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loppol11

Junior Defender
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loppol11 last won the day on August 7

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  1. Do you have any evidence that posts have been deleted? I've been here on and off since PTR and from my observations I'd say this forum just isn't very active. Additionally, when the forum is active, the tone is most often critical. I personally haven't noticed any difference in gameplay from the defense rate cap. It doesn't bother me at all and I think it's just not noticeable. It seems much more likely to me that the reason there is no hot debate about defense rate is that not a lot of people are coming to an already quiet forum, to complain about something which hasn't had much of a
  2. Yeah this is an intended change, it's part of the way itemisation has changed in the recent update. Rather than having a physical stat that scales with the hero's attack stat and an elemental stat that scales more quickly but maybe doesn't use the hero stats?, there's just the one damage stat, which I think makes more sense. Also Fusion.
  3. That's the challenge of building with wisps. If this is giving you consistent trouble, why not use long-range Apprentice defenses instead? Also, Are you talking about the Master Builder award for using all the DU? I thought that was a fixed super low amount of XP that is basically nothing after the first couple of levels, and that you don't get it if you rebuild destroyed towers anyway. Might be wrong but I'm sure that's how it used to work.
  4. There is one that unlocks after beating the campaign. There's no "OPEN" sign anymore, but you can enter this room the same way you did in DD1. There is another secret room, but access to that one was a reward for backers. As far as I know upgrading has never been locked based on story progress, it is based on character level. The 1220 upgrade should require level 60 if I'm remembering correctly. Assuming you're talking about episode 1, there will be four maps total. One is based on Mistymire and one is based on Foundries and Forges. The other two are new, so, those are the
  5. I don't think balance is the issue here. Balancing defenses to be better in comparison to each other isn't really going to fix build diversity in DDA. In fact, it hasn't happened historically even though the specific best builds have changed over the course of this game's lifespan. The thing is, you need various different tools to make a good build in DDA. You need walls, so you pick the best wall defense. You need crowd control to stop sharken from bulldozing your walls, so you pick the best crowd control defense. You need something ranged to hit djinn and goblin copters, so you pic
  6. I'm sympathetic to you and I hope you get your refund, but just for accuracy's sake: Not sure if you're aware but the game is fully released on PC. If you were just talking about the console versions, then there has been a news update about them. The Xbox One version is now planned for Q1 2021. See DD:A Console & 1.2 Update, DD2 Events, and Franchise Steam Sale - News - Dungeon Defenders
  7. Item reforging is planned to be added in the next patch. In the 1.2 patch notes, it's under the "What's Next?" header.
  8. They've had issues in the past of codes not working properly. You should get in contact with someone from Chromatic. I think the method they usually suggest is to message one of the developers on Discord. You could also try Submit a request – Chromatic Games (zendesk.com) (the Contact page linked at the bottom of this forum), or the email address preorder@chromatic.games, or the email address support@chromatic.games.
  9. The rift and crystalline skins are in the game now, right? They haven't sent you codes for either? Or activated the forum titles even???
  10. Sorry if there's a joke here that's going over my head, but, Nyanacide, the "reset" that the users above are talking about was a gear nerf that already happened months and months ago. This post is from back then, but someone commented on it to bring it back to the front page. It's not referring to something that is going to reset your progress sometime in the future.
  11. I have seen fusion gear drop from wave 5 campaign chests, but the drop chance seems very low.
  12. Looks like there's no bug report option in the pause menu anymore as well. Anyone know if there's a new preferred way to report bugs?
  13. Actually after thinking about it... gas traps could be a decent candidate for your 4th fusion set, right? They aren't as dependent on builder stats as a damage tower would be. So maybe it's realistic to build gas traps on a DPS huntress rather than a builder in order to get the fusion bonus? You do get usage out of the rifted armour bonus if you're wearing fusion armour on a DPS hero, too, so, you'll probably want a set on your DPS hero anyway.
  14. I don't think it's reason to complain. It's a design concept that I haven't tried out yet. I might find it fun or I might not, and I'll see when I get there. I certainly don't picture myself using 25 fusion towers in one build if I ever could. I doubt I'd want to farm 25 fusion gear sets for my 25 builder heroes, that would be crazy. And I doubt I'd fit that many towers into the DU limit. My first impression is that I'd probably get a fusion set together for my DSTs so they can deal with rifted warriors, goblin copters, sharken, and djinn. Then maybe a fusion inferno trap or lightni
  15. What's the problem with fusion bonuses not extending beyond your hero deck? I don't see any issues arising from swapping heroes in and out of your deck. As long as you swap your desired builders into the deck before the wave starts, you should have your desired fusion towers. If executing those swaps is an issue for you, then it's an issue with the <opinion>godforsaken build timer that makes the game worse in every way.</opinion> That statement you criticise IS 100% factual, you CAN use up to four fusion towers with a single hero deck. It's practical to do so in Pure Strat
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