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jwsntn170

Junior Defender
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About jwsntn170

  1. Could this "sword that shoots beams" be the Thunder Cats sword?
  2. I've only ever gotten two shields from Aquanos. and I've seen other things drop on Mistymire but never anywhere else.
  3. enemy i thought would be awesome would be zombies, they would spawn around 20 zombies on a random side all at once. plus if they kill your hero a new zombie would appear there. This next one would be a bit over powered when not on NM though... another anti-hero enemy that copy's your hero, with stats and weapons. the damage would be reduced my 50% so they won't kill you instantly. that enemy would make for some crazy PVP map enemies. also it would be fun to fight yourself.
  4. I know this was talked about some where else but i wasn't around then so here's my thoughts. The four shards where made to imprison the Evil Ones. but the four parts they found (three so far) aren't imprisoning any thing. perhaps through some strange event the kids use them on their parents! trapped inside the crystal they'll have to fight their way out! this is based on what the genie king says, the trailer mentioned above, and it's mostly me having to much time...
  5. all this crap about Sharken is really uncalled for. THAT'S HOW THE GAME IS (and was) ALWAYS SUPPOSE To BE. NM is NOT done, we're getting a preview of what it's going to be like. there was ALL WAYS GOING TO BE SHARKEN. there's still one more new mob that's coming to challenge our set-ups. the Sharkens were fun when they were hard. The whole point in a new mob was to shake all the old set-ups. forcing us players to become better by challenging us to think of new fun ways to play. I'm not trying to troll anyone just share my thoughts.
  6. on the new dlc monster fest my team got to the last round with 3 enemies remaining and we still had 60 sec but the enemies where stuck in the walls so we lost!!!! i feel cheated out of a weapon and my time. it was hard to reach that point! please check your DLC maps better next time for bugs. i know its hard to release dlc as fast as you guys are (thanks for that) but please do a little more bug fixing next time.
  7. I just got DDDK to work for the first time today and this error happened. missing files: Can't find file for package 'DunDef_Anton_ShipYard_Props' while loading ..\..\UDKGame\Content\Packages\DunDef\DLC\CTF\DunDefCTFUI.upk Can't find file for package 'DunDef_Jordan_Xmas' while loading ..\..\UDKGame\Content\Packages\DunDef\DLC\Christmas\ChristmasMission.upk Can't find file for package 'DunDef_Anton_Xmas' while loading ..\..\UDKGame\Content\Packages\DunDef\DLC\Christmas\ChristmasMission.upk Can't find file for package 'XmasEnemies' while loading ..\..\UDKGame\Content\Packages\DunDef\D
  8. yea, it's there but the loading thing just doesn't find it.
  9. I've tried reinstalling it, and it still does the same thing. I looked on: http://forums.trendyent.com/showthread.php?47663-DDDK-gives-error-after-trying-to-compile-the-shaders-for-characters_MAT-and-crashes and he has a problem just like mine, but I'm not sure what to do.
  10. Every time i launch DDDK it freezes at "Compiling Shaders for: Monk_MAT". I've tried every thing i could find but no one seems to have this problem but me. (I've tried steam file check and it says its all there) Does any one know what I should do? here's the error: ..\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=0 Address = 0x75dcb9bc (filename not found) [in C:\windows\syswow64\KERNELBASE.dll] Address = 0x6d32d1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\dungeon defenders\Binaries\Win32\DunDefDevelopment.exe] Address = 0x7163d2 (f
  11. Every time i launch DDDK it freezes at "Compiling Shaders for: Monk_MAT". I've tried every thing i could find but no one seems to have this problem but me. Does any one know what I should do?
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