks and cheats will always be a thing. The most you can do is limit their impact.

  5. 11 hours ago, fluffycalico said:

    In DD1 the local save files caused the game to be hacked to pieces.  Anyone with google and $20 could have the best gear and pet in the game or worse gear and a pet better than anything that actually dropped anywhere.  I am looking at you weapons that 1 shot bosses from full health.

    The main thing most of us wanted out of DDA was no hackable save files.   We were told there was going to be very strong cheat protection in place this time.

    I reason I bring this up is I have now seen 2 people say that DDA will have local save files again.   Is this true?  Because if it is the game gear will be hacked to pieces again in days.   It happened in every game with local save files.    If they have brought back local save files alot of us will want refunds when those hacked gear/pets are back which are completely game breaking in a game with multiple players and tradable items.   Can we get a confirmation that the local save files are gone?  Because if you left them in game no amount of anti-cheat code is going to stop the problem that those local save files cause in pretty much every single game they have been used in for any company.

    Making a game with central ized servers does not prevent cheating, although it makes certain kinds of cheating more difficult. Really the problem with DD1 was the lack of checks placed on anything at all. The game doesn't check or care if values are in valid ranges, and that's the real problem. All DDA needs to do is make security checks on items to see if they fall within possible ranges, and while that won't prevent cheating entirely, it will constrain the degree to which it is possible.

    Central servers just makes it easier to detect and take action against cheaters, it doesn't in any way prevent cheating directly. The same checks that the server runs can also be done by the game code locally. And modifying that generally results in VAC bans on Steam.

    • Confused 1

  6. 38 minutes ago, Xurtan said:

    Count me in as part of that 'we'. It's a major concern for me, considering the amount of things I want changed/see that (at least for me) need to be improved or changed. The game feels like it has a lot of potential and is on the right path, but getting it as close as it can before February release feels... ambitious. I'm hopeful they seriously take the time to go over all of the feedback, and note all of the requests. Some will be easier than others, obviously, but they're all from a place of passion and love. Not all of them will fit, either, and that's fine, especially with them wanting their own vision. The biggest thing I want are NOTABLE changes come launch, so we know they're actually listening to the things important to their dedicated fanbase. For me and certainly others I've seen, this will be the last chance the IP has to get back to its DD1 roots before I give up on it, so I'm watching it really carefully. 

    Well that's why you keep posting, and they keep patching and updating and everything it is game studios do.

    Just remember, just because they don't have PR/community people posting constant updates doesn't mean they aren't working on things or reading your feedback. They are in fact seeking people to fill that role, as you can plainly see on the company site ( https://chromatic.games ) What that means is everyone's working on the game and don't have the time to spare to be as there as they want to be for the community end of things. The good news is that will change once that position is filled. :p

    Keep posting your feedback, you can't say they didn't listen if you don't tell them what you think. >.>

  7. 3 hours ago, dizzydiana said:

    I feel the main issue here is do the people who backed in Kickstarter or pre-ordered before we had any real information feel satisfied with the limited beta we have at present. we have not really had any information to help us feel comfortable that our money was well spent. The only real valuable information so far is what we have gained from this limited Beta. Since information has been extremely lacking from CG over the months since he start of KS we have no real idea of how far along they are in development. Some of us worry that the February release date is too ambitious, with the very limited beta we have had access too. We need more reassurance that the game will be finished in time and to be more involved in at least seeing where they are in terms of development. Many here are hoping for further rounds of testing to help prove the developers are being true to their word and to feel confident that they have not wasted money on a broken mess. It is a sad fact that CG has lost the faith of many players over the years with DDE and DD2, but there is little that can be done about that now. they have to rebuild the faith of the community and at present they dont seem to be doing a good job with that.

    But please be careful not to paint your opinion as that of everyone around you (by your use o f the word "we").
    I am really just a member of the community much like you, I want that to be clear.
    Frankly, with the updates to the beta that have addressed a ton of issues and improvements, I'm not terribly concernted (And yes, I am  a kccikstarter backer). If that didn't happen, I might be, but they're clearly working hard on this, and that's probably why there hasn't been the level of communication you would probably like.

    I would rather every soul at chromatic be working on the game than taking time out of their day to post constant updates. The game will be better for it.

    • Like 1

  8. 7 hours ago, AJsEpicGames said:

    I don't think i will go straight up bullet point reviews, its easier to just check the patch notes if that is your preference, i believe most people like to see a review of the updates to see if they are beneficial, if the fixes etc... actually work i.e they claimed to have fixed wave 25 pet drop, and while pet does drop its actually on wave 24, so i can show clips of this for people to see for themselves. 


    You have however given me an idea, in future update style videos, i will include time codes you can click to, to see the relevant information, either in the description, in a comment pinned to the top, or in the video and add clickable annotations. 

    I think i will most likely put them in the description AND in a comment. It may not be as fast and straight to the point as you want but it would accommodate people who just want to know about a specific thing in the new update so they don't have to click through to find it. 


    Thanks for the feedback, its much appreciated! :D

    It's generally a good idea to give linked videos some context. I generally won't click on a video link that's just the video without any context or description, no matter who posted it, even my best friend. You don't need to put th e whole content of the video into text,  but a brief synopsis will actually lead to views.

    One way to do this well would be the way another user suggested. Include a few bullet points in the forum post with timestamps to jump to the key points. When people decide they like your content, they'll follow/subscribe you and then the next time, they might watch the whole thing. This is how you build a base. I do get the impression you want to take this sort of thing seriously, so I look forward to seeing the results of all this.

    • Like 1

  9. Quote

    Alhanalem has raised my attention with this statement, whether this is just his personal impression or if he knows more than we do, I do not know. But with the reason stated above, I would confirm his statement.

    Now don't read things that aren't there lol... Basically, I've casually observed how often I pick up an item as useful to one of my four heroes, or at least look at and consider picking up, compared to the number of drops i flat out ignore. Pretty much until the point you're breating everything in the beta, you have a fair chance to pick up at least a couple potentially useful items per map (compared to DD1 where by the time you're at endgame you're lucky if you find a useful item in a dozen map runs). Granted, we aren't at and don't have endgame yet, but as a rule, until you get that far in you should be periodically seeing potential upgrades without having to repeat maps over and over.

  10. 5 hours ago, Fozzie said:

    So I guess most of the people on here have done the current maps to death already. So will a new map be dropping soon with new pet.

    On the pet front will we be seeing the hero guardian pets, and the ever useful genie pet?

    No. the beta is time limited and will only contain the four maps available now. The beta will end in a week or two and the next thing you'll see is the full game.

    • Like 1

  11. 6 hours ago, fluffycalico said:

    As long as there are people with 4pcs they can do this regardless of any change.  Even if you ticked off family's saying only 1 account per IP they could still just use a free IP hider on 3 of the machines and still do it.   You can't prevent it if they really want to do it

    You can't prevent it, but you can limit its advantage to where only the exceptionally dedicated would care enough to jump through those kinds of hoops.

  12. On 11/26/2019 at 9:23 PM, Boldefruits said:

    Well i really feels you but i think it comes from the low mana drop rate on survival. I didnt play huntress yet but had the same problem. Also needs to mention they put us greats gears for low lvl to test em out for beta. Trust me they will get everything well balanced in the real game

    While a freer flow of mana would certainly help, it's just as much the fact that they require constant maintenance as it is the mana cost. I've invested a lot in defense health and still they run out too fast.

  13. 11 hours ago, The Ich said:

    Hello everyone,

    Splitscreen farming - as most of you will know - was a common method in DD1 to increase the amount of loot for yourself. You would emulate 3 additional controllers to bring in 3 additional characters and therefor quadruple the amount of (shared) loot. As a side-effect, you would also get the active builder bonus from these heroes.

    This made the gameplay experience (and fps) much worse, it felt more like you were working in an monitoring station with those tiny camera frames and at one point I had the feeling that the low drop rates in the game were balanced with splitscreen farming in mind. But the advantage of doing so was just too big and forced players into "solo" gameplay instead of playing online with others.

    That's why I seriously hope, that we will not see a comeback of this again. If you play the game on splitscreen using heroes from the same account (SteamID), you should have a shared loot pool. If another player with a different SteamID joins your game, he should have his own instanced loot. Sure, in any case someone could buy the game 4 times and join from different devices... but then he has 4 official accounts and I doubt that this would become the norm.

    I would like to ask the developers to share a bit more info about this topic. If I missed out on any info, I would be happy if you could point me to the source.

    Splitscreen farming is not really necessary anymore with EXP being shared between 4 heroes of your choosing. The game also seems more generous with (relevant) loot than it was in DD1, making it unnecessary to me to abuse splitscreen to get more stuff. (Besides, I view it as an exploit rather than a feature in DD1)

    • Confused 1

  14. I agree that footwear legit looks like crocs lol....

    I mean, the current squire look is more consistent with all the cartoon cutscenes and media from the original game. But all four of the heroes ended up looking different in their 3D models in DD1. For the cartoon art, the faces made more sense since they needed to be more expressive. But it isn't as important for the 3D models.

  15. I iddn't read the entire thread but

    " Items disappearing. "

    There is a limit on the number of items that can be on the map and this is intended for performance reasons. I believe, but don't quote me, that it is supposed to delete the items with the lowest item power first.

    And most people don't want the trash tier drops except at the very beginning of the game. When there is currency/item upgrading/trading, this will be a bit more signficant but for the beta, there's really no reason to keep these items.

    TL;DR it isn't about screwing you or simply deciding "YOU DONT NEED THESE THINGS MUAHAHAHA" the floor item limit is there to keep your FPS from tanking too low and to limit visual clutter.

    • Like 2

  16. 6 hours ago, AJsEpicGames said:

    This thread has confused me quite a bit can someone explain?

    I always thought the attribute "attack" was for left click attack, "skill" was for all the active skills and "boost" was unique for the monks tower boost. Can someone smarter than me (not hard to be) explain, have been building my DPS Apprentice, focused on attack and skill incorrectly? How does boost play into a DPS character? 

    "Skill" is the first ability (on the 1 key). "Boost" is for the second ability (on the 2 key.)

    "Boost" is NOT for tower boost or hero boost specifically, which is the whole point of this thread- that it is confusing and ambiguous. It would actually be a horrible idea if that were actually to be the case, because it means that it would be a throwaway stat for all other heroes.

    • Like 2

  17. I realize, first, that the health scaling isn't that different in DDA vs DD1, but right now, traps are difficult to use- not because they are too week, but because they require so much maintenance th at it will drain too much of your mana and prevent things from getting upgraded. Traps don't feel like they get enough charges for the investment in defense health. I can look away from one lane for just a little while, and look back and discover the traps went down (really wish there were notifications for dead defenses). With other non-wall defenses, as long as you don't build them too close they will never need repairs.

    Really I'm just proposing to increase the health scaling for traps, because they go down way too fast to the point where I don't invest in tower rate because that just makes them go down faster. I realize that when we play the high tier difficulties after release this may be less of an issue, but for the game available to us now, it's just silly how much tower health you need to get a reasonable number of charges on your traps.

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