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About fellrage

  1. Squire is meta in early progression through massacre (and brilliant in all levels below massacre) - hits hard nearly unkillable however if everyone plays a squire some maps become very difficult - summit for example. DPS has a few options all of which are very viable: Hunter with cat, hunter with Genie, squire with dragon, or monk with genie. I've also played with some awesome apprentice dps who 1 shot fairies in glitter massacre. For optimum play currently I feel you want one dedicated dps, squire building walls, monk building auras and hunter building traps. I'm still leveli
  2. My entrance to massacre was squire with dragon. Push and gear up act1 then act2. Easiest done in group doing act 1 and 2 most people will be similar gear (except alch lab with people farming weapon) Build a decent hunter. For building. Traps and aura are the only things to build on most maps with barrier. Then either go hunter with cat or monk with genie dps. Either way need couple thousand health and dont forget to upgrade armour to cap. Apprentice is of no use currently.
  3. my general rule of thumb and i may be wrong :) is priority list : up grade if available 1. number of projectiles 2. Rate of fire 3. regular range damage. Regular range damage is boosted by hero attack stat but elemental damage isn't.
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